Difference between revisions of "SymbioBomb"
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− | {{section-ammo-and-weaponry}} | + | {{n5-section-ammo-and-weaponry}} |
− | + | The SymbioBomb is a single-use weapon that allows its owner, a Trooper whose Unit Profile must list the SymbioBomb, to assign it to another Trooper in the same army, who is known as the user, in order to grant the latter additional attack and support advantages. | |
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− | The SymbioBomb is a single use | ||
− | {{ | + | {{css_skillbox |black| SYMBIOBOMB }} |
− | {{skill-label | Assignable ( | + | {{skill-label | Assignable (Transmutation), Comms Attack, Optional. }} |
{{effects}} | {{effects}} | ||
− | * By expending one Short Skill /ARO, the | + | * By expending one [[Short Skill]]/[[ARO]], the user can use one Pheroware Tactic: Endgame, Eraser, or Mirrorball (see [[Weapon_Chart#PHEROWARE TACTICS (PT) | Weapon Chart]]). |
− | * When using the Endgame or Eraser Pheroware Tactics with a SymbioBomb, a -3 MOD is applied to the | + | * When using the Endgame or Eraser Pheroware Tactics with a SymbioBomb, a -3 MOD is applied to the target of the [[Comms Attack]] in any [[Face to Face Roll]]. |
− | * The SymbioBomb | + | * The SymbioBomb is removed from the game table at the end of the Order in which it was used. |
+ | {{css_skillbox-end}} | ||
− | + | {{greybox-start | Example of SymbioBomb }} | |
− | During the Deployment Phase, the Tohaa Player assigns its Kaeltar | + | During the [[Deployment Phase]], the Tohaa Player assigns its Kaeltar Specialist’s SymbioBombs to a Sakiel and to a Gorgos, who already had a SymbioMate. |
+ | {{greybox-end}} | ||
− | + | [[Category: Ammunition and Weaponry]] | |
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− | [[Category: | + | <!-- Label and Trait categories. --> |
− | [[Category: | + | [[Category: Assignable (Transmutation) ]] |
+ | [[Category: Comms Attack ]] | ||
+ | [[Category: Optional ]] |
Latest revision as of 15:51, 31 March 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
The SymbioBomb is a single-use weapon that allows its owner, a Trooper whose Unit Profile must list the SymbioBomb, to assign it to another Trooper in the same army, who is known as the user, in order to grant the latter additional attack and support advantages.
- By expending one Short Skill/ARO, the user can use one Pheroware Tactic: Endgame, Eraser, or Mirrorball (see Weapon Chart).
- When using the Endgame or Eraser Pheroware Tactics with a SymbioBomb, a -3 MOD is applied to the target of the Comms Attack in any Face to Face Roll.
- The SymbioBomb is removed from the game table at the end of the Order in which it was used.
During the Deployment Phase, the Tohaa Player assigns its Kaeltar Specialist’s SymbioBombs to a Sakiel and to a Gorgos, who already had a SymbioMate.