NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Firewall"
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| − | {{section-equipment}} | + | {{n5-section-equipment}} |
| − | + | Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against Comms Attacks. These defenses are codified in the Firewall rule, which applies a series of MODs to hinder the Attack and enhance the target's protection. | |
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| − | Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against | ||
| − | {{ | + | {{css_skillbox |black| FIREWALL | EQUIPMENT }} |
| − | + | {{skill-label | Obligatory }} | |
| − | + | {{effects}} | |
| − | {{skill-label | Obligatory}} | + | * Any enemy that declares a [[Comms Attack]] against a Trooper benefitting from a Firewall must apply a negative MOD to his [[WIP]] Attribute, as indicated between brackets: Firewall (-3), Firewall (-6)... |
| − | {{ | + | * A Trooper benefiting from a Firewall also applies a MOD of +3 to their [[Saving Roll]]s (SR) against Comms Attacks. |
| − | * Any enemy that declares a [[Comms Attack]] against a Trooper benefitting from a Firewall | + | * Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply. |
| − | * A Trooper | + | {{css_skillbox-end}} |
| − | * Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply. | ||
| − | {{ | + | {{advice-start}} |
| + | The Firewall in a Comms Attack is the equivalent of [[Cover]] in a [[BS Attack]], it hinders the Attack and aids the target’s Saving Roll. | ||
| − | + | Although the MOD to the Attack varies (-3, -6…), the MOD to the Saving Roll is always fixed (+3), unless a specific rule indicates otherwise. | |
| − | + | {{advice-end}} | |
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| − | + | [[Category: Hacking]] | |
| − | + | <!-- Label and Trait categories. --> | |
| − | + | [[Category: Obligatory ]] | |
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Revision as of 11:49, 27 March 2025
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Hacking ProgramsAssisted Fire | Carbonite | Controlled Jump | Cybermask | Enhanced Reaction | Fairy Dust | Oblivion | Spotlight | Total Control | Trinity | White Noise | Zero Pain
Common Skills | Special Skills | Equipment
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against Comms Attacks. These defenses are codified in the Firewall rule, which applies a series of MODs to hinder the Attack and enhance the target's protection.
FIREWALL
EQUIPMENT
EFFECTS
- Any enemy that declares a Comms Attack against a Trooper benefitting from a Firewall must apply a negative MOD to his WIP Attribute, as indicated between brackets: Firewall (-3), Firewall (-6)...
- A Trooper benefiting from a Firewall also applies a MOD of +3 to their Saving Rolls (SR) against Comms Attacks.
- Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply.
