Difference between pages "Weapon Chart" and "Armor Piercing (AP) Ammunition"

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(PDF 2.1, removed old FAQ/errata)
 
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{{section-reference-charts}}
+
{{section-ammo-and-weaponry}}
  
  
==BOWS==
+
A type of ammunition designed to penetrate even the toughest armor plating.
{{n4onlyitem}}
 
{{n4}}
 
{{weapon}}
 
{{weaponrow|Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA|ARM|[[Anti-materiel]], [[Silent]]}}
 
{{weaponrow|Viral Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA + SHOCK|BTS|[[Silent]]}}
 
|}
 
{{n4end}}
 
  
 +
{{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }}
 +
{{Roll}}
 +
*After a successful attack using AP Ammunition, the target must make a [[Saving Roll]] per impact suffered, using half his [[ARM]] or [[BTS]] value ([[ARM]]/2 or [[BTS]]/2) as specified by the weapon being used.
 +
{{effects}}
 +
*AP Ammunition reduces the [[ARM]] or [[BTS]] value of its target to half of its original value, rounding up. Consequently, any [[ARM]] or [[BTS]] above 0 cannot be reduced below 1.
 +
*Each [[Saving Roll]] failed against AP Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute.
 +
*[[Critical]] hits with AP Ammunition cause the targets to make an additional [[Saving Roll]], applying their halved [[ARM]] or [[BTS]] value.
  
==CC WEAPONS==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}}
 
{{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}}
 
{{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[CC]]}}
 
{{weaponrow|Monofilament CC Weapon| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
 
{{weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|[[CC]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}}
 
{{weaponrow|AP + DA CC Weapon| | | | | | | |PH|1|AP + DA|ARM|[[Anti-materiel]], [[CC]]}}
 
{{weaponrow|AP + Shock CC Weapon| | | | | | | |PH|1|AP + SHOCK|ARM|[[CC]]}}
 
{{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}}
 
{{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]]}}
 
{{weaponrow|E/M CC Weapon| | | | | | | |PH|1|N+E/M|BTS|[[CC]], [**]}}
 
{{weaponrow|EXP CC Weapon| | | | | | | |PH|1|EXP|ARM|[[Anti-materiel]], [[CC]]}}
 
{{weaponrow|Monofilament CC Weapon| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
 
{{weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|[[CC]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}}
 
{{weaponrow|Shock CC Weapon| | | | | | | |PH|1|SHOCK|ARM|[[CC]]}}
 
{{weaponrow|T2 CC Weapon| | | | | | | |PH|1|T2|ARM|[[Anti-materiel]], [[CC]]}}
 
{{weaponrow|[[Trench-Hammer]] (Thrown Mode)|0|--|--|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [[Throwing Weapon]], [[Disposable (3)]], [*]}}
 
{{weaponrow|[[Trench-Hammer]] (CC Mode)| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}}
 
{{weaponrow|Viral CC Weapon| | | | | | | |PH|1|DA + SHOCK|BTS|[[CC]]}}
 
{{weaponrow|[[Vorpal CC Weapon]] (Thrown Mode)|+3|--|--|--|--|--|--|12|1|N|ARM|[[Throwing Weapon]], [[ARM=0]], [[State Trait | State:]] [[Dead]], [*]}}
 
{{weaponrow|[[Vorpal CC Weapon]] (CC Mode)| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]], [*]}}
 
|}
 
{{n4end}}
 
  
 
+
[[Category: Ammunition and Weaponry]]
==FLAMETHROWERS==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|Heavy Flamethrower| | | | | | | |14|1|N|ARM|[[Continuous Damage]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Light Flamethrower| | | | | | | |13|1|N|ARM|[[Continuous Damage]], [[Direct Template (Small Teardrop)]]}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|Heavy Flamethrower| | | | | | | |14|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Continuous Damage]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Light Flamethrower| | | | | | | |13|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Continuous Damage]], [[Direct Template (Small Teardrop)]]}}
 
|}
 
{{n4end}}
 
 
 
 
 
==GRENADES==
 
{{n4onlyitem}}
 
{{n4}}
 
{{weapon}}
 
{{weaponrow|[[Eclipse]] Grenades|+3|-3|--|--|--|--|--|--|1|ECLIPSE|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Reflective]], [[Targetless]], [**]}}
 
{{weaponrow|[[E/M]] Grenades|+3|-3|--|--|--|--|--|13|1|E/M|BTS|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [**]}}
 
{{weaponrow|Grenades|+3|-3|--|--|--|--|--|13|1|N|ARM|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]]}}
 
{{weaponrow|[[Smoke]] Grenades|+3|-3|--|--|--|--|--|--|1|Smoke|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Targetless]], [**]}}
 
|}
 
{{n4end}}
 
 
 
 
 
==GRENADE LAUNCHERS==
 
{{n4onlyitem}}
 
{{n4}}
 
{{weapon}}
 
{{weaponrow|[[Eclipse]] Grenade Launcher|0|0|0|-3|-6|-6|--|-|1|ECLIPSE|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Reflective]], [[Targetless]], [**]}}
 
{{weaponrow|[[E/M]] Grenade Launcher|0|0|0|-3|-6|-6|--|13|1|E/M|BTS|[[Traits#Speculative_Attack | Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [**]}}
 
{{weaponrow|Grenade Launcher|0|0|0|-3|-6|-6|--|13|1|N|ARM|[[Traits#Speculative_Attack | Speculative Attack]], [[Impact Template (Circular)]]}}
 
{{weaponrow|[[Smoke]] Grenade Launcher|0|0|0|-3|-6|-6|--|--|1|Smoke|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Targetless]], [**]}}
 
|}
 
{{n4end}}
 
 
 
 
 
==HEAVY MACHINE GUNS==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
 
{{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|}}
 
{{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
 
{{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|[[Anti-materiel]]}}
 
|}
 
{{n4end}}
 
 
 
 
 
==MARKSMAN RIFLES==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|}}
 
{{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|K1 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}}
 
{{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|MULTI Marksman Rifle (Burst Mode)|-3|+3|+3|-3|-3|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|MULTI Marksman Rifle (Anti-materiel Mode)|-3|+3|+3|-3|-3|-6|--|13|1|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Shock Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|T2 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}}
 
|}
 
{{n4end}}
 
 
 
 
 
==MINES==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|[[Mines | Anti-personnel Mine]]| | | | | | | |13|1|N|ARM|[[Concealed]], [[Deployable]], [[Direct Template (Small Teardrop)]], [[Disposable (3)]], [*]}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP [[Mines]]| | | | | | | |13|1|AP|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|[[Chest Mines]] (CC Mode)| | | | | | | |13|1|SHOCK|ARM|[[CC Attack (+3)]], [[Disposable (2)]]}}
 
{{weaponrow|[[Chest Mines]] (BS Mode)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|[[Cybermines]]| | | | | | | |15|1|--|BTS|[[Comms Attack]], [[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|[[Drop Bears]] (Throwing Weapon)|+3|-3|--|--|--|--|--|--|1|--|--|[[Throwing Weapon]], [[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (3)]], [[Targetless]], [*]}}
 
{{weaponrow|[[Drop Bears]] (Deployable Weapon)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|E/M [[Mines]]| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[Deployable]], [**]}}
 
{{weaponrow|[[Mine Dispenser]]|0|+3|-3|-6|-6|-6|--|--|1|--|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (2)]], [[Double Shot]], [[Targetless]], [*]}}
 
{{weaponrow|Monofilament [[Mines]]| | | | | | | |12|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[ARM=0]], [[State Trait | State:]] [[Dead]]. [*]}}
 
{{weaponrow|Shock [[Mines]]| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|Viral [[Mines]]| | | | | | | |13|1|DA + SHOCK|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|WildParrot| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (1)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[Perimeter]]. [*]}}
 
|}
 
{{n4end}}
 
 
 
== PHEROWARE TACTICS (PT) ==
 
{{n4annex}}
 
{{n4}}
 
{{weapon}}
 
{{weaponrow|PT: Endgame| | | | | | | |13|2|AP|BTS|[[BioWeapon]], [[Comms Attack]], [[No LoF]], [[Technical Weapon]], [[Traits#Zone_of_Control | Zone of Control]]}}
 
{{weaponrow|PT: Eraser| | | | | | | |14|2|DA|BTS|[[BioWeapon]], [[Comms Attack]], [[No LoF]], [[Non-Lethal]], [[State Trait | State:]] [[Isolated]], [[Technical Weapon]], [[Traits#Zone_of_Control | Zone of Control]]}}
 
{{weaponrow|PT: Mirrorball| | | | | | | |--|1|ECLIPSE|--|[[Comms Attack]], [[No LoF]], [[Non-Lethal]], [[Reflective]], [[Targetless]], [[Technical Weapon]], [[Impact Template (Circular)]], [[Traits#Zone_of_Control | Zone of Control]]}}
 
|}
 
{{n4end}}
 
 
 
==PISTOLS==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|N|ARM|[*]}}
 
{{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|N|ARM|[[CC]], [*]}}
 
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
 
{{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|AP|ARM|[*]}}
 
{{weaponrow|AP Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|AP|ARM|[[CC]], [*]}}
 
{{weaponrow|Assault [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|4|N|ARM|[*]}}
 
{{weaponrow|Assault [[Pistol]] (CC Mode)| | | | | | | |13|1|N|ARM|[[CC]], [*]}}
 
{{weaponrow|Breaker [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|12|2|AP|BTS|[*]}}
 
{{weaponrow|Breaker [[Pistol]] (CC Mode)| | | | | | | |12|1|AP|BTS|[[CC]], [*]}}
 
{{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|SHOCK|ARM|[*]}}
 
{{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|SHOCK|ARM|[[CC]], [*]}}
 
{{weaponrow|MULTI [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|2|AP / SHOCK|ARM|[*]}}
 
{{weaponrow|MULTI [[Pistol]] (Anti-materiel Mode)|+3|0|-6|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [*]}}
 
{{weaponrow|MULTI [[Pistol]] (CC Mode)| | | | | | | |13|1|AP / SHOCK|ARM|[[CC]], [*]}}
 
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
 
{{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}}
 
{{weaponrow|Stun [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|Stun|BTS|[[Non-Lethal]], [*]}}
 
{{weaponrow|Stun [[Pistol]] (CC Mode)| | | | | | | |11|1|Stun|BTS|[[CC]], [[Non-Lethal]], [*]}}
 
{{weaponrow|Viral [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|12|2|DA + SHOCK|BTS|[*]}}
 
{{weaponrow|Viral [[Pistol]] (CC Mode)| | | | | | | |12|1|DA + SHOCK|BTS|[[CC]], [*]}}
 
|}
 
{{n4end}}
 
 
 
 
 
==RIFLES==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}}
 
{{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|AP|BTS|}}
 
{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM|}}
 
{{weaponrow| MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}}
 
{{weaponrow| MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|13|1|DA|ARM|}}
 
{{weaponrow|Rifle|0|+3|-3|-3|-6|-6|--|13|3|N|ARM|}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|-6|--|13|3|AP|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Breaker Rifle|0|+3|-3|-3|-6|-6|--|13|3|AP|BTS|[[Suppressive Fire]]}}
 
{{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|AP|BTS|[[Suppressive Fire]]}}
 
{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|K1 Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}}
 
{{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|13|1|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM+BTS|[[Suppressive Fire]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Plasma Rifle (Hit Mode)|+3|+3|-3|-3|-6|-6|--|14|3|N|ARM+BTS|[[Suppressive Fire]]}}
 
{{weaponrow|Rifle|0|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|T2 Rifle|0|+3|-3|-3|-6|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}}
 
{{weaponrow|Viral Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|DA + SHOCK|BTS|[[Suppressive Fire]]}}
 
{{weaponrow|Viral Rifle|0|+3|-3|-3|-6|-6|--|13|3|DA + SHOCK|BTS|[[Suppressive Fire]]}}
 
|}
 
{{n4end}}
 
 
 
 
 
==RIOTSTOPPERS==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
{{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]]}}
 
|}
 
{{n4end}}
 
 
 
 
 
==ROCKET LAUNCHERS==
 
{{n4onlyitem}}
 
{{n4}}
 
{{weapon}}
 
{{weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|2|N|ARM|[[Continuous Damage]]}}
 
{{weaponrow|Light Rocket Launcher (Blast Mode)|0|+3|+3|-3|-6|-6|--|13|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Light Rocket Launcher (Hit Mode)|0|+3|+3|-3|-6|-6|--|14|2|N|ARM|[[Continuous Damage]]}}
 
|}
 
{{n4end}}
 
 
 
 
 
==SHOTGUNS==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
 
{{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
 
{{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
 
{{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|T2 Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|T2|ARM|[[Anti-materiel]]}}
 
{{weaponrow|T2 Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Heavy Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|15|2|AP|ARM|}}
 
{{weaponrow|Heavy Shotgun (Blast Mode)| | | | | | | |15|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
 
{{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Vulkan Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
 
{{weaponrow|Vulkan Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Continuous Damage]], [[Direct Template (Small Teardrop)]]}}
 
|}
 
{{n4end}}
 
 
 
 
 
==SNIPER RIFLES==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow| MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|1|DA|ARM|}}
 
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow|K1 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|13|2|N|ARM|[[Anti-materiel]], [[ARM=0]]}}
 
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP / SHOCK|ARM|}}
 
{{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|ARM+BTS|[[Impact Template (Circular)]]}}
 
{{weaponrow|Plasma Sniper Rifle (Hit Mode)|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM+BTS|}}
 
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}}
 
{{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Viral Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|DA + SHOCK|BTS|}}
 
|}
 
{{n4end}}
 
 
 
 
 
==SPITFIRES==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|}}
 
{{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|[[Suppressive Fire]]}}
 
|}
 
{{n4end}}
 
 
 
 
 
==UNCATEGORIZED==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|Chain Colt| | | | | | | |13|1|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6| | | | |[*]}}
 
{{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP + DA|ARM|}}
 
{{weaponrow|Hyper Rapid Magnetic Cannon|-3|0|+3|+3|0|0|--|15|5|AP|ARM|}}
 
{{weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [*]}}
 
{{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP + EXP|ARM|}}
 
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}}
 
{{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|N|ARM|}}
 
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP|ARM|}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|Adhesive Launcher|0|+3|-3|-3|-6|-6|--|--|1|PARA|PH-6|[[Non-Lethal]]}}
 
{{weaponrow|Akrylat-kanone|-3|0|+3|+3|-3|-3|--|--|1|PARA|PH-6|[[Disposable (2)]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}}
 
{{weaponrow|Blitzen|-3|0|+3|+3|-3|-3|--|14|1|E/M|BTS|[[Disposable (2)]], [[Non-Lethal]], [**]}}
 
{{weaponrow|Chain-colt| | | | | | | |13|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Contender|0|+3|-3|-3|-6|-6|--|13|1|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|[[CrazyKoala]]| | | | | | | |15|1|SHOCK|ARM|[[Disposable (2)]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}}
 
{{weaponrow|Deactivator|+6|+3|-6|--|--|--|--|--|1|--|--|[[Technical Weapon]], [[BS Attack]], [***]}}
 
{{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6|--|--|--|--|[***]}}
 
{{weaponrow|[[D-Charges]] (Deployable Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (3)]], [[Deployable]], [*]}}
 
{{weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}}
 
{{weaponrow|E/Marat| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]], [**]}}
 
{{weaponrow|E/Mitter|0|+3|-3|-3|-6|-6|--|13|1|E/M|BTS|[[Non-Lethal]], [**]}}
 
{{weaponrow|[[FastPanda]]| | | | | | | |--|1|--|--|[[Disposable (1)]], [[Indiscriminate]], [[Perimeter]], [[Deployable]], [[Traits#Zone_of_Control | Zone of Control]], [***]}}
 
{{weaponrow|Feuerbach (Blast Mode)|-3|0|+3|+3|0|0|--|14|1|EXP|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Feuerbach (Burst Mode)|-3|0|+3|+3|0|0|--|14|2|AP + DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Flammenspeer (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Flammenspeer (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]]}}
 
{{weaponrow|Flash Pulse|0|+3|+3|-3|-3|-3|-6|13|1|Stun|BTS|[[Technical Weapon]], [[Non-Lethal]]}}
 
{{weaponrow|Forward Observer|0|0|0|-3|-3|-3|-6|--|2|--|--|[[Technical Weapon]], [[State Trait | State:]] [[Targeted]], [[Non-Lethal]], [***]}}
 
{{weaponrow|Gizmokit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}}
 
{{weaponrow|Hyper-rapid Magnetic Cannon (Burst Mode)|-3|0|+3|+3|0|0|--|15|5|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Hyper-rapid Magnetic Cannon (Anti-materiel Mode)|-3|0|+3|+3|0|0|--|15|1|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Jammer| | | | | | | |13|1|N|BTS|[[Technical Weapon]], [[Comms Attack]], [[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[State Trait | State:]] [[Isolated]], [[Non-Lethal]], [[No LoF]], [[Traits#Zone_of_Control | Zone of Control]]}}
 
{{weaponrow|Katyusha MRL|0|+3|-3|-3|-3|-6|--|14|1|DA|ARM|[[Anti-materiel]], [[Traits#Speculative_Attack | Speculative Attack]], [[Impact Template (Circular)]]}}
 
{{weaponrow|[[MadTraps]]| | | | | | | |--|1|PARA|PH-6|[[Disposable (2)]], [[Boost]], [[Non-Lethal]], [[Perimeter]], [[Deployable]], [*]}}
 
{{weaponrow|Medikit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}}
 
{{weaponrow|Missile Launcher (Hit Mode)|-3|0|0|+3|+3|-3|-3|14|1|AP + EXP|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Missile Launcher (Blast Mode)|-3|0|0|+3|+3|-3|-3|14|1|EXP|ARM|[[Anti-materiel]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Ohotnik|-3|+3|+3|+3|0|-6|-6|14|2|AP|ARM|}}
 
{{weaponrow|Panzerfaust|-3|0|+3|+3|-3|-3|--|14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (2)]]}}
 
{{weaponrow|Pitcher|0|+3|-3|-6|-6|--|--|--|1|--|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (2)]], [[Indiscriminate]], [[Non-Lethal]], [[Targetless]]}}
 
{{weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|2|N|ARM+BTS|[[Impact Template (Circular)]]}}
 
{{weaponrow|Plasma Carbine (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|2|N|ARM+BTS|}}
 
{{weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|15|2|AP + EXP|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Pulzar| | | | | | | |13|1|N|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|[[Sepsitor]]| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Large Teardrop)]], [*]}}
 
{{weaponrow|[[Sepsitor]] Plus| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]], [*]}}
 
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Suppressive Fire Mode|0|0|-3|--|--|--|--|*|3|*|*|[***]}}
 
{{weaponrow|[[SymbioBug]]| | | | | | | |13|1|N|BTS|[[Disposable (2)]], [[State Trait | State:]] [[Targeted]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}}
 
{{weaponrow|Uragan MRL (Blast Mode)|0|+3|-3|-3|-3|-6|--|14|3|AP + SHOCK|ARM|[[Traits#Speculative_Attack | Speculative Attack]], [[Impact Template (Circular)]], [[Burst: Single Target]]}}
 
{{weaponrow|Uragan MRL (Hit Mode)|0|+3|-3|-3|-3|-6|--|15|3|AP + SHOCK|ARM|[[Burst: Single Target]]}}
 
{{weaponrow|Zapper| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [**]}}
 
|}
 
{{n4end}}
 
 
 
== UNCATEGORIZED (ANNEX)==
 
{{n4annex}}
 
{{n4}}
 
{{weapon}}
 
{{weaponrow|Phero-Booster (Burst Mode)|0|+3|+3|-3|-3|-6|--|14|2|N|BTS|[[BioWeapon]], [[Comms Attack]], [[State Trait | State:]] [[Targeted]], [[Technical Weapon]]}}
 
{{weaponrow|Phero-Booster (Hit Mode)|0|+3|+3|-3|-3|-6|--|16|1|N|BTS|[[BioWeapon]], [[Comms Attack]], [[State Trait | State:]] [[Targeted]], [[Technical Weapon]]}}
 
|}
 
{{n4end}}
 
 
 
 
 
* '''NOTE: [*]''' Additional explanation in the [[Weaponry]] section, click the item name for more information.
 
* '''NOTE: [**]''' Additional explanation in the [[Ammunition]] section, click the item name for more information.
 
* '''NOTE: [***]''' Additional explanation in the [[Skills and Equipment]] section, click the item name for more information.
 
 
 
 
 
{{section-reference-charts}}
 
 
 
 
 
 
 
[[Category: Reference Charts]]
 
[[Category: N4 Annex]]
 

Revision as of 09:18, 22 August 2023


A type of ammunition designed to penetrate even the toughest armor plating.

ARMOR PIERCING (AP) AMMUNITION
ROLL
  • After a successful attack using AP Ammunition, the target must make a Saving Roll per impact suffered, using half his ARM or BTS value (ARM/2 or BTS/2) as specified by the weapon being used.
EFFECTS
  • AP Ammunition reduces the ARM or BTS value of its target to half of its original value, rounding up. Consequently, any ARM or BTS above 0 cannot be reduced below 1.
  • Each Saving Roll failed against AP Ammunition causes the target to lose one point from his Wounds/STR Attribute.
  • Critical hits with AP Ammunition cause the targets to make an additional Saving Roll, applying their halved ARM or BTS value.