Difference between revisions of "Disconnected State"
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(Created page with "{{section-game-states}} {{skillbox |red| Disconnected State | NULL}} {{activation}} * The Controller of this Trooper is in a Null state. * The ''Peripheral'' is subject...") |
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− | {{section-game-states}} | + | {{n5-section-game-states}} |
− | {{ | + | {{image | name=eng-disconnected.jpg | style=128 }} |
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+ | {{css_skillbox |red| DISCONNECTED }} | ||
+ | {{skill-label | Null }} | ||
{{activation}} | {{activation}} | ||
− | * The Controller of this Trooper is in | + | * The Controller of this Trooper is in [[Isolated State]] or any [[Null]] State. |
− | * The | + | * The [[Peripheral]] fails a [[Coherency]] Check. |
+ | * The Peripheral is subject to a successful Attack or Effect of an [[Ammunition]], [[Hacking Program]], condition, or Scenario Special Rule that specifies that it causes this state. | ||
+ | * The Peripheral is in [[Isolated State]]. | ||
+ | |||
{{effects}} | {{effects}} | ||
− | * | + | * '''Restriction:''' The Peripheral cannot be activated or declare [[Trooper Activation | Orders]] or [[ARO]]s. |
− | * | + | * Automatic Special Skills and Automatic Equipment have no effect while in this state, with the exception of the Peripheral Special Skill. |
+ | * '''Restriction:''' The Peripheral does not count towards the Player's [[Victory Points]]. | ||
+ | |||
{{cancellation}} | {{cancellation}} | ||
− | * This state is automatically | + | * This state is automatically canceled if the Controller of this Peripheral recovers from the [[Isolated State]] or [[Null]] State which activated the Disconnected State. |
− | * If this | + | * If this state was caused by an Attack, a piece of scenery, or a Scenario Special Rule applied to this Trooper, then a Trooper with the [[Engineer]] Special Skill (or an equivalent Skill) may cancel this state by spending one Short Skill of an Order while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario). |
+ | * If this state was caused by failing a [[Coherency]] Check, it is automatically canceled by passing a Coherency Check at the end of an [[Trooper Activation | Order]] or [[ARO]]. | ||
+ | {{css_skillbox-end}} | ||
+ | |||
+ | |||
+ | |||
+ | {{n5-section-game-states}} | ||
[[Category: Game States]] | [[Category: Game States]] | ||
+ | |||
+ | <!-- Label and Trait categories. --> | ||
+ | [[Category: Null ]] |
Latest revision as of 14:47, 15 April 2025
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
DISCONNECTED
ACTIVATION
- The Controller of this Trooper is in Isolated State or any Null State.
- The Peripheral fails a Coherency Check.
- The Peripheral is subject to a successful Attack or Effect of an Ammunition, Hacking Program, condition, or Scenario Special Rule that specifies that it causes this state.
- The Peripheral is in Isolated State.
EFFECTS
- Restriction: The Peripheral cannot be activated or declare Orders or AROs.
- Automatic Special Skills and Automatic Equipment have no effect while in this state, with the exception of the Peripheral Special Skill.
- Restriction: The Peripheral does not count towards the Player's Victory Points.
CANCELLATION
- This state is automatically canceled if the Controller of this Peripheral recovers from the Isolated State or Null State which activated the Disconnected State.
- If this state was caused by an Attack, a piece of scenery, or a Scenario Special Rule applied to this Trooper, then a Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel this state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
- If this state was caused by failing a Coherency Check, it is automatically canceled by passing a Coherency Check at the end of an Order or ARO.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State