Difference between revisions of "Normal State"
From Infinity
(N5 first version.) |
|||
Line 1: | Line 1: | ||
− | {{section-game-states}} | + | {{n5-section-game-states}} |
− | {{ | + | {{css_skillbox |black| NORMAL STATE }} |
{{activation}} | {{activation}} | ||
− | * Unless otherwise noted, all Troopers deploy in this state. | + | * Unless otherwise noted, all Troopers and game elements ("Trooper" from now on) deploy in this state. |
* Troopers in any [[Null]] State revert to the Normal State if their Null States are cancelled. | * Troopers in any [[Null]] State revert to the Normal State if their Null States are cancelled. | ||
− | + | * Therefore, Troopers in [[Unconscious State]] revert to Normal State if a [[Wound]] is removed. | |
+ | |||
{{effects}} | {{effects}} | ||
− | * The Trooper generates 1 Order for their | + | * The Trooper generates 1 [[Order]] for their player to use during the [[Tactical Phase]]. |
− | * The Trooper counts towards the | + | * The Trooper counts towards the player's [[Victory Points]]. |
{{cancellation}} | {{cancellation}} | ||
− | * | + | * Normal State is canceled when the Trooper enters any [[Null]] State ([[Unconscious]], [[Dead]]...) or when the effect of a Special Skill, weapon or piece of Equipment indicates so. |
+ | {{css_skillbox-end}} | ||
Latest revision as of 14:22, 16 April 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
NORMAL STATE
ACTIVATION
- Unless otherwise noted, all Troopers and game elements ("Trooper" from now on) deploy in this state.
- Troopers in any Null State revert to the Normal State if their Null States are cancelled.
- Therefore, Troopers in Unconscious State revert to Normal State if a Wound is removed.
EFFECTS
- The Trooper generates 1 Order for their player to use during the Tactical Phase.
- The Trooper counts towards the player's Victory Points.
CANCELLATION
- Normal State is canceled when the Trooper enters any Null State (Unconscious, Dead...) or when the effect of a Special Skill, weapon or piece of Equipment indicates so.