Difference between revisions of "Disconnected State"
From Infinity
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{{activation}} | {{activation}} | ||
* The Controller of this Trooper is in a Null state. | * The Controller of this Trooper is in a Null state. | ||
− | * The | + | {{n4list}} |
+ | * The Peripheral fails a [[Coherency]] Check. | ||
+ | {{n4end}} | ||
+ | * The [[Peripheral]] is subject to a successful Attack or Effect of an Ammunition, Hacking Program, condition, or Scenario Special Rule that specifies that it causes this state. | ||
{{effects}} | {{effects}} | ||
* A Peripheral in this state '''cannot execute Orders or AROs'''. | * A Peripheral in this state '''cannot execute Orders or AROs'''. | ||
− | * A Peripheral in this State does '''not''' count towards the Player's | + | * A Peripheral in this State does '''not''' count towards the Player's [[Victory Points]]. |
{{cancellation}} | {{cancellation}} | ||
− | * This state is automatically cancelled if the Controller of this Peripheral recovers from the | + | * This state is automatically cancelled if the Controller of this Peripheral recovers from the [[Null]] state which caused the activation of the Disconnected State. |
− | * If this State was caused by an Attack, a piece of scenery, or a Scenario Special Rule applied to this Trooper, then a Trooper with the | + | * If this State was caused by an Attack, a piece of scenery, or a Scenario Special Rule applied to this Trooper, then a Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel this State by spending one Short Skill of an Order while in [[Silhouette contact]] with the affected Trooper, and passing a Normal '''[[WIP]]''' Roll (or the Roll specified by the Special Skill or Scenario). |
+ | {{n4list}} | ||
+ | * If this State was caused by failing a [[Coherency]] Check, it is automatically cancelled by passing a Coherency Check at the end of an Order or ARO. | ||
+ | {{n4end}} | ||
[[Category: Game States]] | [[Category: Game States]] |
Revision as of 15:24, 13 October 2020
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
Disconnected State | NULL |
Activation
- The Controller of this Trooper is in a Null state.
- The Peripheral fails a Coherency Check.
- The Peripheral is subject to a successful Attack or Effect of an Ammunition, Hacking Program, condition, or Scenario Special Rule that specifies that it causes this state.
Effects
- A Peripheral in this state cannot execute Orders or AROs.
- A Peripheral in this State does not count towards the Player's Victory Points.
Cancellation
- This state is automatically cancelled if the Controller of this Peripheral recovers from the Null state which caused the activation of the Disconnected State.
- If this State was caused by an Attack, a piece of scenery, or a Scenario Special Rule applied to this Trooper, then a Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel this State by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
- If this State was caused by failing a Coherency Check, it is automatically cancelled by passing a Coherency Check at the end of an Order or ARO.