NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Deactivator
From Infinity
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This N4 rule is not used in CodeOne.
This device is capable of deactivating traps and automated weapons deployed by the Enemy.
| DEACTIVATOR | SHORT SKILL |
REQUIREMENTS
Update PDF 2.1, July 2023
- The user of this piece of Equipment must have LoF to the target.
- Deactivator can only be used against Enemy Deployable Weapons and pieces of Equipment, that have deployed on the game table, and never against Camouflage Markers.
Show original text.
Original
- The user of this piece of Equipment must have LoF to the target.
- Deactivator may be used only against Enemy Equipment and Deployable Weapons deployed on the game table, and never against Camouflage Markers.
EFFECTS
- Deactivator allows the user, by passing a Normal WIP Roll, to deactivate Enemy Equipment or Deployable Weapons (Mines, FastPandas, CrazyKoalas...) within LoF.
- The WIP Roll only applies MODs for Range, but not those from Special Skills (for example Mimetism), or Cover.
- If the user passes the WIP Roll, the Enemy Equipment or weapon is removed from play.
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Deactivator | +6 | +3 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Technical Weapon, BS Attack, [***see above] |