NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
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Difference between revisions of "GizmoKit"
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{{css_skillbox |green| GIZMOKIT | SHORT SKILL }} | {{css_skillbox |green| GIZMOKIT | SHORT SKILL }} | ||
| − | {{ | + | {{weapon-label | Non-Lethal }} |
{{requirements}} | {{requirements}} | ||
* The target of a GizmoKit must be an [[Allied]] Model with the [[STR]] Attribute. | * The target of a GizmoKit must be an [[Allied]] Model with the [[STR]] Attribute. | ||
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* A GizmoKit can be used as many times as necessary to remove all the Wounds that the target has. | * A GizmoKit can be used as many times as necessary to remove all the Wounds that the target has. | ||
* If, due to a Special Skill or rule, a Trooper receives more than one successful hit or use of GizmoKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper removes a Wound. Even if the Trooper passes every PH Roll, they only remove one single Wound. | * If, due to a Special Skill or rule, a Trooper receives more than one successful hit or use of GizmoKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper removes a Wound. Even if the Trooper passes every PH Roll, they only remove one single Wound. | ||
| + | {{update | PDF 5.2, October 2025}} | ||
| + | * {{erratahighlight}}The user can apply this piece of Equipment on themselves, to remove any Wounds they have received, or cancel any states that can be canceled by a GizmoKit. However, this '''cannot''' be done if the user is in a '''Null''' State.{{erratahighlight-end}} | ||
| + | {{update-end}} | ||
* If a Trooper lists GizmoKit in their [[Unit Profile]] with a PH value between brackets, the Trooper will use this PH value when a GizmoKit is used on them. | * If a Trooper lists GizmoKit in their [[Unit Profile]] with a PH value between brackets, the Trooper will use this PH value when a GizmoKit is used on them. | ||
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{{see-also-start}} | {{see-also-start}} | ||
| − | '''[[MediKit]]s''' work on Models with the [[VITA]] | + | '''[[MediKit]]s''' work on Models with the [[VITA]] Attribute. |
| + | |||
| + | |||
| + | {{update | PDF 5.2, October 2025}} | ||
| + | '''[[Tech-Recovery]]''' | ||
| + | * The user must be in a State that can be canceled by the [[Engineer]] Special Skill. | ||
| + | * The user has received a successful hit from an allied [[GizmoKit]], or it has been applied to them through [[Silhouette contact]]. | ||
| + | |||
| + | |||
| + | '''[[Technorganic]]''' | ||
| + | * The Unconscious State of the Trooper can be cancelled by using either the [[Doctor]] or [[Engineer]] Skill, or the [[MediKit]] or [[GizmoKit]] pieces of Equipment, regardless of whether they have the [[VITA]] or [[STR]] Attribute. | ||
| + | {{update-end}} | ||
{{see-also-end}} | {{see-also-end}} | ||
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<!-- Label and Trait categories. --> | <!-- Label and Trait categories. --> | ||
[[Category: Non-Lethal ]] | [[Category: Non-Lethal ]] | ||
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| + | [[Category: N5.2 Update]] | ||
Latest revision as of 11:17, 31 October 2025
Common Skills | Special Skills | Equipment
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
Special piece of Equipment that allows other Models with the Structure Attribute to remove Wounds.
GIZMOKIT
SHORT SKILL
REQUIREMENTS
- The target of a GizmoKit must be an Allied Model with the STR Attribute.
- A GizmoKit can be used in one of two ways, each one with their own Requirements:
- To use it remotely, the user must have LoF to the target.
- To use it as a piece of contact equipment, the user must be in Silhouette contact with the target.
EFFECTS
- Used remotely, a GizmoKit is a Non-Lethal BS Weapon. If the user passes a BS Attack Roll, applying the corresponding MODs (for Range, Cover, etc.), the target performs a single PH Roll.
- A GizmoKit can also be used in Silhouette contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target performs a PH Roll.
- In both cases, by passing the PH Roll, the target removes a Wound. This cancels Unconscious State if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.
- The target of a GizmoKit does not perform a Saving Roll.
- A GizmoKit can be used as many times as necessary to remove all the Wounds that the target has.
- If, due to a Special Skill or rule, a Trooper receives more than one successful hit or use of GizmoKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper removes a Wound. Even if the Trooper passes every PH Roll, they only remove one single Wound.
Update PDF 5.2, October 2025
- The user can apply this piece of Equipment on themselves, to remove any Wounds they have received, or cancel any states that can be canceled by a GizmoKit. However, this cannot be done if the user is in a Null State.
- If a Trooper lists GizmoKit in their Unit Profile with a PH value between brackets, the Trooper will use this PH value when a GizmoKit is used on them.
GizmoKit and Remote Presence
- GizmoKit and Remote Presence:
- Regardless of which level of Unconscious State the target is in, with a single successful PH Roll, they remove all the Wounds necessary to cancel their Unconscious State.
| Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GizmoKit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | -- | Non-Lethal, [***] |
SEE ALSO
MediKits work on Models with the VITA Attribute.
Update PDF 5.2, October 2025
Tech-Recovery
- The user must be in a State that can be canceled by the Engineer Special Skill.
- The user has received a successful hit from an allied GizmoKit, or it has been applied to them through Silhouette contact.
Common Skills | Special Skills | Equipment
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor