NOTICE: Infinity N5.2 and N5 FAQ 0.0.0

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List of wiki pages updated in N5.2.

Difference between revisions of "GizmoKit"

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{{section-equipment}}
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{{n5-section-equipment}}
  
  
{{n4only}}
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Special piece of Equipment that allows other Models with the Structure Attribute to remove Wounds.
{{n4list}}
 
Special piece of Equipment that allows other Models with Structure Attribute to regain consciousness.
 
  
{{skillbox |green| GIZMOKIT | SHORT SKILL }}
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{{css_skillbox |green| GIZMOKIT | SHORT SKILL }}
{{skill-label | Non-Lethal }}
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{{weapon-label | Non-Lethal }}
 
{{requirements}}
 
{{requirements}}
* A GizmoKit's target must be an [[Allied]] [[Model]].
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* The target of a GizmoKit must be an [[Allied]] Model with the [[STR]] Attribute.  
 
* A GizmoKit can be used in one of two ways, each one with their own Requirements:
 
* A GizmoKit can be used in one of two ways, each one with their own Requirements:
** To use it '''remotely''', the user must have [[LoF]] to the target.  
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** To use it remotely, the user must have LoF to the target.
** To use it as a piece of contact equipment, the user must be in '''[[Silhouette contact]]''' with the target.  
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** To use it as a piece of contact equipment, the user must be in Silhouette contact with the target.
 
{{effects}}
 
{{effects}}
* Used remotely, a GizmoKit is considered a [[Non-Lethal]] [[BS Weapon]]. If the user passes a [[BS Attack]] Roll, applying the corresponding MODs (for [[Range]], [[Cover]], etc.), the target will perform a single '''[[PH]]''' Roll.
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* Used remotely, a GizmoKit is a Non-Lethal BS Weapon. If the user passes a [[BS Attack]] Roll, applying the corresponding MODs (for [[Range]], [[Cover]], etc.), the target performs a single [[PH]] Roll.
* A GizmoKit can also be used in Silhouette contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target will perform a '''PH''' Roll.
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* A GizmoKit can also be used in [[Silhouette contact]]. To do so, the user must spend one Short Skill, without the need for a Roll, and their target performs a PH Roll.
* In both cases, '''by passing the PH Roll''', the target recovers a single point of their [[Structure]] Attribute. If '''the PH Roll is failed''', the target loses 1 STR point instead of regaining it, entering [[Unconscious]] or [[Dead State]], if applicable. {{seefaq | If recovered to 1 STR, Unconscious State is cancelled.}}
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* In both cases, by passing the PH Roll, the target removes a [[Wound]]. This cancels [[Unconscious State]] if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or [[Dead State]] if applicable.
* A GizmoKit's target does not perform a [[Saving Roll]].  
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* The target of a GizmoKit does not perform a [[Saving Roll]].
* This piece of Equipment can be used as many times as necessary to recover as many STR points as the target has lost.  
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* A GizmoKit can be used as many times as necessary to remove all the Wounds that the target has.
* If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of GizmoKit during the same Order, if any of the corresponding '''PH''' Rolls is successful, the Trooper recovers a single point of their Structure Attribute. Even if the Trooper passes every '''PH '''Roll, they will only recover a single point of their STR Attribute.  
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* If, due to a Special Skill or rule, a Trooper receives more than one successful hit or use of GizmoKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper removes a Wound. Even if the Trooper passes every PH Roll, they only remove one single Wound.
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{{update | PDF 5.2, October 2025}}
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* {{erratahighlight}}The user can apply this piece of Equipment on themselves, to remove any Wounds they have received, or cancel any states that can be canceled by a GizmoKit. However, this '''cannot''' be done if the user is in a '''Null''' State.{{erratahighlight-end}}
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{{update-end}}
 
* If a Trooper lists GizmoKit in their [[Unit Profile]] with a PH value between brackets, the Trooper will use this PH value when a GizmoKit is used on them.
 
* If a Trooper lists GizmoKit in their [[Unit Profile]] with a PH value between brackets, the Trooper will use this PH value when a GizmoKit is used on them.
  
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=== GizmoKit and Remote Presence ===
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* '''GizmoKit and Remote Presence:'''
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** Regardless of which level of Unconscious State the target is in, with a single successful PH Roll, they remove all the Wounds necessary to cancel their Unconscious State.
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{{css_skillbox-end}}
  
{{weapon}}
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{{weaponrow|GizmoKit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***see above]}}
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{{n5_weapon_single}}
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{{n5_weaponrow|[[GizmoKit]]|+3|0|-6|--|--|--|--|--|1|--|--|--|[[Non-Lethal]], [***]}}
 
|}
 
|}
  
  
== FAQs & Errata ==
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{{see-also-start}}
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'''[[MediKit]]s''' work on Models with the [[VITA]] Attribute.
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: How do Engineer, GizmoKits, and Unconscious State interact? |
 
a = A: If a Trooper with STR is in Unconscious State, successful use of a GizmoKit or the Engineer Special Skill on them will restore the Trooper to 1 STR and cancel their Unconscious State. But the Unconscious State would be the only State cancelled by the Engineer, to cancel other States must use another Order. |
 
related = [[Engineer]], [[GizmoKit]], [[Unconscious State]] }}
 
  
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{{update | PDF 5.2, October 2025}}
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'''[[Tech-Recovery]]'''
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* The user must be in a State that can be canceled by the [[Engineer]] Special Skill.
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* The user has received a successful hit from an allied [[GizmoKit]], or it has been applied to them through [[Silhouette contact]].
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.3, Nov 2022 |
 
q = Q: What happens if a Trooper loses and gains points of W/STR or has States inflicted and cancelled simultaneously? For example, if an Engineer cancels a Trooper's IMM-A State at the same time as the Trooper is hit by a Riotstopper. |
 
a = A: Apply the positive effect to the Trooper first. Then apply the negative effect. For example, make the Engineer's WIP Roll to cancel the Trooper's IMM-A State, then make the PH-6 Saving Roll against the Riotstopper's PARA ammunition. This can result in the original IMM-A State being cancelled and a new State being inflicted. |
 
related = [[Doctor]], [[Dodge]], [[Engineer]], [[GizmoKit]], [[MediKit]], [[Protheion]], [[Reset]] }}
 
  
{{n4end}}
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'''[[Technorganic]]'''
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* The Unconscious State of the Trooper can be cancelled by using either the [[Doctor]] or [[Engineer]] Skill, or the [[MediKit]] or [[GizmoKit]] pieces of Equipment, regardless of whether they have the [[VITA]] or [[STR]] Attribute.
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{{update-end}}
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{{see-also-end}}
  
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{{n5-section-equipment}}
  
  
 
[[Category:Equipment]]
 
[[Category:Equipment]]
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<!-- Label and Trait categories. -->
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[[Category: Non-Lethal ]]
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[[Category: N5.2 Update]]

Latest revision as of 11:17, 31 October 2025


Special piece of Equipment that allows other Models with the Structure Attribute to remove Wounds.

GIZMOKIT
SHORT SKILL
REQUIREMENTS
  • The target of a GizmoKit must be an Allied Model with the STR Attribute.
  • A GizmoKit can be used in one of two ways, each one with their own Requirements:
    • To use it remotely, the user must have LoF to the target.
    • To use it as a piece of contact equipment, the user must be in Silhouette contact with the target.
EFFECTS
  • Used remotely, a GizmoKit is a Non-Lethal BS Weapon. If the user passes a BS Attack Roll, applying the corresponding MODs (for Range, Cover, etc.), the target performs a single PH Roll.
  • A GizmoKit can also be used in Silhouette contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target performs a PH Roll.
  • In both cases, by passing the PH Roll, the target removes a Wound. This cancels Unconscious State if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.
  • The target of a GizmoKit does not perform a Saving Roll.
  • A GizmoKit can be used as many times as necessary to remove all the Wounds that the target has.
  • If, due to a Special Skill or rule, a Trooper receives more than one successful hit or use of GizmoKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper removes a Wound. Even if the Trooper passes every PH Roll, they only remove one single Wound.

Update PDF 5.2, October 2025

  • The user can apply this piece of Equipment on themselves, to remove any Wounds they have received, or cancel any states that can be canceled by a GizmoKit. However, this cannot be done if the user is in a Null State.
  • If a Trooper lists GizmoKit in their Unit Profile with a PH value between brackets, the Trooper will use this PH value when a GizmoKit is used on them.

GizmoKit and Remote Presence

  • GizmoKit and Remote Presence:
    • Regardless of which level of Unconscious State the target is in, with a single successful PH Roll, they remove all the Wounds necessary to cancel their Unconscious State.


Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
GizmoKit +3 0 -6 -- -- -- -- -- 1 -- -- -- Non-Lethal, [***]


SEE ALSO

MediKits work on Models with the VITA Attribute.


Update PDF 5.2, October 2025
Tech-Recovery

  • The user must be in a State that can be canceled by the Engineer Special Skill.
  • The user has received a successful hit from an allied GizmoKit, or it has been applied to them through Silhouette contact.


Technorganic

  • The Unconscious State of the Trooper can be cancelled by using either the Doctor or Engineer Skill, or the MediKit or GizmoKit pieces of Equipment, regardless of whether they have the VITA or STR Attribute.