Difference between revisions of "Normal State"

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(N5 first version.)
 
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{{section-game-states}}
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{{n5-section-game-states}}
  
  
{{skillbox |black| Normal State |}}
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{{css_skillbox |black| NORMAL STATE }}
 
{{activation}}
 
{{activation}}
* Unless otherwise noted, all Troopers deploy in this state.  
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* Unless otherwise noted, all Troopers and game elements ("Trooper" from now on) deploy in this state.
 
* Troopers in any [[Null]] State revert to the Normal State if their Null States are cancelled.
 
* Troopers in any [[Null]] State revert to the Normal State if their Null States are cancelled.
: Therefore, Troopers in the [[Unconscious]] State revert to the Normal State if they recover at least 1 point of their [[Wounds]] or [[Structure]] Attribute.
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* Therefore, Troopers in [[Unconscious State]] revert to Normal State if a [[Wound]] is removed.
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{{effects}}
 
{{effects}}
* The Trooper generates 1 Order for their players to use during the [[Tactical Phase]].  
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* The Trooper generates 1 [[Order]] for their player to use during the [[Tactical Phase]].
* The Trooper counts towards the Player's [[Victory Points]].  
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* The Trooper counts towards the player's [[Victory Points]].
  
 
{{cancellation}}
 
{{cancellation}}
* The Normal state is cancelled when the Trooper enters any [[Null]] State ([[Unconscious]], [[Dead]]...) or when the effect of a Special Skill, weapon or piece of Equipment indicates so.
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* Normal State is canceled when the Trooper enters any [[Null]] State ([[Unconscious]], [[Dead]]...) or when the effect of a Special Skill, weapon or piece of Equipment indicates so.
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{{css_skillbox-end}}
  
  

Latest revision as of 14:22, 16 April 2025


NORMAL STATE
ACTIVATION
  • Unless otherwise noted, all Troopers and game elements ("Trooper" from now on) deploy in this state.
  • Troopers in any Null State revert to the Normal State if their Null States are cancelled.
  • Therefore, Troopers in Unconscious State revert to Normal State if a Wound is removed.
EFFECTS
CANCELLATION
  • Normal State is canceled when the Trooper enters any Null State (Unconscious, Dead...) or when the effect of a Special Skill, weapon or piece of Equipment indicates so.