Difference between revisions of "Dead State"

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If the value of the [[Wounds]]/[[STR]] Attribute of a Trooper reaches 0, then that Trooper enters the [[Unconscious]] state.
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If a target receives '''as many [[Wounds]]''' as the value of its [[VITA]]/[[STR]] Attribute, it enters [[Unconscious State]].
  
However, if the [[Wounds]]/[[STR]] Attribute falls below 0, the Trooper enters the [[Dead]] state.
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On the other hand, if the target receives '''more Wounds''' than the value of its VITA/STR Attribute, it enters [[Dead State]].
 
 
 
 
{{skillbox |red| DEAD | NULL}}
 
{{Activation}}
 
*A Trooper loses all the points of his [[Wounds]]/[[STR]] Attribute, and takes one or more extra points of damage.
 
*A Trooper in the [[Unconscious]] or [[Shasvastii-Embryo]] state loses one or more points from his [[Wounds]]/[[STR]] Attribute.
 
{{Effects}}
 
*Troopers in this state are removed from the game table.
 
*Troopers in this state cease to generate Orders in successive turns.
 
*The Trooper does '''not''' count towards the Player's [[Victory Points]].
 
{{Cancellation}}
 
* The Dead state is irreversible and cannot be cancelled, unless the rules specific to the mission or scenario being played indicate otherwise. In that case, follow the procedure stated in the rules.  
 
  
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{{css_skillbox |red| DEAD }}
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{{skill-label | Null }}
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{{activation}}
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* A Trooper or a game element ("Trooper" from now on) receives more [[Wounds]] than their [[VITA]]/[[STR]] Attribute value.
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* A Trooper in the [[Unconscious State]] receives more Wounds.
  
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{{effects}}
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* The Trooper is removed from the game table and their [[Combat Group]].
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* The Trooper ceases to generate [[Orders]] in successive [[Player Turn]]s.
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* The Trooper does not count towards the Player's [[Victory Points]].
  
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{{cancellation}}
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* Dead State is irreversible and cannot be cancelled, unless the rules specific to the mission or scenario being played indicate otherwise. In that case, follow the procedure stated in the rules.
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{{css_skillbox-end}}
  
  
  
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[[Category: Game States]]
  
[[Category: Game States]]
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<!-- Label and Trait categories. -->
[[Category: Combat Module]]
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[[Category: Null ]]

Latest revision as of 08:51, 28 April 2025


If a target receives as many Wounds as the value of its VITA/STR Attribute, it enters Unconscious State.

On the other hand, if the target receives more Wounds than the value of its VITA/STR Attribute, it enters Dead State.

DEAD
ACTIVATION
  • A Trooper or a game element ("Trooper" from now on) receives more Wounds than their VITA/STR Attribute value.
  • A Trooper in the Unconscious State receives more Wounds.
EFFECTS
CANCELLATION
  • Dead State is irreversible and cannot be cancelled, unless the rules specific to the mission or scenario being played indicate otherwise. In that case, follow the procedure stated in the rules.