All public logs
Combined display of all available logs of Infinity. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 13:51, 13 October 2020 Ian talk contribs created page Firefight (N4) (Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == * To...")
- 13:46, 13 October 2020 Ian talk contribs created page Supplies (N4) (Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == *...")
- 13:38, 13 October 2020 Ian talk contribs created page Domination (N4) (Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == *...")
- 09:12, 13 October 2020 Ian talk contribs created page Annihilation (N4) (Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == {|...")
- 08:44, 13 October 2020 Ian talk contribs created page Template:Section-scenarios-n4 (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Scenarios''' ---- Annihilation (N4) | Domination (N4) | Supplies (N4) | Firefight (N4)</di...")
- 15:21, 12 October 2020 Ian talk contribs created page Retreat State (Created page with "{{Section-victory}} {{section-game-states}} {{n4only}} {{n4list}} == Retreat! State == MISSING LOGO RETREAT STATE MISSING LOGO {{skillbox |black| RETREAT! | }} {{activatio...")
- 15:21, 12 October 2020 Ian talk contribs created page Short Movement Skill (Redirected page to Skills and Equipment in Infinity#COMMON AND SPECIAL SKILLS IN INFINITY) Tag: New redirect
- 15:20, 12 October 2020 Ian talk contribs created page Command Token (Redirected page to Command Tokens) Tag: New redirect
- 15:11, 12 October 2020 Ian talk contribs created page Retreat Situation (Created page with "{{Section-victory}} {{n4only}} {{n4}} == Retreat! == Retreat! allows Infinity players to continue to play as long as there are survivors on the table, fighting to their last...")
- 15:03, 12 October 2020 Ian talk contribs created page Template:Section-victory (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Victory Conditions''' ---- Victory Conditions | Retreat Situation | Retreat State </div></div>")
- 14:26, 12 October 2020 Ian talk contribs created page Visibility Conditions (Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} Due to thick vegetation, jagged rocks, snow, sandstorms and any number of other reasons, some areas obscure a s...")
- 14:19, 12 October 2020 Ian talk contribs created page Saturation (Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} This characteristic describes the existence of solid obstacles that can limit the effectiveness of projectiles...")
- 13:53, 12 October 2020 Ian talk contribs created page Special Terrain (Redirected page to Terrain & Scenery Structures) Tag: New redirect
- 13:52, 12 October 2020 Ian talk contribs created page Difficult Terrain (Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers att...")
- 13:50, 12 October 2020 Ian talk contribs created page Types of Terrain (Created page with "{{section-main-sections}} {{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} This characteristic describes the type of environment that dominates the area. Select...")
- 13:46, 12 October 2020 Ian talk contribs moved page Template:Section-terran-and-scenery-section to Template:Section-terrain-and-scenery-section without leaving a redirect
- 13:39, 12 October 2020 Ian talk contribs created page Terrain & Scenery Structures (Created page with "{{section-main-sections}} {{section-terran-and-scenery-section}} {{n4only}} {{n4list}} This chapter makes reference to additional rules that players may use to make their ma...")
- 13:31, 12 October 2020 Ian talk contribs created page Template:Section-terran-and-scenery-section (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Terrain & Scenery Structures''' ---- {{n4inline}} Special Terrain | Difficult Terrain | Saturatio...")
- 13:23, 12 October 2020 Ian talk contribs created page Coordinated Orders (Created page with "{{section-command-section}} {{n4only}} {{n4}} A Coordinated Order is an organized combat action or maneuver carried out by several Troopers at once. By acting in unison, the...")
- 09:28, 12 October 2020 Ian talk contribs created page Orders Phase (Redirected page to Game Sequence#Orders Phase) Tag: New redirect
- 08:26, 12 October 2020 Ian talk contribs created page Template:Section-command-section (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Command Module''' ---- Command Tokens | Coordinated Orders</div></div>")
- 08:25, 12 October 2020 Ian talk contribs created page Command Tokens (Created page with "{{section-main-sections}} {{n4only}} {{n4}} This section contains advanced rules that bring a new level of interest to Infinity. This chapter gathers all those rules that, e...")
- 08:24, 12 October 2020 Ian talk contribs created page Command Module (Created page with "{{section-main-sections}} {{n4only}} {{n4}} This section contains advanced rules that bring a new level of interest to Infinity. This chapter gathers all those rules that, e...")
- 14:58, 9 October 2020 Ian talk contribs created page X-Visor (Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment increases its user's accuracy at difficult ranges. {{skillbox |black| X-VISOR | AUTOMATIC EQUIPMENT }} {...")
- 14:56, 9 October 2020 Ian talk contribs created page Tinbot (Created page with "{{section-equipment}} {{n4only}} {{n4list}} A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit. {{skil...")
- 14:55, 9 October 2020 Ian talk contribs created page Token (Redirected page to Terminology#Token) Tag: New redirect
- 14:44, 9 October 2020 Ian talk contribs created page Mount (Redirected page to General Movement Rules) Tag: New redirect
- 14:44, 9 October 2020 Ian talk contribs created page Dismount (Redirected page to General Movement Rules) Tag: New redirect
- 14:44, 9 October 2020 Ian talk contribs created page Motorcycle (Created page with "{{section-equipment}} {{n4only}} {{n4list}} Motorcycles are single-person light transport capable of great maneuverability and top speeds. For game purposes, Motorcycles are...")
- 14:44, 9 October 2020 Ian talk contribs created page Ladders (Redirected page to General Movement Rules#Move: Ladders and Stairs) Tag: New redirect
- 11:04, 9 October 2020 Ian talk contribs created page Holoecho State (Created page with "{{section-game-states}} {{section-equipment}} {{n4only}} {{n4list}} {{skillbox |black| HOLOECHO | }} {{activation}} * Automatic when deployed, placing up to three Holoechoe...")
- 10:52, 9 October 2020 Ian talk contribs created page Deployment Rules (Redirected page to Initiative and Deployment#Deployment Rules) Tag: New redirect
- 10:46, 9 October 2020 Ian talk contribs created page Holoprojector (Created page with "{{section-equipment}} {{n4only}} {{n4list}} A nanotechnological tridimensional pseudo-solid image emitter, conceived to hide the identity of its user or to deceive the adver...")
- 10:45, 9 October 2020 Ian talk contribs created page HoloMask State (Created page with "{{section-game-states}} {{section-equipment}} {{n4only}} {{n4list}} {{skillbox |black| HOLOMASK | }} {{activation}} * Automatic when deployed. * During the Active Turn, Troo...")
- 16:00, 8 October 2020 Ian talk contribs created page HoloMask (Created page with "{{section-equipment}} {{n4only}} {{n4list}} A nanotechnological tridimensional pseudo-solid image emitter, conceived to hide the identity of its user and make it resemble an...")
- 15:58, 8 October 2020 Ian talk contribs created page GizmoKit (Created page with "{{section-equipment}} {{n4only}} {{n4list}} Special piece of Equipment that allows other Models with Structure Attribute to regain consciousness. {{skillbox |green| GIZMOKI...")
- 15:47, 8 October 2020 Ian talk contribs created page FastPanda (Created page with "{{section-equipment}} {{n4only}} {{n4list}} The FastPanda is a self-propelled hacking range amplifier designed for short-range remote deployment to key areas of the battlefi...")
- 10:47, 8 October 2020 Ian talk contribs created page Escape System (Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment encompasses all systems designed to prolong the life of TAG and Vehicle Pilots by evacuating them in case...")
- 10:46, 8 October 2020 Ian talk contribs created page Smoke (Redirected page to Smoke Ammunition) Tag: New redirect
- 10:46, 8 October 2020 Ian talk contribs created page Sepsitorized (Redirected page to Smoke Ammunition) Tag: New redirect
- 10:42, 8 October 2020 Ian talk contribs created page ECM (Created page with "{{section-equipment}} {{n4only}} {{n4list}} Electronic Countermeasures cover all systems carried by Troopers, Vehicles and TAGs with the goal of disrupting and deactivating...")
- 10:40, 8 October 2020 Ian talk contribs created page Deactivator (Created page with "{{section-equipment}} {{n4only}} {{n4list}} This device is capable of deactivating traps and automated weapons deployed by the Enemy. {{skillbox |green| DEACTIVATOR | SHORT...")
- 10:34, 8 October 2020 Ian talk contribs created page Dazer (Created page with "{{section-equipment}} {{n4only}} {{n4list}} The Dazer is Deployable Equipment that creates a Terrain Zone in its Zone of Control, which hinders movement for other Troopers....")
- 10:30, 8 October 2020 Ian talk contribs created page Cube (Created page with "{{section-equipment}} {{n4only}} {{n4list}} This indicates that the Trooper has an automated memory recording and storage device, commonly known as a Cube. Troopers with a...")
- 10:28, 8 October 2020 Ian talk contribs created page Biometric Visor (Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment has been conceived to reduce the effects of the different impersonation and disguise technologies. {{ski...")
- 10:26, 8 October 2020 Ian talk contribs created page Baggage (Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment reflects the supplies the player's combat force has available. {{skillbox |black| BAGGAGE | AUTOMATIC EQ...")
- 14:00, 7 October 2020 Ian talk contribs created page Albedo (Created page with "{{section-equipment}} {{n4only}} {{n4list}} An Albedo jams Multispectral Visors, preventing its bearer from being the target of an Enemy Trooper carrying that piece of Equip...")
- 13:56, 7 October 2020 Ian talk contribs created page AI Motorcycle (Created page with "{{section-equipment}} {{n4only}} {{n4list}} An AI Motorcycle is a Motorcycle that, when its rider dismounts, becomes a Peripheral (Synchronized) Remote. {{skillbox |black|...")
- 13:34, 7 October 2020 Ian talk contribs created page Vulnerability (Created page with "{{section-special-skills}} {{n4only}} {{n4list}} There are Troops who, no matter how resilient, possess a vulnerability to certain attacks, weapons or ammunitions. {{skillb...")
- 13:32, 7 October 2020 Ian talk contribs created page Veteran (Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This soldier has survived years of active duty in the thick of the fight, and has picked up more than a few tricks along the...")