Difference between revisions of "Possessed State"
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* This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally. | * This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally. | ||
* A Possessed Trooper does '''not''' count towards either Players' [[Victory Points]]. | * A Possessed Trooper does '''not''' count towards either Players' [[Victory Points]]. | ||
− | {{cancellation}} | + | {{update | PDF 2.1, July 2023}} |
+ | * {{erratahighlight}}When a TAG is in Possessed State, its Pilot cannot Mount or Dismount. If a TAG’s Escape System takes effect while the TAG is in Possessed State, the Operator profile will not be in such State.{{erratahighlight-end}} | ||
+ | {{update-end}}{{cancellation}} | ||
* In the owning player's [[Tactical Phase]], during the [[Executive Use of Command Tokens]] step, the player can automatically cancel this State by spending 1 [[Command Token]]. | * In the owning player's [[Tactical Phase]], during the [[Executive Use of Command Tokens]] step, the player can automatically cancel this State by spending 1 [[Command Token]]. | ||
* The Possessed State is automatically cancelled if the owning player successfully affects the Possessed Trooper with the [[Total Control]] Hacking Program. | * The Possessed State is automatically cancelled if the owning player successfully affects the Possessed Trooper with the [[Total Control]] Hacking Program. | ||
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Latest revision as of 15:12, 8 September 2023
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Programs and StatesAssisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain
This N4 rule is not used in CodeOne.
POSSESSED | NULL |
Activation
- The Trooper suffered a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
Effects
- Troopers in this state cannot be activated or receive Orders from their player's Order Pool. While they are Possessed, Troopers are considered to be enemies by the rest of their owner's Troopers and are considered to be allies by the Troopers of the player that caused this game state.
- Troopers in this state do not contribute Orders during the Tactical Phases of either player.
- Troopers in this state may be activated and receive Orders from the Order Pool of the Combat Group of the Trooper who caused them to enter Possessed state. A Possessed Trooper does not count towards the maximum number of members the Combat Group may contain.
- Possessed Troopers must use the Possessed Trooper profile instead of their own.
- This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
- A Possessed Trooper does not count towards either Players' Victory Points.
Update PDF 2.1, July 2023
- When a TAG is in Possessed State, its Pilot cannot Mount or Dismount. If a TAG’s Escape System takes effect while the TAG is in Possessed State, the Operator profile will not be in such State.
Cancellation
- In the owning player's Tactical Phase, during the Executive Use of Command Tokens step, the player can automatically cancel this State by spending 1 Command Token.
- The Possessed State is automatically cancelled if the owning player successfully affects the Possessed Trooper with the Total Control Hacking Program.
Possessed Trooper Profile
MOV | CC | BS | PH | WIP | ARM | BTS | STR | S |
---|---|---|---|---|---|---|---|---|
4--4 | 13 | 12 | * | 11 | * | * | * | * |
Note* - Use the Trooper's original Attribute values.
FAQs & Errata
N4 FAQ
Version: 1.0, Jan 2021
Q: How does the Possessed State interact with Pilots, Dismounting, and Escape Systems?
A: When a TAG is in Possessed State, its Pilot cannot Mount or Dismount. If a TAG's Escape System takes effect while the TAG is in Possessed State, the operator profile will not be in Possessed State.
Related Pages: Escape System, General Movement Rules, Pilot, Possessed State
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Programs and StatesAssisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain