Labels and Traits describe game features and particularities of both Skills and weaponry and Equipment.
Labels describe a series of defining aspects of Skills, weapons, and pieces of Equipment for a quick reference. They are the following:
Airborne Deployment (AD)
This label encompasses all the Skills that are related to Airborne Infantry. Any rule mentioning Airborne Deployment will affect all the Skills that have this Label.
The use of this Special Skill or piece of Equipment is considered an Attack. Remember that you cannot declare attacks against allies or Neutral elements, whether represented by Models or Markers.
This is an aggressive Tactic.
This N4 rule is not used in CodeOne.
This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.
When deploying its owner during the Deployment Phase, and only then, this weapon or piece of Equipment can be assigned to Troopers who possess the Transmutation (W) Special Skill, and are present on the game table as a Model (excluding Troopers using Airborne Deployment, Hidden Deployment, Impersonation State, etc.).
A Trooper possessing the Transmutation (W) Special Skill cannot receive more than one weapon or piece of Equipment of the same type with the Assignable Label.
Weapons and pieces of Equipment with the Assignable Label must be placed and remain in base contact with their user, the assigned Trooper, moving along with them.
These weapons and pieces of Equipment are considered a Game State Token rather than a Model.
The use of this Special Skill or piece of Equipment is a form of BS Attack.
The use of this Special Skill or piece of Equipment is a form of CC Attack.
CC Special Skill
This Skill can only be used when the user is in Silhouette contact with the target. Any MODs the Skill may provide can be combined with other CC Special Skills, and they work equally during the Active Turn and the Reactive Turn, unless the Skill states otherwise.
The use of this weapon, Special Skill, or piece of Equipment is considered an Attack that cannot be avoided with the Dodge Short Skill, but instead with the Reset Short Skill. Partial Cover has no effect on Weapons, Special Skills or pieces of Equipment possessing this Trait.
This Label indicates that Troopers, Weapons, or pieces of Equipment can be represented by a Marker, instead of a Miniature or a Token.
The use of this Skill or Equipment is a form of Movement.
Negative Feedback (NFB)
The use this Special Skill or piece of Equipment is incompatible with the use of any other Special Skill or piece of Equipment having this same Label or Trait.
The activation of any Special Skill, Equipment, Hacking Program, special rule, etc. with Negative Feedback will automatically cancel and override any other Special Skill, Equipment, Hacking Program, etc. with Negative Feedback the Trooper may have, until the effects of the new Special Skill, Equipment, etc. are canceled or until it is voluntarily Deactivated.
Therefore, when using an Order, a Trooper will only be allowed to have one active piece of Equipment, Hacking Program, or Special Skill with the Negative Feedback Trait.
This Skill does not require LoF to the target.
This weapon, Special Skill, or piece of Equipment works in an automatic way and does not require a Roll. If it provides a result, it will be a fixed one which will be shown between brackets.
A Game State with this Label indicates that, in this State, the Trooper will not provide an Order, or Victory Points, to the player.
The use of this Special Skill or Equipment is compulsory and cannot be waived
The use of this Special Skill or Equipment is optional and can be waived.
Whether or not any troopers have Special Skills or Equipment with this Label is Private Information and a player is not required to reveal it to his opponent until it is used, or the game is over.
This piece of Equipment or Skill can only be used during the States Phase, unless stated otherwise.
This Label encompasses all the Skills that allow Troopers to deploy outside their Deployment Zone. Any rule mentioning Superior Deployment will affect all the Skills that have this Label.
Hacking Programs designed to provide support to Allied Troopers, and to interfere with enemy Troopers on the battlefield.
This is an ancillary Tactic.