Difference between revisions of "Disconnected State"

From Infinity
Jump to: navigation, search
(Created page with "{{section-game-states}} {{skillbox |red| Disconnected State | NULL}} {{activation}} * The Controller of this Trooper is in a Null state. * The ''Peripheral'' is subject...")
 
(N5 first version.)
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{section-game-states}}
+
{{n5-section-game-states}}
  
  
{{skillbox |red| Disconnected State | NULL}}
+
{{image | name=eng-disconnected.jpg | style=128 }}
 +
 
 +
{{css_skillbox |red| DISCONNECTED }}
 +
{{skill-label | Null }}
 
{{activation}}
 
{{activation}}
* The Controller of this Trooper is in a Null state.  
+
* The Controller of this Trooper is in [[Isolated State]] or any [[Null]] State.
* The ''[[Peripheral]]'' is subject to a successful Attack or Effect of an Ammunition, Hacking Program, condition, or Scenario Special Rule that specifies that it causes this state.  
+
* The [[Peripheral]] fails a [[Coherency]] Check.
 +
* The Peripheral is subject to a successful Attack or Effect of an [[Ammunition]], [[Hacking Program]], condition, or Scenario Special Rule that specifies that it causes this state.
 +
* The Peripheral is in [[Isolated State]].
 +
 
 
{{effects}}
 
{{effects}}
* A Peripheral in this state '''cannot execute Orders or AROs'''.
+
* '''Restriction:''' The Peripheral cannot be activated or declare [[Trooper Activation | Orders]] or [[ARO]]s.
* A Peripheral in this State does '''not''' count towards the Player's ''[[Victory Points]]''.  
+
* Automatic Special Skills and Automatic Equipment have no effect while in this state, with the exception of the Peripheral Special Skill.
 +
* '''Restriction:''' The Peripheral does not count towards the Player's [[Victory Points]].
 +
 
 
{{cancellation}}
 
{{cancellation}}
* This state is automatically cancelled if the Controller of this Peripheral recovers from the ''[[Null]]'' state which caused the activation of the Disconnected State.
+
* This state is automatically canceled if the Controller of this Peripheral recovers from the [[Isolated State]] or [[Null]] State which activated the Disconnected State.
* If this State was caused by an Attack, a piece of scenery, or a Scenario Special Rule applied to this Trooper, then a Trooper with the '''''[[Engineer]]''''' Special Skill (or an equivalent Skill) may cancel this State by spending one Short Skill of an Order while in ''[[Silhouette]]'' contact with the affected Trooper, and passing a Normal '''''[[WIP]]''''' Roll (or the Roll specified by the Special Skill or Scenario).
+
* If this state was caused by an Attack, a piece of scenery, or a Scenario Special Rule applied to this Trooper, then a Trooper with the [[Engineer]] Special Skill (or an equivalent Skill) may cancel this state by spending one Short Skill of an Order while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
 +
* If this state was caused by failing a [[Coherency]] Check, it is automatically canceled by passing a Coherency Check at the end of an [[Trooper Activation | Order]] or [[ARO]].
 +
{{css_skillbox-end}}
 +
 
 +
 
 +
 
 +
{{n5-section-game-states}}
  
  
 
[[Category: Game States]]
 
[[Category: Game States]]
 +
 +
<!-- Label and Trait categories. -->
 +
[[Category: Null ]]

Latest revision as of 14:47, 15 April 2025


eng-disconnected.jpg

DISCONNECTED
ACTIVATION
EFFECTS
  • Restriction: The Peripheral cannot be activated or declare Orders or AROs.
  • Automatic Special Skills and Automatic Equipment have no effect while in this state, with the exception of the Peripheral Special Skill.
  • Restriction: The Peripheral does not count towards the Player's Victory Points.
CANCELLATION
  • This state is automatically canceled if the Controller of this Peripheral recovers from the Isolated State or Null State which activated the Disconnected State.
  • If this state was caused by an Attack, a piece of scenery, or a Scenario Special Rule applied to this Trooper, then a Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel this state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
  • If this state was caused by failing a Coherency Check, it is automatically canceled by passing a Coherency Check at the end of an Order or ARO.