Difference between revisions of "Normal (N) Ammunition"
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{{skillbox |black| NORMAL (N) AMMUNITION | }} | {{skillbox |black| NORMAL (N) AMMUNITION | }} | ||
{{Roll}} | {{Roll}} | ||
− | *Normal (N) Ammunition forces its target to make one | + | *Normal (N) Ammunition forces its target to make one [[Saving Roll]] per impact suffered. |
{{effects}} | {{effects}} | ||
− | *Each | + | *Each [[Saving Roll]] failed against Normal (N) Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute. |
− | * | + | *[[Critical]] hits with Normal (N) Ammunition cause the target to make an additional [[Saving Roll]]. |
Revision as of 11:02, 17 September 2020
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
Normal Ammunition is the conventional form of ammunition and has no special effects.
NORMAL (N) AMMUNITION |
ROLL
- Normal (N) Ammunition forces its target to make one Saving Roll per impact suffered.
EFFECTS
- Each Saving Roll failed against Normal (N) Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- Critical hits with Normal (N) Ammunition cause the target to make an additional Saving Roll.