NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Difference between revisions of "Firewall"
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| − | {{section-hacking}} | + | {{n5-section-hacking}} |
| − | {{section-equipment}} | + | {{n5-section-equipment}} |
| − | + | Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against Comms Attacks. These defenses are codified in the Firewall rule, which applies a series of MODs to hinder the Attack and enhance the target's protection. | |
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| − | Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against | ||
| − | {{ | + | {{css_skillbox |black| FIREWALL | EQUIPMENT }} |
| − | + | {{skill-label | Obligatory }} | |
| − | + | {{effects}} | |
| − | {{skill-label | Obligatory}} | + | * Any enemy that declares a [[Comms Attack]] against a Trooper benefitting from a Firewall must apply a negative MOD to his [[WIP]] Attribute, as indicated between brackets: Firewall (-3), Firewall (-6)... |
| − | {{ | + | * A Trooper benefiting from a Firewall also applies a MOD of +3 to their [[Saving Roll]]s (SR) against Comms Attacks. |
| − | * Any enemy that declares a [[Comms Attack]] against a Trooper benefitting from a Firewall | + | * Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply. |
| − | * A Trooper | + | {{css_skillbox-end}} |
| − | * Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply. | ||
| − | {{ | + | {{advice-start}} |
| + | The Firewall in a Comms Attack is the equivalent of [[Cover]] in a [[BS Attack]], it hinders the Attack and aids the target’s Saving Roll. | ||
| − | + | Although the MOD to the Attack varies (-3, -6…), the MOD to the Saving Roll is always fixed (+3), unless a specific rule indicates otherwise. | |
| − | + | {{advice-end}} | |
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| − | + | [[Category: Hacking]] | |
| − | + | <!-- Label and Trait categories. --> | |
| − | + | [[Category: Obligatory ]] | |
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Revision as of 11:49, 27 March 2025
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Hacking ProgramsAssisted Fire | Carbonite | Controlled Jump | Cybermask | Enhanced Reaction | Fairy Dust | Oblivion | Spotlight | Total Control | Trinity | White Noise | Zero Pain
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against Comms Attacks. These defenses are codified in the Firewall rule, which applies a series of MODs to hinder the Attack and enhance the target's protection.
FIREWALL
EQUIPMENT
EFFECTS
- Any enemy that declares a Comms Attack against a Trooper benefitting from a Firewall must apply a negative MOD to his WIP Attribute, as indicated between brackets: Firewall (-3), Firewall (-6)...
- A Trooper benefiting from a Firewall also applies a MOD of +3 to their Saving Rolls (SR) against Comms Attacks.
- Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply.
