Difference between revisions of "Total Control"

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{{hackingrow | [[Total Control]] | 0 | 0 | 16 | 1 | TAG | Short Skill/ARO | [[DA Ammo]], [[State Trait | State:]] [[Possessed|POS]]/[[Normal State|Normal]].}}
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{{hackingrow | [[Total Control]] | 0 | 0 | 16 | 1 | TAG | Short Skill/ARO | [[DA Ammo]], [[Non-Lethal]], [[State Trait | State:]] [[Possessed|POS]]/[[Normal State|Normal]].}}
 
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Revision as of 20:09, 20 October 2020


This N4 rule is not used in CodeOne.

TOTAL CONTROL SHORT SKILL / ARO
Comms Attack, Non-Lethal.
Requirements
Effects
  • In the Active or Reactive Turn, this Program has a Burst of 1, allowing the user to perform one WIP Roll against the target.
  • Each successful Roll, due to DA Ammunition, forces the target to make two Saving Rolls against BTS, with Damage 16.
  • Any failed Saving Roll will cause the target to enter Possessed State, placing a Possessed State Token (POS) by them.
    • If the target is already in Possessed State, any failed Saving Roll will cancel the target's Possessed State, causing them to enter Normal State.
  • A Critical with Total Control forces its target to perform an additional Saving Roll.
  • The range of this Program is the Hacker's Hacking Area.


Name Attack MOD Opp. MOD DAM B Target Skill Type Special
Total Control 0 0 16 1 TAG Short Skill/ARO DA Ammo, Non-Lethal, State: POS/Normal.