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Difference between revisions of "GizmoKit"

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{{section-equipment}}
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{{n5-section-equipment}}
  
  
{{n4only}}
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Special piece of Equipment that allows other Models with the Structure Attribute to remove Wounds.
{{n4list}}
 
Special piece of Equipment that allows other Models with Structure Attribute to regain consciousness.
 
  
{{skillbox |green| GIZMOKIT | SHORT SKILL }}
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{{css_skillbox |green| GIZMOKIT | SHORT SKILL }}
 
{{skill-label | Non-Lethal }}
 
{{skill-label | Non-Lethal }}
 
{{requirements}}
 
{{requirements}}
* A GizmoKit's target must be an [[Allied]] [[Model]].
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* The target of a GizmoKit must be an [[Allied]] Model with the [[STR]] Attribute.  
 
* A GizmoKit can be used in one of two ways, each one with their own Requirements:
 
* A GizmoKit can be used in one of two ways, each one with their own Requirements:
** To use it '''remotely''', the user must have [[LoF]] to the target.  
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** To use it remotely, the user must have LoF to the target.
** To use it as a piece of contact equipment, the user must be in '''[[Silhouette contact]]''' with the target.  
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** To use it as a piece of contact equipment, the user must be in Silhouette contact with the target.
 
{{effects}}
 
{{effects}}
* Used remotely, a GizmoKit is considered a [[Non-Lethal]] [[BS Weapon]]. If the user passes a [[BS Attack]] Roll, applying the corresponding MODs (for [[Range]], [[Cover]], etc.), the target will perform a single '''[[PH]]''' Roll.
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* Used remotely, a GizmoKit is a Non-Lethal BS Weapon. If the user passes a [[BS Attack]] Roll, applying the corresponding MODs (for [[Range]], [[Cover]], etc.), the target performs a single [[PH]] Roll.
* A GizmoKit can also be used in Silhouette contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target will perform a '''PH''' Roll.
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* A GizmoKit can also be used in [[Silhouette contact]]. To do so, the user must spend one Short Skill, without the need for a Roll, and their target performs a PH Roll.
* In both cases, '''by passing the PH Roll''', the target recovers a single point of their [[Structure]] Attribute. If '''the PH Roll is failed''', the target loses 1 STR point instead of regaining it, entering [[Unconscious]] or [[Dead State]], if applicable. {{seefaq | If recovered to 1 STR, Unconscious State is cancelled.}}
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* In both cases, by passing the PH Roll, the target removes a [[Wound]]. This cancels [[Unconscious State]] if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or [[Dead State]] if applicable.
* A GizmoKit's target does not perform a [[Saving Roll]].  
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* The target of a GizmoKit does not perform a [[Saving Roll]].
* This piece of Equipment can be used as many times as necessary to recover as many STR points as the target has lost.  
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* A GizmoKit can be used as many times as necessary to remove all the Wounds that the target has.
* If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of GizmoKit during the same Order, if any of the corresponding '''PH''' Rolls is successful, the Trooper recovers a single point of their Structure Attribute. Even if the Trooper passes every '''PH '''Roll, they will only recover a single point of their STR Attribute.  
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* If, due to a Special Skill or rule, a Trooper receives more than one successful hit or use of GizmoKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper removes a Wound. Even if the Trooper passes every PH Roll, they only remove one single Wound.
 
* If a Trooper lists GizmoKit in their [[Unit Profile]] with a PH value between brackets, the Trooper will use this PH value when a GizmoKit is used on them.
 
* If a Trooper lists GizmoKit in their [[Unit Profile]] with a PH value between brackets, the Trooper will use this PH value when a GizmoKit is used on them.
  
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=== GizmoKit and Remote Presence ===
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* '''GizmoKit and Remote Presence:'''
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** Regardless of which level of Unconscious State the target is in, with a single successful PH Roll, they remove all the Wounds necessary to cancel their Unconscious State.
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{{css_skillbox-end}}
  
{{weapon}}
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{{weaponrow|GizmoKit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***see above]}}
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{{n5_weapon_single}}
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{{n5_weaponrow|[[GizmoKit]]|+3|0|-6|--|--|--|--|--|1|--|--|--|[[Non-Lethal]], [***]}}
 
|}
 
|}
  
  
== FAQs & Errata ==
 
  
{{faqbox |
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{{n5-section-equipment}}
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: How do Engineer, GizmoKits, and Unconscious State interact? |
 
a = A: If a Trooper with STR is in Unconscious State, successful use of a GizmoKit or the Engineer Special Skill on them will restore the Trooper to 1 STR and cancel their Unconscious State. But the Unconscious State would be the only State cancelled by the Engineer, to cancel other States must use another Order. |
 
related = [[Engineer]], [[GizmoKit]], [[Unconscious State]] }}
 
  
  
{{faqbox |
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[[Category:Equipment]]
type = faq |
 
title = N4 FAQ |
 
version = 1.3, Nov 2022 |
 
q = Q: What happens if a Trooper loses and gains points of W/STR or has States inflicted and cancelled simultaneously? For example, if an Engineer cancels a Trooper's IMM-A State at the same time as the Trooper is hit by a Riotstopper. |
 
a = A: Apply the positive effect to the Trooper first. Then apply the negative effect. For example, make the Engineer's WIP Roll to cancel the Trooper's IMM-A State, then make the PH-6 Saving Roll against the Riotstopper's PARA ammunition. This can result in the original IMM-A State being cancelled and a new State being inflicted. |
 
related = [[Doctor]], [[Dodge]], [[Engineer]], [[GizmoKit]], [[MediKit]], [[Protheion]], [[Reset]] }}
 
 
 
{{n4end}}
 
 
 
  
 
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<!-- Label and Trait categories. -->
[[Category:Equipment]]
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[[Category: Non-Lethal ]]

Revision as of 15:32, 8 April 2025


Special piece of Equipment that allows other Models with the Structure Attribute to remove Wounds.

GIZMOKIT
SHORT SKILL
REQUIREMENTS
  • The target of a GizmoKit must be an Allied Model with the STR Attribute.
  • A GizmoKit can be used in one of two ways, each one with their own Requirements:
    • To use it remotely, the user must have LoF to the target.
    • To use it as a piece of contact equipment, the user must be in Silhouette contact with the target.
EFFECTS
  • Used remotely, a GizmoKit is a Non-Lethal BS Weapon. If the user passes a BS Attack Roll, applying the corresponding MODs (for Range, Cover, etc.), the target performs a single PH Roll.
  • A GizmoKit can also be used in Silhouette contact. To do so, the user must spend one Short Skill, without the need for a Roll, and their target performs a PH Roll.
  • In both cases, by passing the PH Roll, the target removes a Wound. This cancels Unconscious State if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.
  • The target of a GizmoKit does not perform a Saving Roll.
  • A GizmoKit can be used as many times as necessary to remove all the Wounds that the target has.
  • If, due to a Special Skill or rule, a Trooper receives more than one successful hit or use of GizmoKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper removes a Wound. Even if the Trooper passes every PH Roll, they only remove one single Wound.
  • If a Trooper lists GizmoKit in their Unit Profile with a PH value between brackets, the Trooper will use this PH value when a GizmoKit is used on them.

GizmoKit and Remote Presence

  • GizmoKit and Remote Presence:
    • Regardless of which level of Unconscious State the target is in, with a single successful PH Roll, they remove all the Wounds necessary to cancel their Unconscious State.


Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
GizmoKit +3 0 -6 -- -- -- -- -- 1 -- -- -- Non-Lethal, [***]