Difference between revisions of "States"
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Revision as of 09:38, 15 April 2025
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
A State is a game rule that represents the different conditions, positive or negative, in which a Trooper or Game Element can be in, in Infinity CodeOne.
All the different States are cumulative, and all of them have activation and Cancellation procedures. States are represented in the form of State Tokens.
States that are considered Null are marked in red, so they are more easily identified.