Difference between revisions of "TinBot"

From Infinity
Jump to: navigation, search
(FAQ)
(PDF 2.1)
 
Line 13: Line 13:
 
* A TinBot grants its MODs or additional advantages as long as its owner is not in any [[Null]] State ([[Unconscious]], [[Dead]], [[Sepsitorized]], etc.) or Isolated State.
 
* A TinBot grants its MODs or additional advantages as long as its owner is not in any [[Null]] State ([[Unconscious]], [[Dead]], [[Sepsitorized]], etc.) or Isolated State.
 
{{effects}}
 
{{effects}}
* TinBots are pieces of Equipment, so they cannot be targeted by any Skill, even if they are represented by a [[Model]] or [[Token]].  
+
{{update | PDF 2.1, July 2023}}
 +
* {{erratahighlight}}TinBot Models and Tokens work as State Tokens, so they cannot block movement or [[LoF]], or be targeted by any Skill.{{erratahighlight-end}}
 +
{{update-end}}
 +
{{original}}
 +
* {{originalhighlight}}TinBots are pieces of Equipment, so they cannot be targeted by any Skill, even if they are represented by a [[Model]] or [[Token]].{{originalhighlight-end}}
 +
{{original-end}}
 
* If the owner of a TinBot enters [[Dead State]], remove the TinBot from the game alongside its owner.
 
* If the owner of a TinBot enters [[Dead State]], remove the TinBot from the game alongside its owner.
 
* A TinBot grants its owner with different MODs, Special Skills, or pieces of Equipment. The player will apply the one specified next to the TinBot, in the [[Unit Profile]].
 
* A TinBot grants its owner with different MODs, Special Skills, or pieces of Equipment. The player will apply the one specified next to the TinBot, in the [[Unit Profile]].

Latest revision as of 13:38, 16 August 2023


This N4 rule is not used in CodeOne.

A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit.

tinbot0.jpg

TINBOT AUTOMATIC EQUIPMENT
Comms Equipment, Prior Deployment.
Requirements
Effects

Update PDF 2.1, July 2023

  • TinBot Models and Tokens work as State Tokens, so they cannot block movement or LoF, or be targeted by any Skill.

Show original text.

Original

  • TinBots are pieces of Equipment, so they cannot be targeted by any Skill, even if they are represented by a Model or Token.
  • If the owner of a TinBot enters Dead State, remove the TinBot from the game alongside its owner.
  • A TinBot grants its owner with different MODs, Special Skills, or pieces of Equipment. The player will apply the one specified next to the TinBot, in the Unit Profile.
  • If the owner of a TinBot is part of a Fireteam, every member of the Fireteam will benefit from the TinBot.
  • If the members of a Fireteam have more than one TinBot between them that grants the same advantages, they can only use one of them per declared Order or ARO. If the TinBots grant different MODs for the same advantage, only the most advantageous MOD may be used.


Examples of Tinbot Types

TinBot: Firewall (-3)
Indicates that, when the owner of the TinBot is targeted by a Comms Attack, the Enemy will apply a -3 Firewall MOD.

TinBot: Guided (-6)
Indicates that, when the owner of the TinBot is targeted by a Guided Attack, the Enemy will apply a -6 MOD.

TinBot: Discover (+3)
Indicates that, when the owner of the TinBot declares the Discover Skill, they will apply a +3 WIP MOD.


FAQs & Errata

N4 FAQ
Version: 1.3, Nov 2022

Q: How are TinBots taken into account for deployment or interacting with them?

A: TinBots are purely aesthetic and are just reminders of the Trooper's equipment, even if represented by a Token or Model. A Trooper's TinBots are not placed on the table until the Trooper is placed on the table as a Model.

Related Pages: TinBot