Difference between revisions of "Double Action (DA) Ammunition"

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For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.  
 
For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.  
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[[Category: Ammunition and Weaponry]]
 
[[Category: Ammunition and Weaponry]]

Revision as of 10:08, 13 May 2020


This Ammunition uses high-impact light caliber projectiles.

DOUBLE ACTION (DA) AMMUNITION
Roll
  • After a successful attack using DA Ammunition, the target must make two Saving Rolls per impact suffered.
Effects
  • Each Saving Roll failed against DA Ammunition causes the target to lose one point from his Wounds/STR Attribute.
  • The second Saving Roll is mandatory, even if the target fails the first one or falls Unconscious.
  • Critical hits with Double Action (DA) Ammunition cause the target to make an additional Saving Roll.


sibylla-head.jpg
Sibylla Explains:

For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.