Difference between revisions of "MediKit"
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− | {{section-equipment}} | + | {{n5-section-equipment}} |
Special piece of Equipment that allows other Models to regain consciousness. | Special piece of Equipment that allows other Models to regain consciousness. | ||
− | {{ | + | {{css_skillbox |black| MEDIKIT | SHORT SKILL }} |
{{skill-label | Non-Lethal }} | {{skill-label | Non-Lethal }} | ||
{{requirements}} | {{requirements}} | ||
− | * A MediKit's | + | * A MediKit's target must be an [[Allied]] Model with the [[VITA]] Attribute and in [[Unconscious State]], unless certain scenario rules say otherwise. |
* A MediKit can be used in one of two ways, each one with their own Requirements: | * A MediKit can be used in one of two ways, each one with their own Requirements: | ||
− | ** To use it | + | ** To use it remotely, the user must have [[LoF]] to the target. |
− | ** To use it as a piece of contact equipment, the user must be in | + | ** To use it as a piece of contact equipment, the user must be in [[Silhouette contact]] with the target. |
+ | |||
{{effects}} | {{effects}} | ||
− | * Used remotely, a MediKit is | + | * Used remotely, a MediKit is a Non-Lethal BS Weapon. If the user passes a [[BS Attack]] Roll, applying the corresponding MODs (for [[Range]], [[Cover]], etc.), the target performs a single [[PH]] Roll. |
− | * A MediKit can also be used in [[Silhouette]] | + | * A MediKit can also be used in [[Silhouette contact]]. To do so, the user must spend one Short Skill without needing a Roll, and their target performs a PH Roll. |
− | * In both cases, | + | * In both cases, by passing the PH Roll, the target may remove one [[Wound]] and cancel their [[Unconscious State]]. If the PH Roll is failed, the target automatically enters [[Dead State]] and is removed from the game table. |
− | * | + | * The target of a MediKit does not perform a [[Saving Roll]]. |
− | * | + | * A MediKit can be used as many times as necessary to cancel a Trooper's Unconscious State, as long as they pass the corresponding PH Roll. |
− | + | * If, due to a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper removes a Wound and cancels their Unconscious State. In this case, even if the Trooper passes every PH Roll, they only remove one single Wound. | |
− | * If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding | + | {{css_skillbox-end}} |
− | |||
− | |||
− | {{ | ||
− | {{ | + | {{n5_weapon_single}} |
− | {{ | + | {{n5_weaponrow|MediKit|+3|0|-6|--|--|--|--|--|1|--|--|--|[[Non-Lethal]], [***]}} |
|} | |} | ||
− | {{section-equipment}} | + | {{see-also-start}} |
+ | '''[[GizmoKit]]s''' work on Models with the [[STR]] Attribrute. | ||
+ | {{see-also-end}} | ||
+ | |||
+ | |||
+ | |||
+ | {{n5-section-equipment}} | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
+ | |||
+ | <!-- Label and Trait categories. --> | ||
+ | [[Category: Non-Lethal ]] |
Latest revision as of 08:39, 9 April 2025
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
Special piece of Equipment that allows other Models to regain consciousness.
MEDIKIT
SHORT SKILL
REQUIREMENTS
- A MediKit's target must be an Allied Model with the VITA Attribute and in Unconscious State, unless certain scenario rules say otherwise.
- A MediKit can be used in one of two ways, each one with their own Requirements:
- To use it remotely, the user must have LoF to the target.
- To use it as a piece of contact equipment, the user must be in Silhouette contact with the target.
EFFECTS
- Used remotely, a MediKit is a Non-Lethal BS Weapon. If the user passes a BS Attack Roll, applying the corresponding MODs (for Range, Cover, etc.), the target performs a single PH Roll.
- A MediKit can also be used in Silhouette contact. To do so, the user must spend one Short Skill without needing a Roll, and their target performs a PH Roll.
- In both cases, by passing the PH Roll, the target may remove one Wound and cancel their Unconscious State. If the PH Roll is failed, the target automatically enters Dead State and is removed from the game table.
- The target of a MediKit does not perform a Saving Roll.
- A MediKit can be used as many times as necessary to cancel a Trooper's Unconscious State, as long as they pass the corresponding PH Roll.
- If, due to a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper removes a Wound and cancels their Unconscious State. In this case, even if the Trooper passes every PH Roll, they only remove one single Wound.
Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MediKit | +3 | 0 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | -- | Non-Lethal, [***] |
SEE ALSO
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor