User contributions
- 15:37, 9 April 2020 diff hist +895 N Double Action (DA) Ammunition Created page with "{{section-ammo-and-weaponry}} This Ammunition uses high-impact light caliber projectiles. {{skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }} {{Roll}} *After a successfu..."
- 15:35, 9 April 2020 diff hist 0 Armor Piercing (AP) Ammunition
- 15:34, 9 April 2020 diff hist +951 N Armor Piercing (AP) Ammunition Created page with "{{section-ammo-and-weaponry}} A type of ammunition designed to penetrate even the toughest armor plating. {{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }} {{Roll}} *..."
- 14:03, 9 April 2020 diff hist +152 Ammunition and Weaponry
- 14:02, 9 April 2020 diff hist +572 N Normal (N) Ammunition Created page with "{{section-ammo-and-weaponry}} Normal Ammunition is the conventional form of ammunition and has no special effects. {{skillbox |black| NORMAL (N) AMMUNITION | }} {{Roll}} *N..."
- 14:01, 9 April 2020 diff hist +80 N Template:Roll Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Roll</div></div>"
- 13:58, 9 April 2020 diff hist +78 MediaWiki:Breadcrumbs
- 13:57, 9 April 2020 diff hist +307 N Template:Section-ammo-and-weaponry Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Ammunition | Normal (N) Ammunition | Armour Piercing (AP) Ammunition | Double Action (DA) Ammunition..."
- 13:53, 9 April 2020 diff hist +1,535 N Ammunition Created page with "{{section-ammo-and-weaponry}} In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic a..."
- 13:50, 9 April 2020 diff hist +460 N Ammunition and Weaponry Created page with "In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic and sophisticated to the basic an..."
- 13:44, 9 April 2020 diff hist +24 Main Sections
- 13:38, 9 April 2020 diff hist +1,404 Quantronic Combat (Hacking) →Hacking Devices
- 15:14, 8 April 2020 diff hist +1,393 Combat Module →Hacker
- 15:09, 8 April 2020 diff hist +1,131 N Targeted State Created page with "{{section-combat-module}} {{skillbox |black| TARGETED | }} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition'', or a game conditio..."
- 15:05, 8 April 2020 diff hist +977 N Spotlight Created page with "{{section-combat-module}} {{skillbox |green| SPOTLIGHT | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} * The target of this Hacking Program..."
- 15:02, 8 April 2020 diff hist +12 Immobilized-B State
- 15:01, 8 April 2020 diff hist +3 Immobilized-B State
- 15:01, 8 April 2020 diff hist +3 Immobilized-B State
- 15:00, 8 April 2020 diff hist +7 Quantronic Combat (Hacking) →Hacking Programs Chart
- 14:59, 8 April 2020 diff hist +64 N Hacking Program Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart current Tag: New redirect
- 14:59, 8 April 2020 diff hist +1,181 N Immobilized-B State Created page with "{{section-combat-module}} {{skillbox |black| IMMOBILIZED-B}} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition, [[Hacking Program]..."
- 14:55, 8 April 2020 diff hist +27 N Active Turn Redirected page to Game Sequence current Tag: New redirect
- 14:54, 8 April 2020 diff hist +79 Rolls →Criticals
- 14:53, 8 April 2020 diff hist +29 N Critical Redirected page to Rolls#Criticals current Tag: New redirect
- 14:50, 8 April 2020 diff hist +54 N Hacking Area Redirected page to Quantronic Combat (Hacking)#Hacking Area Tag: New redirect
- 14:50, 8 April 2020 diff hist +50 N Hackable Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 10:15, 8 April 2020 diff hist +1,385 N Carbonite Created page with "{{section-combat-module}} {{skillbox |green| CARBONITE | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} *The target may only be an enemy Tro..."
- 10:12, 8 April 2020 diff hist +172 Combat Module →Quantronic Combat (Hacking)
- 10:11, 8 April 2020 diff hist +749 N Hacker Created page with "{{section-combat-module}} {{skillbox |black| HACKER | AUTOMATIC SKILL}} {{skill-label | Obligatory}} {{Effects}} *Hackers are equipped with a Hacking Device that allows them..."
- 10:08, 8 April 2020 diff hist -26 Quantronic Combat (Hacking)
- 10:06, 8 April 2020 diff hist +47 N B Redirected page to Combat Module Intro#Burst .28B.29 current Tag: New redirect
- 10:05, 8 April 2020 diff hist -364 Quantronic Combat (Hacking)
- 10:04, 8 April 2020 diff hist +775 Quantronic Combat (Hacking)
- 10:04, 8 April 2020 diff hist +1 Template:N4-hacking-header
- 10:03, 8 April 2020 diff hist -21 Template:N4-hacking-header
- 10:01, 8 April 2020 diff hist 0 Template:N4-hacking-header
- 10:00, 8 April 2020 diff hist 0 Template:N4-hacking-header
- 09:59, 8 April 2020 diff hist +137 N Template:Hackingrow Created page with "|- | class="n3w-weapon-name" | {{{1}}} | {{{2}}} | {{{3}}} | {{{4}}} | {{{5}}} | {{{6}}} | {{{7}}} | class="n3w-weapon-traits" | {{{8}}}" current
- 09:58, 8 April 2020 diff hist +4 Template:N4-hacking-header
- 09:56, 8 April 2020 diff hist +423 N Template:N4-hacking-header Created page with "{| style="text-align:center; border-collapse: collapse;" class="n4-weapontable" |- class="n4-yellowheader" | style="text-align:left; width:20%;" | '''Name''' | style="width:10..."
- 16:03, 7 April 2020 diff hist +2,736 N Quantronic Combat (Hacking) Created page with "{{section-combat-module}} In Infinity CodeOne, infowar and cyberwarfare tasks, defined as Hacking, falls upon the Hackers’ shoulders, those Troopers equipped with Hacking..."
- 15:58, 7 April 2020 diff hist +13 Template:Section-combat-module
- 15:54, 7 April 2020 diff hist +234 Combat Module →Melee Weapon Profile
- 15:53, 7 April 2020 diff hist -8 Template:Section-combat-module Undo revision 317 by Ian (talk) Tag: Undo
- 15:52, 7 April 2020 diff hist +8 Template:Section-combat-module
- 15:49, 7 April 2020 diff hist +2,172 Melee Weapon Profile
- 15:45, 7 April 2020 diff hist +4 MediaWiki:Common.css
- 15:30, 7 April 2020 diff hist +337 Combat Module →Engaged State
- 15:30, 7 April 2020 diff hist +513 N Melee Weapon Profile Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil..."
- 16:12, 6 April 2020 diff hist +179 Combat Module
- 16:11, 6 April 2020 diff hist +8 Engaged State
- 16:11, 6 April 2020 diff hist +1,660 N Engaged State Created page with "{{section-combat-module}} {{skillbox |black| PRONE |}} {{Activation}} *The Trooper is in ''Silhouette'' contact with an Enemy Trooper, and neither are in a ''Null''..."
- 16:06, 6 April 2020 diff hist +1 Template:Advice-start current
- 16:05, 6 April 2020 diff hist -53 Ranged Weapon Profile
- 16:05, 6 April 2020 diff hist +35 N BS Weapons Redirected page to Ranged Weapon Profile current Tag: New redirect
- 16:04, 6 April 2020 diff hist +142 Combat Module
- 16:03, 6 April 2020 diff hist 0 CC Attack
- 16:02, 6 April 2020 diff hist +1,354 N CC Attack Created page with "{{section-combat-module}} Skill that allows ''Close Combat'' fighting, striking an adversary in ''Silhouette'' contact. {{skillbox |green| CC ATTACK | SHORT SKILL /..."
- 10:40, 6 April 2020 diff hist +3,950 Close Combat
- 10:28, 6 April 2020 diff hist +613 Close Combat
- 10:22, 6 April 2020 diff hist -1,315 Close Combat
- 10:20, 6 April 2020 diff hist +293 Combat Module →Ranged Weapon Profile (BS Weapons and Template Weapons)
- 10:19, 6 April 2020 diff hist +53 Ranged Weapon Profile
- 10:32, 3 April 2020 diff hist -227 MediaWiki:Common.css Undo revision 297 by Ian (talk) Tag: Undo
- 10:31, 3 April 2020 diff hist +227 MediaWiki:Common.css Undo revision 295 by Ian (talk) Tag: Undo
- 10:25, 3 April 2020 diff hist -4 Close Combat
- 10:25, 3 April 2020 diff hist -227 MediaWiki:Common.css Undo revision 292 by Ian (talk) Tag: Undo
- 10:24, 3 April 2020 diff hist -13 Close Combat
- 10:23, 3 April 2020 diff hist +2,030 N Close Combat Created page with "== MULTI Rifle == {{N4-weapon-header}} {{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}} {{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|..."
- 10:22, 3 April 2020 diff hist +227 MediaWiki:Common.css
- 16:00, 2 April 2020 diff hist +36 N Range MOD Redirected page to Ballistic Skills#Range current Tag: New redirect
- 16:00, 2 April 2020 diff hist +36 N Range Modifier Redirected page to Ballistic Skills#Range current Tag: New redirect
- 16:00, 2 April 2020 diff hist +3,943 N Ranged Weapon Profile Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil..."
- 15:59, 2 April 2020 diff hist -10 Template:Greybox Removed redirect to Greybox-start current Tag: Removed redirect
- 15:59, 2 April 2020 diff hist +27 N Template:Greybox Redirected page to Greybox-start Tag: New redirect
- 15:49, 2 April 2020 diff hist -20 MediaWiki:Common.css
- 15:49, 2 April 2020 diff hist +62 MediaWiki:Common.css
- 15:40, 2 April 2020 diff hist +621 MediaWiki:Common.css
- 15:40, 2 April 2020 diff hist -3 Template:N4-weapon-header-oldunused
- 15:36, 2 April 2020 diff hist 0 Template:N4-weapon-header-oldunused
- 15:32, 2 April 2020 diff hist -499 MediaWiki:Common.css
- 14:23, 2 April 2020 diff hist +498 MediaWiki:Common.css
- 14:06, 2 April 2020 diff hist +53 MediaWiki:Common.css
- 14:01, 2 April 2020 diff hist 0 MediaWiki:Common.css
- 14:01, 2 April 2020 diff hist -3 MediaWiki:Common.css
- 13:59, 2 April 2020 diff hist +55 MediaWiki:Common.css
- 13:58, 2 April 2020 diff hist +449 MediaWiki:Common.css
- 13:53, 2 April 2020 diff hist -4 Template:Weaponrow-oldunused
- 13:53, 2 April 2020 diff hist +6 Template:Weaponrow-oldunused
- 13:48, 2 April 2020 diff hist +374 N Template:Weaponrow-oldunused Created page with "|- | class="n3w-weapon-name" | {{{1}}} | class="n3w-range0" | {{{2}}} | class="n3w-rangeplus3" | {{{3}}} | class="n3w-rangeminus3" | {{{4}}} | class="n3w-rangeminus6" | {{{5}..."
- 13:42, 2 April 2020 diff hist +696 N Template:N4-weapon-header-oldunused Created page with "{| style="text-align:center; border-collapse: collapse;" class="n3w-weapontable" |- class="n3w-yellowheader" | rowspan="2" style="text-align:left; width:20%;" | '''Name''' | c..."
- 13:20, 2 April 2020 diff hist +80 N Template:WeaponTableStart Created page with "{| style="text-align:center; border-collapse: collapse;" class="n3w-weapontable"" current
- 13:19, 2 April 2020 diff hist +493 N Template:WeaponTableHeader Created page with "|- class="n3w-yellowheader" | rowspan="2" style="text-align:left; width:22%;" | '''Name''' | colspan="4" style="width:36%;" | '''Range''' (inches) | rowspan="2" style="width:7..." current
- 13:16, 2 April 2020 diff hist +402 Combat Module
- 16:26, 1 April 2020 diff hist +59 N Area of Effect Redirected page to Template Weapons and Equipment#Area of Effect current Tag: New redirect
- 16:26, 1 April 2020 diff hist +326 BS Attack
- 16:25, 1 April 2020 diff hist +326 Ballistic Skills
- 16:25, 1 April 2020 diff hist +8,854 N Template Weapons and Equipment Created page with "{{section-combat-module}} ''BS Weapons'' and Equipment that use a Template have an ''Area of Effect'' that affects not only the main target, but also an area of the..."
- 15:58, 1 April 2020 diff hist +8 Unit Profile
- 15:56, 1 April 2020 diff hist +440 Combat Module
- 15:22, 1 April 2020 diff hist +1,864 N BS Attack Created page with "{{section-combat-module}} Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment. {{skillbox |green| BS ATTACK..."
- 15:17, 1 April 2020 diff hist +42 N ARM Redirected page to Unit Profile#Armor .28ARM.29 current Tag: New redirect
- 15:17, 1 April 2020 diff hist +61 N BTS Redirected page to Unit Profile#Bio-Technological Shield .28BTS.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +41 N Wound Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +44 N Partial Cover Redirected page to Ballistic Skills#Partial Cover current Tag: New redirect
- 15:16, 1 April 2020 diff hist +26 N Attack Damage Redirected page to Saving Rolls current Tag: New redirect
- 15:15, 1 April 2020 diff hist 0 Saving Rolls
- 15:14, 1 April 2020 diff hist -9 Ballistic Skills →Cover
- 15:13, 1 April 2020 diff hist +47 N Burst Redirected page to Combat Module Intro#Burst .28B.29 current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Cover Redirected page to Ballistic Skills#Cover current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Range Redirected page to Ballistic Skills#Range current Tag: New redirect
- 15:11, 1 April 2020 diff hist +39 N MOD Redirected page to Rolls#Modifiers .28MOD.29 current Tag: New redirect
- 15:10, 1 April 2020 diff hist +3,178 N Ballistic Skills Created page with "{{section-combat-module}} Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity CodeOne. == BS ATTACK MODIFIERS (..."
- 14:58, 1 April 2020 diff hist +466 Combat Module
- 10:45, 1 April 2020 diff hist +1,068 N Dead Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 10:43, 1 April 2020 diff hist +1 Unconscious
- 10:42, 1 April 2020 diff hist +5 Unconscious
- 10:41, 1 April 2020 diff hist -2 Unconscious
- 10:41, 1 April 2020 diff hist +1,298 Unconscious
- 10:36, 1 April 2020 diff hist -15 Prone
- 10:34, 1 April 2020 diff hist -17 Climb
- 10:34, 1 April 2020 diff hist -14 Climb
- 10:34, 1 April 2020 diff hist -32 Jump
- 10:33, 1 April 2020 diff hist -34 Move
- 10:33, 1 April 2020 diff hist -100 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -13 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -6 MediaWiki:Common.css
- 10:30, 1 April 2020 diff hist +20 MediaWiki:Common.css
- 10:25, 1 April 2020 diff hist +63 N Template:Skill-label Created page with "{| class="n4-skillbox n4-skill-labels" | {{{1}}} |}" current
- 10:23, 1 April 2020 diff hist -27 Template:Skillbox current
- 10:20, 1 April 2020 diff hist +2 Template:Skillbox
- 10:20, 1 April 2020 diff hist +139 N Template:Skillbox Created page with "{| class="n4-skillbox n4-skill-{{{1}}}" |- | class="n4-skill-title" | {{{2}}} {| class="n4-skillbox n4-skill-labels" | Labels|{{{3}}} |}"
- 08:59, 1 April 2020 diff hist 0 m Unconscious Ian moved page Unconsciousness and Death to Unconscious without leaving a redirect
- 08:54, 1 April 2020 diff hist -3 Template:Section-combat-module
- 08:51, 1 April 2020 diff hist +303 N Unconscious Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 08:49, 1 April 2020 diff hist +26 N Saving Roll Redirected page to Saving Rolls current Tag: New redirect
- 08:49, 1 April 2020 diff hist 0 Wounds and Structure
- 08:49, 1 April 2020 diff hist +46 N STR Redirected page to Unit Profile#Structure .28STR.29 current Tag: New redirect
- 08:49, 1 April 2020 diff hist +41 N Wounds Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 08:47, 1 April 2020 diff hist +4 Combat Module →Wounds and Structure
- 08:47, 1 April 2020 diff hist +4 Wounds and Structure
- 08:47, 1 April 2020 diff hist +1,128 N Wounds and Structure Created page with "{{section-combat-module}} Unless otherwise specified, each successful hit reduces the ''Wounds/STR'' Attribute of the target of the ''Attack'' by 1 point. When t..."
- 08:45, 1 April 2020 diff hist +943 Combat Module
- 08:42, 1 April 2020 diff hist +1,296 N Saving Rolls Created page with "{{section-combat-module}} Saving Rolls work like any other Roll in the Infinity CodeOne game mechanics. Impacts generally cause the target to lose one ''Wound''/''ST..."
- 08:38, 1 April 2020 diff hist +58 MediaWiki:Breadcrumbs
- 08:37, 1 April 2020 diff hist +1,006 N Damage Created page with "{{section-combat-module}} In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The..."
- 08:31, 1 April 2020 diff hist +322 Combat Module
- 08:30, 1 April 2020 diff hist +526 Combat Module Intro
- 17:14, 31 March 2020 diff hist +1,258 Combat Module Intro
- 17:10, 31 March 2020 diff hist +39 N MODs Redirected page to Rolls#Modifiers .28MOD.29 current Tag: New redirect
- 17:08, 31 March 2020 diff hist +553 N Combat Module Created page with "== Combat Module Intro == In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of ''Attacks'': Ballistic Skills (BS), Close Combat (C..."
- 17:08, 31 March 2020 diff hist +3,214 N Combat Module Intro Created page with "{{section-combat-module}} In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of ''Attacks'': Ballistic Skills (BS), Close Combat (CC)..."
- 16:58, 31 March 2020 diff hist +7 Template:Section-combat-module
- 16:52, 31 March 2020 diff hist -3 Template:Section-combat-module
- 16:46, 31 March 2020 diff hist +482 N Template:Section-combat-module Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Combat Intro | Damage | Saving Rolls | Wounds and Structure | Unconsciousness and Death | BS..."
- 14:40, 31 March 2020 diff hist +4,053 N Climb Created page with "{{section-movement-module}} This Common Skill allows the user to scale heights and move up and down vertical surfaces. {{Skill-entire}} {{Skill-title}}CLIMB {{Skill-type}}E..."
- 11:26, 31 March 2020 diff hist +1,492 Jump
- 16:39, 30 March 2020 diff hist +1,370 N Jump Created page with "{{section-movement-module}} This Common Skill allows the user to clear obstacles and leap over small distances. {{Skill-entire}} {{Skill-title}}JUMP {{Skill-type}}ENTIRE OR..."
- 16:36, 30 March 2020 diff hist 0 MediaWiki:Common.css
- 16:34, 30 March 2020 diff hist +35 N Template:Skill Entire Ian moved page Template:Skill Entire to Template:Skill-entire current Tag: New redirect
- 16:34, 30 March 2020 diff hist 0 m Template:Skill-entire Ian moved page Template:Skill Entire to Template:Skill-entire current
- 16:29, 30 March 2020 diff hist +45 N S Redirected page to Unit Profile#Silhouette .28S.29 current Tag: New redirect
- 16:29, 30 March 2020 diff hist +50 N Troop Type Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 16:29, 30 March 2020 diff hist +45 N MOV Redirected page to Unit Profile#Movement .28MOV.29 current Tag: New redirect
- 16:27, 30 March 2020 diff hist +1,816 N Prone Created page with "{{section-movement-module}} {{Skill-automatic}} {{Skill-title}}PRONE |} {{Activation}} *During the '''Deployment Phase''', players may deploy one or more of their Troope..."
- 16:22, 30 March 2020 diff hist +88 N Template:Cancellation Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Cancellation</div></div>"
- 16:21, 30 March 2020 diff hist +86 N Template:Activation Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Activation</div></div>"
- 16:18, 30 March 2020 diff hist +41 N Template:Skill-automatic Created page with "{| class="n4-skillbox n4-skill-automatic"" current
- 16:18, 30 March 2020 diff hist +96 MediaWiki:Common.css
- 11:40, 30 March 2020 diff hist +29 General Movement Rules
- 11:38, 30 March 2020 diff hist +44 MediaWiki:Common.css
- 11:35, 30 March 2020 diff hist -271 MediaWiki:Common.css
- 11:35, 30 March 2020 diff hist +48 MediaWiki:Common.css
- 11:29, 30 March 2020 diff hist +1 MediaWiki:Common.css
- 11:28, 30 March 2020 diff hist 0 MediaWiki:Common.css
- 11:27, 30 March 2020 diff hist +1,545 General Movement Rules
- 11:26, 30 March 2020 diff hist +48 MediaWiki:Common.css
- 17:02, 27 March 2020 diff hist +2,172 N General Movement Rules Created page with "{{section-movement-module}} * When moving Troopers around the battlefield, players must measure the complete route (including, for example, any detour to avoid obstacles) an..."
- 16:59, 27 March 2020 diff hist +25 N Silhouette Template Redirected page to Silhouettes current Tag: New redirect
- 16:55, 27 March 2020 diff hist +1,119 N Move Created page with "{{section-movement-module}} Common Skill that allows the user to move about the battlefield. {{Skill-short-move}} {{Skill-title}}MOVE {{Skill-type}}SHORT MOVEMENT SKILL |}..."
- 16:52, 27 March 2020 diff hist +25 N Template:Skill-type Created page with "| class="n4-skill-type" |" current
- 16:51, 27 March 2020 diff hist +29 N Template:Skill-title Created page with "|- | class="n4-skill-title" |" current
- 16:51, 27 March 2020 diff hist +51 N Template:Skill-labels Created page with "{| class="n4-skillbox n4-skill-labels" | Labels|"
- 16:50, 27 March 2020 diff hist +42 N Template:Skill-short-move Created page with "{| class="n4-skillbox n4-skill-short-move"" current
- 16:46, 27 March 2020 diff hist +62 MediaWiki:Breadcrumbs
- 16:45, 27 March 2020 diff hist +2 Moving and Measuring
- 16:44, 27 March 2020 diff hist +843 N Moving and Measuring Created page with "{{section-movement-module}} You can measure Movement distances immediately after declaring any ''Skill'' with the '' Movement'' Label and before determin..."
- 16:38, 27 March 2020 diff hist +172 N Template:Section-movement-module Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner">Moving and Measuring | Move | General Movement Rules | Prone | Jump | Climb </div></div>"
- 16:35, 27 March 2020 diff hist +1,568 N Movement Module Created page with "In Infinity CodeOne, movement allows troopers to get around the game board. This section details all necessary rules to perform such movements. Movement takes place within th..."
- 11:48, 27 March 2020 diff hist +46 N WIP Redirected page to Unit Profile#Willpower .28WIP.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +44 N PH Redirected page to Unit Profile#Physique .28PH.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +52 N BS Redirected page to Unit Profile#Ballistic Skills .28BS.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +37 N Attribute Redirected page to Unit Profile#Attributes current Tag: New redirect
- 11:47, 27 March 2020 diff hist +37 N Attributes Redirected page to Unit Profile#Attributes current Tag: New redirect
- 11:47, 27 March 2020 diff hist -5 Rolls →Example of a Success Value/Attribute Over 20
- 11:46, 27 March 2020 diff hist +59 N Order Expenditure Sequence Redirected page to Trooper Activation#Order Expenditure Sequence current Tag: New redirect
- 11:45, 27 March 2020 diff hist +45 N Silhouette Attribute Redirected page to Unit Profile#Silhouette .28S.29 current Tag: New redirect
- 11:44, 27 March 2020 diff hist +53 N Regular Redirected page to Orders and the Order Pool#Regular Order Tag: New redirect
- 11:43, 27 March 2020 diff hist +29 N ZoC Redirected page to Zone of Control current Tag: New redirect
- 11:43, 27 March 2020 diff hist +29 N Zones of Control Redirected page to Zone of Control current Tag: New redirect
- 11:43, 27 March 2020 diff hist +26 N Lines of Fire Redirected page to Line of Fire current Tag: New redirect
- 11:42, 27 March 2020 diff hist +26 N LoF Redirected page to Line of Fire current Tag: New redirect
- 11:42, 27 March 2020 diff hist +42 N Private Information Redirected page to Open and Private Information current Tag: New redirect
- 11:41, 27 March 2020 diff hist +61 N Tactical Phase Redirected page to Game Sequence#Start of the Turn: Tactical Phase current Tag: New redirect
- 11:41, 27 March 2020 diff hist +38 N Active Turns Redirected page to Game Sequence#Game Round current Tag: New redirect
- 11:40, 27 March 2020 diff hist +36 N Combat Group Redirected page to Army List#Combat Group current Tag: New redirect
- 11:39, 27 March 2020 diff hist +50 N Order Pool Redirected page to Orders and the Order Pool#Order Pool current Tag: New redirect
- 11:39, 27 March 2020 diff hist -38 Unit Profile →Trooper Characteristics
- 11:38, 27 March 2020 diff hist +57 N SWC Redirected page to Unit Profile#Support Weapons Cost .28SWC.29 current Tag: New redirect
- 11:38, 27 March 2020 diff hist +39 N Cost Redirected page to Unit Profile#Cost .28C.29 current Tag: New redirect
- 11:37, 27 March 2020 diff hist +56 N Deployment Phase Redirected page to Initiative and Deployment#Deployment Phase current Tag: New redirect
- 11:36, 27 March 2020 diff hist -7 Basic Rules →Game Elements: Terminology and Alignment
- 11:35, 27 March 2020 diff hist +42 N Interaction Between Zones, Bases and Silhouettes Redirected page to Zones, Bases and Silhouettes current Tag: New redirect
- 11:35, 27 March 2020 diff hist +29 N Zone of Control (ZoC) Redirected page to Zone of Control current Tag: New redirect
- 11:35, 27 March 2020 diff hist +26 N Line of Fire (LoF) Redirected page to Line of Fire current Tag: New redirect
- 11:34, 27 March 2020 diff hist +25 N Silhouette Redirected page to Silhouettes current Tag: New redirect
- 11:32, 27 March 2020 diff hist +5,311 Rolls
- 15:59, 26 March 2020 diff hist +6,576 N Rolls Created page with "{{Section-basic-rules}} Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to f..."
- 15:37, 26 March 2020 diff hist +7 Distances and Measurements
- 15:34, 26 March 2020 diff hist +1,037 N Distances and Measurements Created page with "{{Section-basic-rules}} Distances in the game table are measured in inches, using a tape measure or ruler. When measuring the distance between two Troopers, players must me..."
- 15:33, 26 March 2020 diff hist +35 N Template:Advice Start Ian moved page Template:Advice Start to Template:Advice-start current Tag: New redirect
- 15:33, 26 March 2020 diff hist 0 m Template:Advice-start Ian moved page Template:Advice Start to Template:Advice-start
- 15:33, 26 March 2020 diff hist +33 N Template:Advice End Ian moved page Template:Advice End to Template:Advice-end current Tag: New redirect
- 15:33, 26 March 2020 diff hist 0 m Template:Advice-end Ian moved page Template:Advice End to Template:Advice-end current
- 11:48, 26 March 2020 diff hist +1,025 N Zones, Bases and Silhouettes Created page with "{{Section-basic-rules}} This ruleset frequently uses terms that define the interaction between Troopers and other game elements. == Base Contact/Silhouette Contact == The..."
- 11:43, 26 March 2020 diff hist +755 N Zone of Control Created page with "{{Section-basic-rules}} Troopers have an awareness of their surroundings. '''Zone of Control''' (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the..."
- 11:43, 26 March 2020 diff hist +3 Basic Rules →Armies
- 11:40, 26 March 2020 diff hist +2,401 N Line of Fire Created page with "{{Section-basic-rules}} In Infinity CodeOne, Troopers have a Line of Fire ''(LoF)'' angle of 180º, that is, they can see with the front half of their base, as shown on the..."
- 11:35, 26 March 2020 diff hist +35 Template:Section-basic-rules
- 11:34, 26 March 2020 diff hist -4 Basic Rules →Silhouette Templates, Line of Fire And Zone Of Control
- 11:34, 26 March 2020 diff hist +1,371 N Silhouettes Created page with "{{Section-basic-rules}} In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and i..."
- 11:26, 26 March 2020 diff hist +24 Game Sequence →End of the Turn
- 11:25, 26 March 2020 diff hist +25 Initiative and Deployment →Deployment Rules
- 11:25, 26 March 2020 diff hist +27 Army List →Infinity Army
- 11:25, 26 March 2020 diff hist +26 Unit Profile →Weaponry
- 11:24, 26 March 2020 diff hist +25 Trooper Activation →Order Expenditure Sequence
- 11:24, 26 March 2020 diff hist +27 Orders and the Order Pool
- 11:23, 26 March 2020 diff hist -8,084 Orders and the Order Pool
- 11:23, 26 March 2020 diff hist +8,103 N Trooper Activation Created page with "{{Section-basic-rules}} == Structure of an Order == Players use Orders to activate Troopers and have them perform actions in the form of Skills (Move, Jump, CC Attack…). D..."
- 11:22, 26 March 2020 diff hist +23 Template:Section-basic-rules
- 11:14, 26 March 2020 diff hist +3,015 N Game Sequence Created page with "{{Section-basic-rules}} == Game Round == Infinity CodeOne games are divided into ''Game Rounds'', or ''Rounds'', during which both players have the chance to take an active..."
- 16:07, 25 March 2020 diff hist +3,314 N Initiative and Deployment Created page with "{{Section-basic-rules}} == Initiative Roll == Before the game begins, players make a Face to Face Roll using their respective Lieutenant's ''WIP'' Attri..."
- 15:59, 25 March 2020 diff hist +42 N Open Information Redirected page to Open and Private Information current Tag: New redirect
- 15:54, 25 March 2020 diff hist +1,736 Orders and the Order Pool
- 15:54, 25 March 2020 diff hist +37 N Template:Remember Start Ian moved page Template:Remember Start to Template:Remember-start current Tag: New redirect
- 15:54, 25 March 2020 diff hist 0 m Template:Remember-start Ian moved page Template:Remember Start to Template:Remember-start
- 15:54, 25 March 2020 diff hist +35 N Template:Remember End Ian moved page Template:Remember End to Template:Remember-end current Tag: New redirect
- 15:54, 25 March 2020 diff hist 0 m Template:Remember-end Ian moved page Template:Remember End to Template:Remember-end current
- 15:53, 25 March 2020 diff hist +38 N Template:Important Start Ian moved page Template:Important Start to Template:Important-start current Tag: New redirect
- 15:53, 25 March 2020 diff hist 0 m Template:Important-start Ian moved page Template:Important Start to Template:Important-start