Difference between revisions of "Firewall"

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(FAQ added.)
(N5 first version.)
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Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against Comms Attacks. These defenses are codified in the Firewall rule, which applies a series of MODs to hinder the Attack and enhance the target's protection.
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Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against [[Comms Attack]]s. These defenses are codified in the Firewall rule, which applies a series of MODs to hinder the Attack and enhance the target's protection.
 
  
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{{css_skillbox |black| FIREWALL | EQUIPMENT }}
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{{skill-label | Obligatory }}
{{skillbox |black| FIREWALL |}}
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{{effects}}
{{skill-label | Obligatory}}
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* Any enemy that declares a [[Comms Attack]] against a Trooper benefitting from a Firewall must apply a negative MOD to his [[WIP]] Attribute, as indicated between brackets: Firewall (-3), Firewall (-6)...
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* A Trooper benefiting from a Firewall also applies a MOD of +3 to their [[Saving Roll]]s (SR) against Comms Attacks.
* Any enemy that declares a [[Comms Attack]] against a Trooper benefitting from a Firewall will have to apply a negative MOD to his [[WIP]] Attribute, as indicated between brackets: Firewall (-3), Firewall (-6)...  
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* Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply.
* A Trooper benefitting from a Firewall will apply a MOD of -3 to the [[Attack Damage]] of Comms Attacks if they have to perform a [[Saving Roll]].
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* Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply.  
 
  
  
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The Firewall in a Comms Attack is the equivalent of [[Cover]] in a [[BS Attack]], it hinders the Attack and aids the target’s Saving Roll.
  
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Although the MOD to the Attack varies (-3, -6…), the MOD to the Saving Roll is always fixed (+3), unless a specific rule indicates otherwise.
The Firewall in a Comms Attack is the equivalent of Cover in a BS Attack, it hinders the Attack and aids the target's Saving Roll.  
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Although the MOD to the Attack varies (-3, -6...), the MOD to the Saving Roll is always fixed (-3), unless a specific rule indicates otherwise.
 
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== FAQs & Errata ==
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[[Category: Hacking]]
  
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<!-- Label and Trait categories. -->
type = faq |
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[[Category: Obligatory ]]
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: When do you apply the Firewall MODs for enemy Repeaters? |
 
a = A: The Firewall MODs will only apply if using the enemy Repeater to use a Hacking Program against an enemy Hacker. If you are in the Zone of Control of an enemy Repeater, it is not mandatory to use the enemy Repeater. |
 
related = [[Firewall]], [[Repeater]] }}
 
 
 
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[[Category: Hacking]]
 

Revision as of 11:49, 27 March 2025


Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against Comms Attacks. These defenses are codified in the Firewall rule, which applies a series of MODs to hinder the Attack and enhance the target's protection.

FIREWALL
EQUIPMENT
EFFECTS
  • Any enemy that declares a Comms Attack against a Trooper benefitting from a Firewall must apply a negative MOD to his WIP Attribute, as indicated between brackets: Firewall (-3), Firewall (-6)...
  • A Trooper benefiting from a Firewall also applies a MOD of +3 to their Saving Rolls (SR) against Comms Attacks.
  • Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply.


sibylla-n5.png
Sibylla's Advice

The Firewall in a Comms Attack is the equivalent of Cover in a BS Attack, it hinders the Attack and aids the target’s Saving Roll.

Although the MOD to the Attack varies (-3, -6…), the MOD to the Saving Roll is always fixed (+3), unless a specific rule indicates otherwise.