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Difference between revisions of "Normal State"
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(Created page with "{{section-game-states}} {{skillbox |black| Normal State |}} {{activation}} * Unless otherwise noted, all Troopers deploy in this state. * Troopers in any ''Null'' State...") |
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{{activation}} | {{activation}} | ||
* Unless otherwise noted, all Troopers deploy in this state. | * Unless otherwise noted, all Troopers deploy in this state. | ||
| − | * Troopers in any | + | * Troopers in any [[Null]] State revert to the Normal State if their Null States are cancelled. |
| − | : Therefore, Troopers in the | + | : Therefore, Troopers in the [[Unconscious]] State revert to the Normal State if they recover at least 1 point of their [[Wounds]] or [[Structure]] Attribute. |
{{effects}} | {{effects}} | ||
| − | * The Trooper generates 1 Order for their players to use during the | + | * The Trooper generates 1 Order for their players to use during the [[Tactical Phase]]. |
| − | * The Trooper counts towards the Player's | + | * The Trooper counts towards the Player's [[Victory Points]]. |
{{cancellation}} | {{cancellation}} | ||
| − | * The Normal state is cancelled when the Trooper enters any | + | * The Normal state is cancelled when the Trooper enters any [[Null]] State ([[Unconscious]], [[Dead]]...) or when the effect of a Special Skill, weapon or piece of Equipment indicates so. |
Revision as of 15:28, 13 October 2020
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
| Normal State |
ACTIVATION
- Unless otherwise noted, all Troopers deploy in this state.
- Troopers in any Null State revert to the Normal State if their Null States are cancelled.
- Therefore, Troopers in the Unconscious State revert to the Normal State if they recover at least 1 point of their Wounds or Structure Attribute.
EFFECTS
- The Trooper generates 1 Order for their players to use during the Tactical Phase.
- The Trooper counts towards the Player's Victory Points.
CANCELLATION
- The Normal state is cancelled when the Trooper enters any Null State (Unconscious, Dead...) or when the effect of a Special Skill, weapon or piece of Equipment indicates so.