Difference between revisions of "MediKit"

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{{section-equipment}}
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{{n5-section-equipment}}
  
  
 
Special piece of Equipment that allows other Models to regain consciousness.
 
Special piece of Equipment that allows other Models to regain consciousness.
  
{{skillbox |green| MEDIKIT | SHORT SKILL }}
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{{css_skillbox |black| MEDIKIT | SHORT SKILL }}
 
{{skill-label | Non-Lethal }}
 
{{skill-label | Non-Lethal }}
 
{{requirements}}
 
{{requirements}}
* A MediKit's '''target''' must be an '''Allied Model''' in '''Unconscious '''State, unless certain scenario rules say otherwise.  
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* A MediKit's target must be an [[Allied]] Model with the [[VITA]] Attribute and in [[Unconscious State]], unless certain scenario rules say otherwise.
 
* A MediKit can be used in one of two ways, each one with their own Requirements:
 
* A MediKit can be used in one of two ways, each one with their own Requirements:
** To use it '''remotely''', the user must have [[LoF]] to the target.  
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** To use it remotely, the user must have [[LoF]] to the target.
** To use it as a piece of contact equipment, the user must be in '''[[Silhouette]] contact''' with the target.  
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** To use it as a piece of contact equipment, the user must be in [[Silhouette contact]] with the target.
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{{effects}}
 
{{effects}}
* Used remotely, a MediKit is considered a Non-Lethal [[BS Weapon]]. If the user passes a [[BS Attack]] Roll, applying the corresponding [[MODs]] (for [[Range]], [[Cover]], etc.), the target will perform a single '''PH''' Roll.
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* Used remotely, a MediKit is a Non-Lethal BS Weapon. If the user passes a [[BS Attack]] Roll, applying the corresponding MODs (for [[Range]], [[Cover]], etc.), the target performs a single [[PH]] Roll.
* A MediKit can also be used in [[Silhouette]] contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target will perform a '''[[PH]]''' Roll.
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* A MediKit can also be used in [[Silhouette contact]]. To do so, the user must spend one Short Skill without needing a Roll, and their target performs a PH Roll.
* In both cases, '''by passing the [[PH]] Roll''', the target's [[Unconscious]] State is cancelled, by recovering a single point of their Wounds Attribute. If '''the PH Roll is failed''', the target automatically enters the [[Dead]] State and is removed from the game table.  
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* In both cases, by passing the PH Roll, the target may remove one [[Wound]] and cancel their [[Unconscious State]]. If the PH Roll is failed, the target automatically enters [[Dead State]] and is removed from the game table.
* A MediKit's target does not perform a [[Saving Roll]].  
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* The target of a MediKit does not perform a [[Saving Roll]].
* By using a MediKit, a Trooper may be recovered from the Unconscious State as many times as necessary, as long as they pass the corresponding '''[[PH]]''' Roll.  
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* A MediKit can be used as many times as necessary to cancel a Trooper's Unconscious State, as long as they pass the corresponding PH Roll.
{{c1}}
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* If, due to a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper removes a Wound and cancels their Unconscious State. In this case, even if the Trooper passes every PH Roll, they only remove one single Wound.
* If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding '''[[PH]]''' Rolls is failed, the Trooper automatically enters the [[Dead]] State. Even if the Trooper passes every '''[[PH]]''' Roll, they will only recover a single point of their [[Wounds]] Attribute.
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{{css_skillbox-end}}
{{c1end}}{{n4list}}
 
* If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding '''[[PH]]''' Rolls is successful, the Trooper automatically cancel [[Unconscious State]]. Even if the Trooper passes every '''[[PH]]''' Roll, they will only recover a single point of their [[Wounds]] Attribute.  
 
{{n4end}}
 
  
  
{{weapon}}
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{{n5_weapon_single}}
{{weaponrow|MediKit|+3|0|-6|--|--|--|--|-|1|-|-|[[Non-Lethal]], [*see above]}}
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{{n5_weaponrow|MediKit|+3|0|-6|--|--|--|--|--|1|--|--|--|[[Non-Lethal]], [***]}}
 
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|}
  
  
{{section-equipment}}
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{{see-also-start}}
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'''[[GizmoKit]]s''' work on Models with the [[STR]] Attribrute.
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{{see-also-end}}
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{{n5-section-equipment}}
  
  
  
 
[[Category:Equipment]]
 
[[Category:Equipment]]
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<!-- Label and Trait categories. -->
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[[Category: Non-Lethal ]]

Latest revision as of 08:39, 9 April 2025


Special piece of Equipment that allows other Models to regain consciousness.

MEDIKIT
SHORT SKILL
REQUIREMENTS
  • A MediKit's target must be an Allied Model with the VITA Attribute and in Unconscious State, unless certain scenario rules say otherwise.
  • A MediKit can be used in one of two ways, each one with their own Requirements:
    • To use it remotely, the user must have LoF to the target.
    • To use it as a piece of contact equipment, the user must be in Silhouette contact with the target.
EFFECTS
  • Used remotely, a MediKit is a Non-Lethal BS Weapon. If the user passes a BS Attack Roll, applying the corresponding MODs (for Range, Cover, etc.), the target performs a single PH Roll.
  • A MediKit can also be used in Silhouette contact. To do so, the user must spend one Short Skill without needing a Roll, and their target performs a PH Roll.
  • In both cases, by passing the PH Roll, the target may remove one Wound and cancel their Unconscious State. If the PH Roll is failed, the target automatically enters Dead State and is removed from the game table.
  • The target of a MediKit does not perform a Saving Roll.
  • A MediKit can be used as many times as necessary to cancel a Trooper's Unconscious State, as long as they pass the corresponding PH Roll.
  • If, due to a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper removes a Wound and cancels their Unconscious State. In this case, even if the Trooper passes every PH Roll, they only remove one single Wound.


Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
MediKit +3 0 -6 -- -- -- -- -- 1 -- -- -- Non-Lethal, [***]


SEE ALSO

GizmoKits work on Models with the STR Attribrute.