NOTICE: Infinity N5.2 and FAQ 5.0.0

The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.

Difference between revisions of "Explosive (EXP) Ammunition"

From Infinity
Jump to: navigation, search
(Created page with "{{section-ammo-and-weaponry}} A type of ordnance designed to cause massive damage to the target by detonating on impact. {{skillbox |black| EXPLOSIVE (EXP) AMMUNITION | }}...")
 
(N5 first version.)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{section-ammo-and-weaponry}}
+
{{n5-section-ammo-and-weaponry}}
  
  
 
A type of ordnance designed to cause massive damage to the target by detonating on impact.  
 
A type of ordnance designed to cause massive damage to the target by detonating on impact.  
  
{{skillbox |black| EXPLOSIVE (EXP) AMMUNITION | }}
+
{{css_skillbox |black| EXPLOSIVE (EXP) AMMUNITION }}
{{Roll}}
+
{{roll}}
*After a successful attack using Explosive (EXP) Ammunition, the target must make '''three''' ''[[Saving Rolls]]'' per impact suffered.
+
* After a successful attack using Explosive (EXP) Ammunition, the target must make three [[Saving Rolls]] per hit suffered.
 
{{effects}}
 
{{effects}}
*Each ''[[Saving Roll]]'' failed against EXP Ammunition causes the target to lose one point from his ''[[Wounds]]/[[STR]]'' Attribute.
+
* Each Saving Roll failed against EXP Ammunition inflicts 1 [[Wound]] on the target.
*The three ''[[Saving Rolls]]'' are mandatory, even if the target fails one of them or falls ''[[Unconscious]]''.  
+
* The three Saving Rolls are mandatory, even if the target fails one of them or falls [[Unconscious]].
*''[[Critical]]'' hits with Explosive Ammunition cause the target to make an additional ''[[Saving Roll]]''.
+
* [[Critical]] hits with Explosive Ammunition cause the target to make an additional Saving Roll.
 +
{{css_skillbox-end}}
  
  
Line 16: Line 17:
 
For each Critical hit with EXP Ammunition, the target must make 4 Saving Rolls: 3 due to the impact with EXP Ammunition and 1 more due to the additional Saving Roll.
 
For each Critical hit with EXP Ammunition, the target must make 4 Saving Rolls: 3 due to the impact with EXP Ammunition and 1 more due to the additional Saving Roll.
 
{{advice-end}}
 
{{advice-end}}
 +
 +
  
  
 
[[Category: Ammunition and Weaponry]]
 
[[Category: Ammunition and Weaponry]]

Latest revision as of 11:46, 28 March 2025


A type of ordnance designed to cause massive damage to the target by detonating on impact.

EXPLOSIVE (EXP) AMMUNITION
ROLL
  • After a successful attack using Explosive (EXP) Ammunition, the target must make three Saving Rolls per hit suffered.
EFFECTS
  • Each Saving Roll failed against EXP Ammunition inflicts 1 Wound on the target.
  • The three Saving Rolls are mandatory, even if the target fails one of them or falls Unconscious.
  • Critical hits with Explosive Ammunition cause the target to make an additional Saving Roll.


sibylla-n5.png
Sibylla's Advice

For each Critical hit with EXP Ammunition, the target must make 4 Saving Rolls: 3 due to the impact with EXP Ammunition and 1 more due to the additional Saving Roll.