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− | ==CC WEAPONS==
| + | {{section-ammo-and-weaponry}} |
− | {{weapon}} | |
− | {{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}}
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− | {{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}}
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− | {{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[CC]]}}
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− | {{weaponrow|Monofilament CC Weapon| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
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− | {{weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|[[CC]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
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− | {{weaponrow|Viral CC Weapon| | | | | | | |PH|1|DA|BTS|[[CC]]}}
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− | |}
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− | ==FLAMETHROWERS==
| + | A type of ammunition designed to penetrate even the toughest armor plating. |
− | {{weapon}}
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− | {{weaponrow|Heavy Flamethrower| | | | | | | |14|1|N|ARM|[[Continous Damage]], [[Direct Template (Large Teardrop)]]}}
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− | {{weaponrow|Light Flamethrower| | | | | | | |13|1|N|ARM|[[Continous Damage]], [[Direct Template (Small Teardrop)]]}}
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− | |}
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| + | {{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }} |
| + | {{Roll}} |
| + | *After a successful attack using AP Ammunition, the target must make a [[Saving Roll]] per impact suffered, using half his [[ARM]] or [[BTS]] value ([[ARM]]/2 or [[BTS]]/2) as specified by the weapon being used. |
| + | {{effects}} |
| + | *AP Ammunition reduces the [[ARM]] or [[BTS]] value of its target to half of its original value, rounding up. Consequently, any [[ARM]] or [[BTS]] above 0 cannot be reduced below 1. |
| + | *Each [[Saving Roll]] failed against AP Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute. |
| + | *[[Critical]] hits with AP Ammunition cause the targets to make an additional [[Saving Roll]], applying their halved [[ARM]] or [[BTS]] value. |
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− | ==HEAVY MACHINE GUNS==
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− | {{weapon}}
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− | {{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
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− | {{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|}}
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− | {{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
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− | {{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|}}
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− | |}
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− | | + | [[Category: Ammunition and Weaponry]] |
− | ==MARKSMAN RIFLES==
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− | {{weapon}}
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− | {{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|}}
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− | {{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|}}
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− | |}
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− | ==PISTOLS==
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− | {{weapon}}
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− | {{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|N|ARM|[*]}}
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− | {{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|N|ARM|[[CC]], [*]}}
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− | {{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
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− | {{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}}
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− | |}
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− | ==RIFLES==
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− | {{weapon}}
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− | {{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
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− | {{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|AP|BTS|}}
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− | {{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
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− | {{weaponrow| MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
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− | {{weaponrow| MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|--|--|13|1|DA|ARM|}}
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− | {{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
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− | |}
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− | ==RIOTSTOPPERS==
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− | {{weapon}}
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− | {{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
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− | {{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
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− | |}
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− | ==SHOTGUNS==
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− | {{weapon}}
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− | {{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
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− | {{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
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− | {{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
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− | {{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
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− | |}
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− | ==SNIPER RIFLES==
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− | {{weapon}}
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− | {{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
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− | {{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
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− | {{weaponrow| MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|1|DA|ARM|}}
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− | {{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}}
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− | |}
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− | ==SPITFIRES==
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− | {{weapon}}
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− | {{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|}}
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− | {{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|}}
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− | |}
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− | ==UNCATEGORIZED==
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− | {{weapon}}
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− | {{weaponrow|[[Mines | Anti-personnel Mine]]| | | | | | | |13|1|N|ARM|[[Concealed]], [[Deployable]], [[Direct Template (Small Teardrop)]], [[Disposable (3)]], [*]}}
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− | {{weaponrow|Chain Colt| | | | | | | |13|1|N|ARM|[[Direct Template (Small Teardrop)]]}}
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− | {{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Direct Template (Large Teardrop)]]}}
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− | {{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6| | | | |[*]}}
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− | {{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP+DA|ARM|}}
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− | {{weaponrow|Hyper Rapid Magnetic Cannon|-3|0|+3|+3|0|0|--|15|5|AP|ARM|}}
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− | {{weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [*]}}
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− | {{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP+EXP|ARM|}}
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− | {{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}}
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− | {{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}}
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− | {{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|N|ARM|}}
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− | {{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP|ARM|}}
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− | |}
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− | '''NOTE: [*] Additional explanation in the item's rules, click the item name for more information.'''
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− | {{section-reference-charts}}
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− | [[Category: Reference Charts]] | |