Difference between revisions of "Weaponry"
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The value of an ''[[Attribute]], [[Burst]], [[Damage]]'', etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment. | The value of an ''[[Attribute]], [[Burst]], [[Damage]]'', etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment. | ||
{{remember-end}} | {{remember-end}} | ||
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+ | == See Also == | ||
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+ | '''[[Ranged Weapon Profile]]''' | ||
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+ | '''[[Melee Weapon Profile]]''' | ||
[[Category: Ammunition and Weaponry]] | [[Category: Ammunition and Weaponry]] |
Revision as of 15:07, 12 May 2020
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require a more specific explanation. This rulebook also contains a Weapons Chart for you to refer to during games.
REMEMBER
A positive MOD (+) in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to the user of that Special Skill, Weapon, or Equipment.
A negative MOD (-) in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to enemies.
The value of an Attribute, Burst, Damage, etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment.