Difference between revisions of "Paralysis (PARA) Ammunition"
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{{skillbox |black| PARALYSIS (PARA) AMMUNITION | }} | {{skillbox |black| PARALYSIS (PARA) AMMUNITION | }} | ||
+ | {{skill-label | Non-Lethal }} | ||
{{Roll}} | {{Roll}} | ||
− | *After a successful attack using Paralysis (PARA) Ammunition, the target must make a | + | {{update | PDF 2.1, July 2023}} |
+ | * After a successful attack using Paralysis (PARA) Ammunition, the target must make a {{erratahighlight}}Saving Roll ([[PH]]-6){{erratahighlight-end}} per impact suffered. | ||
+ | {{update-end}} | ||
+ | {{original}} | ||
+ | * After a successful attack using Paralysis (PARA) Ammunition, the target must make a {{originalhighlight}}[[PH]]-6 Roll{{originalhighlight-end}} per impact suffered. | ||
+ | {{original-end}} | ||
{{effects}} | {{effects}} | ||
− | *If the target fails the | + | *If the target fails the [[PH]]-6 [[Roll]], it enters [[Immobilized-A]] state. Place an Immobilized-A Token (IMM A) next to it. |
− | * | + | *[[Critical]] hits with Paralysis (PARA) Ammunition cause the target to make an additional [[PH]]-6 [[Roll]]. |
− | *This Ammunition has no effect on targets that have no PH | + | *This Ammunition has no effect on targets that have no PH [[Attribute]]. In this case the target will not roll and will ignore the effects of this Ammunition. |
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In the case of the Heavy Riotstopper, a Direct Template weapon that uses PARA ammunition, if it hits a target with a PH Attribute of 12, this Trooper will have to make a PH-6 Roll (12 – 6 = 6). Therefore, any result equal to or lower than 6 will mean that the target avoids entering Immobilized-A state. Otherwise, an Immobilized-A state Token will have to be placed in contact with the target’s base. | In the case of the Heavy Riotstopper, a Direct Template weapon that uses PARA ammunition, if it hits a target with a PH Attribute of 12, this Trooper will have to make a PH-6 Roll (12 – 6 = 6). Therefore, any result equal to or lower than 6 will mean that the target avoids entering Immobilized-A state. Otherwise, an Immobilized-A state Token will have to be placed in contact with the target’s base. | ||
{{greybox-end}} | {{greybox-end}} | ||
+ | |||
+ | |||
+ | == FAQs & Errata == | ||
+ | |||
+ | {{faqbox | | ||
+ | type = errata | | ||
+ | title = N4 Errata | | ||
+ | version = 1.0, Jan 2021 | | ||
+ | q = [Errata] Is the PH-6 Roll for PARA Ammunition a [[Saving Roll]]? | | ||
+ | a = Yes, the PH-6 Roll is a Saving Roll. | | ||
+ | related = [[Paralysis (PARA) Ammunition]], [[Saving Rolls]] }} | ||
[[Category: Ammunition and Weaponry]] | [[Category: Ammunition and Weaponry]] |
Latest revision as of 16:13, 15 August 2023
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
This ammunition has been specially designed not to cause any real harm, but it is powerful enough to immobilize any adversary.
PARALYSIS (PARA) AMMUNITION |
Non-Lethal |
Roll
Update PDF 2.1, July 2023
- After a successful attack using Paralysis (PARA) Ammunition, the target must make a Saving Roll (PH-6) per impact suffered.
Show original text.
Original
- After a successful attack using Paralysis (PARA) Ammunition, the target must make a PH-6 Roll per impact suffered.
Effects
- If the target fails the PH-6 Roll, it enters Immobilized-A state. Place an Immobilized-A Token (IMM A) next to it.
- Critical hits with Paralysis (PARA) Ammunition cause the target to make an additional PH-6 Roll.
- This Ammunition has no effect on targets that have no PH Attribute. In this case the target will not roll and will ignore the effects of this Ammunition.
Example
PARA Ammunition
In the case of the Heavy Riotstopper, a Direct Template weapon that uses PARA ammunition, if it hits a target with a PH Attribute of 12, this Trooper will have to make a PH-6 Roll (12 – 6 = 6). Therefore, any result equal to or lower than 6 will mean that the target avoids entering Immobilized-A state. Otherwise, an Immobilized-A state Token will have to be placed in contact with the target’s base.
FAQs & Errata
N4 Errata
Version: 1.0, Jan 2021
[Errata] Is the PH-6 Roll for PARA Ammunition a Saving Roll?
Yes, the PH-6 Roll is a Saving Roll.
Related Pages: Paralysis (PARA) Ammunition, Saving Rolls