NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
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Difference between revisions of "Deactivator"
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(Created page with "{{section-equipment}} {{n4only}} {{n4list}} This device is capable of deactivating traps and automated weapons deployed by the Enemy. {{skillbox |green| DEACTIVATOR | SHORT...") |
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{{skill-label | BS Attack }} | {{skill-label | BS Attack }} | ||
{{requirements}} | {{requirements}} | ||
| + | {{update | PDF 2.1, July 2023}} | ||
* The user of this piece of Equipment must have [[LoF]] to the target. | * The user of this piece of Equipment must have [[LoF]] to the target. | ||
| − | * Deactivator may be used only against Enemy [[Deployable Equipment|Equipment]] and [[Deployable Weapon]]s deployed on the game table, and never against [[Camouflaged|Camouflage]] Markers. | + | * Deactivator {{erratahighlight}}can only be used{{erratahighlight-end}} against {{erratahighlight}}Enemy [[Deployable Weapon]]s and pieces of [[Deployable Equipment|Equipment]], that have{{erratahighlight-end}} deployed on the game table, and never against [[Camouflaged|Camouflage]] Markers. |
| + | {{update-end}} | ||
| + | {{original}} | ||
| + | * The user of this piece of Equipment must have [[LoF]] to the target. | ||
| + | * Deactivator {{originalhighlight}}may be used only{{originalhighlight-end}} against Enemy{{originalhighlight}} [[Deployable Equipment|Equipment]] and [[Deployable Weapon]]s{{originalhighlight-end}} deployed on the game table, and never against [[Camouflaged|Camouflage]] Markers. | ||
| + | {{original-end}} | ||
{{effects}} | {{effects}} | ||
* Deactivator allows the user, by passing a Normal [[WIP]] Roll, to deactivate Enemy Equipment or Deployable Weapons ([[Mines]], [[FastPanda]]s, [[CrazyKoala]]s...) within LoF. | * Deactivator allows the user, by passing a Normal [[WIP]] Roll, to deactivate Enemy Equipment or Deployable Weapons ([[Mines]], [[FastPanda]]s, [[CrazyKoala]]s...) within LoF. | ||
Revision as of 13:24, 16 August 2023
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This N4 rule is not used in CodeOne.
This device is capable of deactivating traps and automated weapons deployed by the Enemy.
| DEACTIVATOR | SHORT SKILL |
REQUIREMENTS
Update PDF 2.1, July 2023
- The user of this piece of Equipment must have LoF to the target.
- Deactivator can only be used against Enemy Deployable Weapons and pieces of Equipment, that have deployed on the game table, and never against Camouflage Markers.
Show original text.
Original
- The user of this piece of Equipment must have LoF to the target.
- Deactivator may be used only against Enemy Equipment and Deployable Weapons deployed on the game table, and never against Camouflage Markers.
EFFECTS
- Deactivator allows the user, by passing a Normal WIP Roll, to deactivate Enemy Equipment or Deployable Weapons (Mines, FastPandas, CrazyKoalas...) within LoF.
- The WIP Roll only applies MODs for Range, but not those from Special Skills (for example Mimetism), or Cover.
- If the user passes the WIP Roll, the Enemy Equipment or weapon is removed from play.
| Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
| 8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
| Deactivator | +6 | +3 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Technical Weapon, BS Attack, [***see above] |