Difference between revisions of "Double Action (DA) Ammunition"

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{{section-ammo-and-weaponry}}
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This Ammunition uses high-impact light caliber projectiles.  
 
This Ammunition uses high-impact light caliber projectiles.  
  
{{skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }}
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{{css_skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }}
 
{{Roll}}
 
{{Roll}}
*After a successful attack using DA Ammunition, the target must make '''two''' ''[[Saving Rolls]]'' per impact suffered.
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* After a successful attack using DA Ammunition, the target must make two [[Saving Roll]]s per hit suffered.
 
{{effects}}
 
{{effects}}
*Each ''[[Saving Roll]]'' failed against DA Ammunition causes the target to lose one point from his ''[[Wounds]]/[[STR]]'' Attribute.
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* Each Saving Roll failed against DA Ammunition inflicts 1 [[Wound]] on the target.
*The second ''[[Saving Roll]]'' is mandatory, even if the target fails the first one or falls ''[[Unconscious]]''.  
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* The second Saving Roll is mandatory, even if the target fails the first one or falls [[Unconscious]].
*''[[Critical]]'' hits with Double Action (DA) Ammunition cause the target to make an additional ''[[Saving Roll]]''.
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* [[Critical]] hits with Double Action (DA) Ammunition cause the target to make an additional Saving Roll.
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{{css_skillbox-end}}
  
  
{{explain-start}}
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{{advice-start}}
For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.  
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For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the hit with DA Ammunition and 1 more due to the additional Saving Roll.
{{explain-end}}
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{{advice-end}}
  
  
 
[[Category: Ammunition and Weaponry]]
 
[[Category: Ammunition and Weaponry]]

Latest revision as of 11:33, 28 March 2025


This Ammunition uses high-impact light caliber projectiles.

DOUBLE ACTION (DA) AMMUNITION
ROLL
  • After a successful attack using DA Ammunition, the target must make two Saving Rolls per hit suffered.
EFFECTS
  • Each Saving Roll failed against DA Ammunition inflicts 1 Wound on the target.
  • The second Saving Roll is mandatory, even if the target fails the first one or falls Unconscious.
  • Critical hits with Double Action (DA) Ammunition cause the target to make an additional Saving Roll.


sibylla-n5.png
Sibylla's Advice

For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the hit with DA Ammunition and 1 more due to the additional Saving Roll.