Difference between revisions of "States"

From Infinity
Jump to: navigation, search
(N5 first version.)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{section-game-states}}
+
{{n5-section-game-states}}
  
  
A State is a game rule that represents the different conditions, positive or negative, in which a Trooper or Game Element can be in, in Infinity CodeOne.
+
A State is a game rule that represents the different conditions, positive or negative, in which a Trooper or Game Element can be in, in Infinity.
  
All the different States are cumulative, and all of them have activation and Cancellation procedures. States are represented in the form of State Tokens.
+
All the different States are cumulative, and all of them have Activation and Cancellation procedures. States are represented in the form of State Tokens.
  
States that are considered Null are marked in red, so they are more easily identified.
+
States that are considered [[Null]] are marked in red, so they are more easily identified.
 +
 
 +
 
 +
{{remember}}
 +
States can modify various [[Attributes]]. If a Trooper is in several States that affect the same Attribute, their effects are cumulative.
 +
{{remember-end}}
  
  
  
 
[[Category: Glossary]]
 
[[Category: Glossary]]

Latest revision as of 09:48, 15 April 2025


A State is a game rule that represents the different conditions, positive or negative, in which a Trooper or Game Element can be in, in Infinity.

All the different States are cumulative, and all of them have Activation and Cancellation procedures. States are represented in the form of State Tokens.

States that are considered Null are marked in red, so they are more easily identified.


REMEMBER

States can modify various Attributes. If a Trooper is in several States that affect the same Attribute, their effects are cumulative.