Dodge

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This Common Skill allows the user to move and to attempt to evade an Attack against them. It also gives the user the opportunity to turn around to face an enemy who acts outside their LoF.

DODGE SHORT SKILL / ARO
Movement
Requirements

Troopers can only Dodge if at least one of these is true:

Effects
  • Allows the user to make a Face to Face Roll to evade all enemy Attacks during an Order or ARO, regardless of the Burst (B) value (for example, Dodging every strike in Close Combat, or shots from several opponents).
  • This Face to Face Roll pits the user's PH Attribute against whichever Attribute the attacker uses (BS, CC, PH or WIP).
  • If the user is not making a Face to Face Roll (for example if they have not been Attacked, or have been affected by a Direct Template Weapon), they will instead make a Normal PH Roll.
  • Dodge does not allow the user to evade Hacking Programs and other Comms Attacks, but the Reset Skill does.
  • A successful Normal or Face to Face Dodge Roll allows the user to move up to 2 inches. This movement:
    • Is measured, declared, and the Trooper moved, during the Effects step of the Order Expenditure Sequence. If both players have Troopers that successfully Dodged, the Active Player will move their Troopers first, then the Reactive Player will move theirs.
    • Does not generate AROs or trigger Deployable Weapons or Equipment.
    • Must follow the General Movement Rules as well as the Moving and Measuring sidebar, both of which are explained in the Movement Module.
    • Allows the user to enter Engaged State with an enemy, as long as the movement is enough to reach Silhouette contact with that enemy.
  • A successful Dodge Roll, whether it is a Normal or Face to Face, allows the user to cancel their Engaged State and IMM-A State, applying any State-specific MODs.


IMPORTANT
  • In ARO, if the Active Trooper is inside ZoC and outside LoF, the Reactive Trooper's Roll suffers a -3 PH MOD.
  • If Dodging a Template Weapon without LoF to the attacker, the Trooper's Roll suffers a -3 PH MOD.
  • If Dodging the Template of a Deployable Weapon, the Trooper's Roll suffers a -3 PH MOD

A -3 PH MOD must be applied to the Dodge Roll in the following circumstances. Even if several of these circumstances apply, only one -3 MOD is applied.


Examples

Example of Dodge and Engaged State

Step 1:

The Fusilier declares Move as the first Short Skill of their Order.

The Zhanshi declares Dodge as their ARO, attempting to reach close combat, to halt the Fusilier's advance.

The Fusilier declares BS Attack as the second Skill of their Order.

The Fusilier's Success Value will be 15 (12 + 3).

BS = 12.
+3 for Range.

The Zhanshi's Success Value will be 10.

PH = 10

eng-dodge-engaged-1.jpg

Step 2:

The corresponding Face to Face Roll is performed.

The Zhanshi wins the Face to Face Roll and dodges the Fusilier's shots. If the player chooses to, they may now move the Zhanshi up to 2 inches in any direction.

eng-dodge-engaged-2.jpg

Step 3:

During step 5.1 of the Order Expenditure Sequence, the Zhanshi checks how far can he get with his 2 inches of movement. After checking that the Fusilier is within that distance, he decides to move into contact, and ends up in Engaged State with the Fusilier.

eng-dodge-engaged-3.jpg


Example of Dodge and a Deployable Weapon

eng-dodge-deployable.jpg

During his Active Turn, the Fusilier declares Move as the first Short Skill of their Order.

The Zhanshi is probably within a Mine's Trigger Area. If he declares any ARO, the Mine will detonate. Since the alternative to not declaring an ARO is to suffer three unopposed shots from the Fusilier, the Zhanshi declares Dodge as their ARO.

The Fusilier declares BS Attack as the second Skill of their Order:

Declaring the Dodge ARO gives the Zhanshi a Face to Face Roll against the Fusilier's shots, and also an attempt to avoid being hit by the Mine.

The Zhanshi's Success Value will be 10

PH = 10

The Fusilier's Success Value will be 15

BS = 12
+3 for Range

Result:

The Zhanshi manages to avoid the Fusilier's shots by winning the Face to Face Roll with his 8.

But the Mine hits the Zhanshi, since the Mine is a Deployable Weapon and it imposes a -3 MOD to Dodge. In addition, the Zhanshi lacks LoF to the Mine, so an additional -3 MOD will be applied due to Dodging a Template Weapon without LoF (a total of PH -6). (See FAQs & Errata. N4 errata, there is only one -3 MOD being applied.) Therefore, the Zhanshi would only avoid the mine if his die's result was 4 or less. By failing to Dodge the Mine's impact, the Zhanshi will also be unable to move up to 2 inches, even though he succeeded against the Fusilier's Attacks.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: Do State MODs all stack with each other? For example, if a Trooper is in IMM-B and Targeted State, do they apply a -6 MOD to all their Reset Rolls?

A: Yes.

Related Pages: Dodge, Immobilized-A State, Immobilized-B State, Isolated State, Reset, Targeted State


N4 FAQ
Version: 1.0, Jan 2021

Q: How do Hacking Area AROs work, and do they allow the Trooper to Dodge?

A: Hacking Program AROs and Reset AROs are considered valid AROs for a Hacker if the Active Trooper is inside the Hacker’s Hacking Area. Dodge AROs are not considered valid for Hacking Area AROs.

Related Pages: Dodge, Hacking Area, Reset


N4 Errata
Version: 1.0, Jan 2021

[Errata] How do Dodge MODs stack for Deployable Weapons, Templates from outside LoF and AROs to Troopers inside ZoC but outside LoF?

The rules text in the Important box on p83 takes priority over the examples. In the Dodge and Deployable Weapon example, the Zhanshi is suffering a single -3 MOD, not -6.

Related Pages: Dodge, Template Weapons and Equipment


N4 FAQ
Version: 1.0, Jan 2021

Q: Can the target Dodge the Berserk Attack?

A: No. Berserk does not produce Face to Face Rolls, so you will not avoid the Attack. A Successful Dodge Roll will only allow the Trooper to move and cancel the Engaged State.

Related Pages: Berserk, Dodge