Difference between revisions of "States"
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(Created page with "{{section-glossary}} A State is a game rule that represents the different conditions, positive or negative, in which a Trooper or Game Element can be in, in Infinity CodeOne...") |
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− | {{section- | + | {{n5-section-game-states}} |
− | A State is a game rule that represents the different conditions, positive or negative, in which a Trooper or Game Element can be in, in Infinity | + | A State is a game rule that represents the different conditions, positive or negative, in which a Trooper or Game Element can be in, in Infinity. |
− | All the different States are cumulative, and all of them have | + | All the different States are cumulative, and all of them have Activation and Cancellation procedures. States are represented in the form of State Tokens. |
− | States that are considered Null are marked in red, so they are more easily identified. | + | States that are considered [[Null]] are marked in red, so they are more easily identified. |
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+ | {{remember}} | ||
+ | States can modify various [[Attributes]]. If a Trooper is in several States that affect the same Attribute, their effects are cumulative. | ||
+ | {{remember-end}} | ||
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[[Category: Glossary]] | [[Category: Glossary]] |
Latest revision as of 09:48, 15 April 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
A State is a game rule that represents the different conditions, positive or negative, in which a Trooper or Game Element can be in, in Infinity.
All the different States are cumulative, and all of them have Activation and Cancellation procedures. States are represented in the form of State Tokens.
States that are considered Null are marked in red, so they are more easily identified.
REMEMBER
States can modify various Attributes. If a Trooper is in several States that affect the same Attribute, their effects are cumulative.