Difference between pages "Weapon Chart" and "Armor Piercing (AP) Ammunition"

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{{section-ammo-and-weaponry}}
  
  
{{N4-weapon-header}}
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A type of ammunition designed to penetrate even the toughest armor plating.
{{typerow|CC WEAPONS}}
 
{{weaponrow|AP CC Weapon|--|--|--|--|--|--|--|PH|1|AP|ARM|[[CC]]}}
 
{{weaponrow|CC Weapon|--|--|--|--|--|--|--|PH|1|N|ARM|[[CC]]}}
 
{{weaponrow|DA CC Weapon|--|--|--|--|--|--|--|PH|1|DA|ARM|[[CC]]}}
 
{{weaponrow|Monofilament CC Weapon|--|--|--|--|--|--|--|12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
 
{{weaponrow|PARA CC Weapon|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[CC]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
{{weaponrow|Viral CC Weapon|--|--|--|--|--|--|--|PH|1|DA|BTS|[[CC]]}}
 
{{typerow|FLAMETHROWERS}}
 
{{weaponrow|Heavy Flamethrower|--|--|--|--|--|--|--|14|1|N|ARM|[[Continous Damage]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Light Flamethrower|--|--|--|--|--|--|--|13|1|N|ARM|[[Continous Damage]], [[Direct Template (Small Teardrop)]]}}
 
{{typerow|HEAVY MACHINE GUNS}}
 
{{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
 
{{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|}}
 
{{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
 
{{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|}}
 
{{typerow|MARKSMAN RIFLES}}
 
{{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|}}
 
{{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|}}
 
{{typerow|PISTOLS}}
 
{{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|N|ARM|[*]}}
 
{{weaponrow|Heavy [[Pistol]] (CC Mode)|--|--|--|--|--|--|--|14|1|N|ARM|[[CC]], [*]}}
 
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
 
{{weaponrow|[[Pistol]] (CC Mode)|--|--|--|--|--|--|--|11|1|N|ARM|[[CC]], [*]}}
 
{{typerow|RIFLES}}
 
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
 
{{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|AP|BTS|}}
 
{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
 
{{weaponrow| MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
 
{{weaponrow| MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|--|--|13|1|DA|ARM|}}
 
{{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
 
{{typerow|RIOTSTOPPERS}}
 
{{weaponrow|Heavy Riotstopper|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
{{weaponrow|Light Riotstopper|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
{{typerow|SHOTGUNS}}
 
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
 
{{weaponrow|Boarding Shotgun (Blast Mode)|--|--|--|--|--|--|--|14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
 
{{weaponrow|Light Shotgun (Blast Mode)|--|--|--|--|--|--|--|13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{typerow|SNIPER RIFLES}}
 
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow| MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|1|DA|ARM|}}
 
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}}
 
{{typerow|SPITFIRES}}
 
{{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|}}
 
{{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|}}
 
{{typerow|UNCATEGORIZED}}
 
{{weaponrow|[[Mines | Anti-personnel Mine]]|--|--|--|--|--|--|--|13|1|N|ARM|[[Concealed]], [[Deployable]], [[Direct Template (Small Teardrop)]], [[Disposable (3)]], [*]}}
 
{{weaponrow|Chain Colt|--|--|--|--|--|--|--|13|1|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Chain Rifle|--|--|--|--|--|--|--|13|1|N|ARM|[[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6|--|--|--|--|[*]}}
 
{{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP+DA|ARM|}}
 
{{weaponrow|Hyper Rapid Magnetic Cannon|-3|0|+3|+3|0|0|--|15|5|AP|ARM|}}
 
{{weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [*]}}
 
{{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP+EXP|ARM|}}
 
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}}
 
{{weaponrow|Nanopulser|--|--|--|--|--|--|--|13|1|N|BTS|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|N|ARM|}}
 
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP|ARM|}}
 
{{weaponreminder}}
 
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'''NOTE: [*] Additional explanation in the item's rules, click the item name for more information.'''
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{{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }}
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{{Roll}}
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*After a successful attack using AP Ammunition, the target must make a [[Saving Roll]] per impact suffered, using half his [[ARM]] or [[BTS]] value ([[ARM]]/2 or [[BTS]]/2) as specified by the weapon being used.
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{{effects}}
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*AP Ammunition reduces the [[ARM]] or [[BTS]] value of its target to half of its original value, rounding up. Consequently, any [[ARM]] or [[BTS]] above 0 cannot be reduced below 1.
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*Each [[Saving Roll]] failed against AP Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute.
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*[[Critical]] hits with AP Ammunition cause the targets to make an additional [[Saving Roll]], applying their halved [[ARM]] or [[BTS]] value.
  
  
{{section-reference-charts}}
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[[Category: Ammunition and Weaponry]]
 
 
 
 
 
 
[[Category: Reference Charts]]
 

Revision as of 09:18, 22 August 2023


A type of ammunition designed to penetrate even the toughest armor plating.

ARMOR PIERCING (AP) AMMUNITION
ROLL
  • After a successful attack using AP Ammunition, the target must make a Saving Roll per impact suffered, using half his ARM or BTS value (ARM/2 or BTS/2) as specified by the weapon being used.
EFFECTS
  • AP Ammunition reduces the ARM or BTS value of its target to half of its original value, rounding up. Consequently, any ARM or BTS above 0 cannot be reduced below 1.
  • Each Saving Roll failed against AP Ammunition causes the target to lose one point from his Wounds/STR Attribute.
  • Critical hits with AP Ammunition cause the targets to make an additional Saving Roll, applying their halved ARM or BTS value.