Difference between revisions of "Normal (N) Ammunition"
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− | {{section-ammo-and-weaponry}} | + | {{n5-section-ammo-and-weaponry}} |
Normal Ammunition is the conventional form of ammunition and has no special effects. | Normal Ammunition is the conventional form of ammunition and has no special effects. | ||
− | {{ | + | {{css_skillbox |black| NORMAL (N) AMMUNITION }} |
− | {{ | + | {{roll}} |
− | *Normal (N) Ammunition forces its target to make one [[Saving Roll]] per impact suffered. | + | * Normal (N) Ammunition forces its target to make one [[Saving Roll]] per impact suffered. |
{{effects}} | {{effects}} | ||
− | *Each | + | * Each Saving Roll failed against Normal (N) Ammunition inflicts 1 [[Wound]] on the target. |
− | *[[Critical]] hits with Normal (N) Ammunition cause the target to make an additional | + | * [[Critical]] hits with Normal (N) Ammunition cause the target to make an additional Saving Roll. |
− | + | {{css_skillbox-end}} | |
[[Category: Ammunition and Weaponry]] | [[Category: Ammunition and Weaponry]] |
Latest revision as of 11:28, 28 March 2025
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
Normal Ammunition is the conventional form of ammunition and has no special effects.
NORMAL (N) AMMUNITION