Difference between revisions of "Double Action (DA) Ammunition"

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{{skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }}
 
{{skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }}
 
{{Roll}}
 
{{Roll}}
*After a successful attack using DA Ammunition, the target must make '''two''' ''[[Saving Rolls]]'' per impact suffered.
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*After a successful attack using DA Ammunition, the target must make '''two''' [[Saving Rolls]] per impact suffered.
 
{{effects}}
 
{{effects}}
*Each ''[[Saving Roll]]'' failed against DA Ammunition causes the target to lose one point from his ''[[Wounds]]/[[STR]]'' Attribute.
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*Each [[Saving Roll]] failed against DA Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute.
*The second ''[[Saving Roll]]'' is mandatory, even if the target fails the first one or falls ''[[Unconscious]]''.  
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*The second [[Saving Roll]] is mandatory, even if the target fails the first one or falls [[Unconscious]].  
*''[[Critical]]'' hits with Double Action (DA) Ammunition cause the target to make an additional ''[[Saving Roll]]''.
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*[[Critical]] hits with Double Action (DA) Ammunition cause the target to make an additional [[Saving Roll]].
  
  
{{advice-start}}
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{{explain-start}}
 
For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.  
 
For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.  
{{advice-end}}
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{{explain-end}}
  
  
 
[[Category: Ammunition and Weaponry]]
 
[[Category: Ammunition and Weaponry]]

Latest revision as of 19:17, 17 September 2020


This Ammunition uses high-impact light caliber projectiles.

DOUBLE ACTION (DA) AMMUNITION
Roll
  • After a successful attack using DA Ammunition, the target must make two Saving Rolls per impact suffered.
Effects
  • Each Saving Roll failed against DA Ammunition causes the target to lose one point from his Wounds/STR Attribute.
  • The second Saving Roll is mandatory, even if the target fails the first one or falls Unconscious.
  • Critical hits with Double Action (DA) Ammunition cause the target to make an additional Saving Roll.


sibylla-head.jpg
Sibylla Explains:

For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.