Difference between revisions of "Dead State"
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− | If the value of | + | If a target receives '''as many [[Wounds]]''' as the value of its [[VITA]]/[[STR]] Attribute, it enters [[Unconscious State]]. |
− | + | On the other hand, if the target receives '''more Wounds''' than the value of its VITA/STR Attribute, it enters [[Dead State]]. | |
+ | {{css_skillbox |red| DEAD }} | ||
+ | {{skill-label | Null }} | ||
+ | {{activation}} | ||
+ | * A Trooper or a game element ("Trooper" from now on) receives more [[Wounds]] than their [[VITA]]/[[STR]] Attribute value. | ||
+ | * A Trooper in the [[Unconscious State]] receives more Wounds. | ||
− | {{ | + | {{effects}} |
− | + | * The Trooper is removed from the game table and their [[Combat Group]]. | |
− | * | + | * The Trooper ceases to generate [[Orders]] in successive [[Player Turn]]s. |
− | * | + | * The Trooper does not count towards the Player's [[Victory Points]]. |
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− | *The Trooper does | ||
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− | + | {{cancellation}} | |
− | + | * Dead State is irreversible and cannot be cancelled, unless the rules specific to the mission or scenario being played indicate otherwise. In that case, follow the procedure stated in the rules. | |
− | + | {{css_skillbox-end}} | |
− | {{ | ||
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+ | [[Category: Game States]] | ||
− | + | <!-- Label and Trait categories. --> | |
− | [[Category: | + | [[Category: Null ]] |
Latest revision as of 08:51, 28 April 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
If a target receives as many Wounds as the value of its VITA/STR Attribute, it enters Unconscious State.
On the other hand, if the target receives more Wounds than the value of its VITA/STR Attribute, it enters Dead State.
DEAD
ACTIVATION
- A Trooper or a game element ("Trooper" from now on) receives more Wounds than their VITA/STR Attribute value.
- A Trooper in the Unconscious State receives more Wounds.
EFFECTS
- The Trooper is removed from the game table and their Combat Group.
- The Trooper ceases to generate Orders in successive Player Turns.
- The Trooper does not count towards the Player's Victory Points.
CANCELLATION
- Dead State is irreversible and cannot be cancelled, unless the rules specific to the mission or scenario being played indicate otherwise. In that case, follow the procedure stated in the rules.