Difference between revisions of "Explosive (EXP) Ammunition"

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{{section-ammo-and-weaponry}}
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A type of ordnance designed to cause massive damage to the target by detonating on impact.  
 
A type of ordnance designed to cause massive damage to the target by detonating on impact.  
  
{{skillbox |black| EXPLOSIVE (EXP) AMMUNITION | }}
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{{css_skillbox |black| EXPLOSIVE (EXP) AMMUNITION }}
{{Roll}}
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{{roll}}
*After a successful attack using Explosive (EXP) Ammunition, the target must make '''three''' [[Saving Rolls]] per impact suffered.
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* After a successful attack using Explosive (EXP) Ammunition, the target must make three [[Saving Rolls]] per hit suffered.
 
{{effects}}
 
{{effects}}
*Each [[Saving Roll]] failed against EXP Ammunition causes the target to lose one point from his [[Wounds]]/[[STR]] Attribute.
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* Each Saving Roll failed against EXP Ammunition inflicts 1 [[Wound]] on the target.
*The three [[Saving Rolls]] are mandatory, even if the target fails one of them or falls [[Unconscious]].  
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* The three Saving Rolls are mandatory, even if the target fails one of them or falls [[Unconscious]].
*[[Critical]] hits with Explosive Ammunition cause the target to make an additional [[Saving Roll]].
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* [[Critical]] hits with Explosive Ammunition cause the target to make an additional Saving Roll.
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{{explain-start}}
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{{advice-start}}
 
For each Critical hit with EXP Ammunition, the target must make 4 Saving Rolls: 3 due to the impact with EXP Ammunition and 1 more due to the additional Saving Roll.
 
For each Critical hit with EXP Ammunition, the target must make 4 Saving Rolls: 3 due to the impact with EXP Ammunition and 1 more due to the additional Saving Roll.
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{{advice-end}}
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[[Category: Ammunition and Weaponry]]
 
[[Category: Ammunition and Weaponry]]

Latest revision as of 11:46, 28 March 2025


A type of ordnance designed to cause massive damage to the target by detonating on impact.

EXPLOSIVE (EXP) AMMUNITION
ROLL
  • After a successful attack using Explosive (EXP) Ammunition, the target must make three Saving Rolls per hit suffered.
EFFECTS
  • Each Saving Roll failed against EXP Ammunition inflicts 1 Wound on the target.
  • The three Saving Rolls are mandatory, even if the target fails one of them or falls Unconscious.
  • Critical hits with Explosive Ammunition cause the target to make an additional Saving Roll.


sibylla-n5.png
Sibylla's Advice

For each Critical hit with EXP Ammunition, the target must make 4 Saving Rolls: 3 due to the impact with EXP Ammunition and 1 more due to the additional Saving Roll.