NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Normal State
From Infinity
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
NORMAL STATE
ACTIVATION
- Unless otherwise noted, all Troopers and game elements ("Trooper" from now on) deploy in this state.
- Troopers in any Null State revert to the Normal State if their Null States are cancelled.
- Therefore, Troopers in Unconscious State revert to Normal State if a Wound is removed.
EFFECTS
- The Trooper generates 1 Order for their player to use during the Tactical Phase.
- The Trooper counts towards the player's Victory Points.
CANCELLATION
- Normal State is canceled when the Trooper enters any Null State (Unconscious, Dead...) or when the effect of a Special Skill, weapon or piece of Equipment indicates so.