All public logs
Combined display of all available logs of Infinity. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 10:07, 21 April 2020 Ian talk contribs created page Markers (Redirected page to Terminology#Marker) Tag: New redirect
- 16:10, 20 April 2020 Ian talk contribs created page Disposable (Redirected page to Traits#Disposable) Tag: New redirect
- 16:10, 20 April 2020 Ian talk contribs created page Unloaded State (Created page with "{{section-game-states}} {{skillbox |black| Unloaded State |}} {{activation}} * The Trooper has entirely depleted the ammunition of a weapon or a piece of Equipment with the...")
- 16:08, 20 April 2020 Ian talk contribs created page Structure (Redirected page to Unit Profile#Structure .28STR.29) Tag: New redirect
- 16:08, 20 April 2020 Ian talk contribs created page Normal State (Created page with "{{section-game-states}} {{skillbox |black| Normal State |}} {{activation}} * Unless otherwise noted, all Troopers deploy in this state. * Troopers in any ''Null'' State...")
- 16:04, 20 April 2020 Ian talk contribs created page Null (Redirected page to Labels#Null) Tag: New redirect
- 16:01, 20 April 2020 Ian talk contribs created page Disconnected State (Created page with "{{section-game-states}} {{skillbox |red| Disconnected State | NULL}} {{activation}} * The Controller of this Trooper is in a Null state. * The ''Peripheral'' is subject...")
- 15:53, 20 April 2020 Ian talk contribs created page Dead State (Redirected page to Dead) Tag: New redirect
- 15:52, 20 April 2020 Ian talk contribs created page Template:Section-game-states (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Glossary''' ---- Terminology | Alignment | Labels | Traits | <span class="mw-selflink self...")
- 15:47, 20 April 2020 Ian talk contribs created page Game States List (Created page with "{{section-glossary}} A State is a game rule that represents the different conditions, positive or negative, in which a Trooper or Game Element can be in, in Infinity CodeOne...")
- 15:43, 20 April 2020 Ian talk contribs created page Traits (Created page with "{{section-glossary}} Traits are the special features of certain weapons and pieces of Equipment. Traits are commonly given to Common and Special Skills, or to specific effec...")
- 11:26, 20 April 2020 Ian talk contribs created page Victory Points (Redirected page to Terminology#Victory Points) Tag: New redirect
- 11:25, 20 April 2020 Ian talk contribs created page Trooper (Redirected page to Terminology#Trooper) Tag: New redirect
- 11:25, 20 April 2020 Ian talk contribs created page Neutral (Redirected page to Alignment#Neutral) Tag: New redirect
- 11:25, 20 April 2020 Ian talk contribs created page Labels (Created page with "{{section-glossary}} Labels and Traits describe game features and particularities of both Skills and weaponry and Equipment. == Labels == ''Labels'' describe a series of d...")
- 11:18, 20 April 2020 Ian talk contribs created page Army Lists (Redirected page to Army List) Tag: New redirect
- 11:18, 20 April 2020 Ian talk contribs created page Alignment (Created page with "{{section-glossary}} In Infinity CodeOne it is important to define which game elements belong to a players’ side, and which belong to no side. This determines if those gam...")
- 11:11, 20 April 2020 Ian talk contribs created page Hacking (Redirected page to Quantronic Combat (Hacking)) Tag: New redirect
- 11:11, 20 April 2020 Ian talk contribs created page Armor (Redirected page to Unit Profile#Armor .28ARM.29) Tag: New redirect
- 11:10, 20 April 2020 Ian talk contribs created page Characteristics (Redirected page to Unit Profile#Trooper Characteristics) Tag: New redirect
- 11:09, 20 April 2020 Ian talk contribs created page Controller (Redirected page to Peripheral) Tag: New redirect
- 11:09, 20 April 2020 Ian talk contribs created page Skills (Redirected page to Skills and Equipment in Infinity) Tag: New redirect
- 11:09, 20 April 2020 Ian talk contribs created page Skill (Redirected page to Skills and Equipment in Infinity) Tag: New redirect
- 11:08, 20 April 2020 Ian talk contribs created page Weapon (Redirected page to Weaponry) Tag: New redirect
- 11:07, 20 April 2020 Ian talk contribs created page Special Skill (Redirected page to Special Skills) Tag: New redirect
- 10:56, 20 April 2020 Ian talk contribs created page Template:Section-glossary (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Glossary''' ---- Terminology | Alignment | Labels | Traits | Game States List </div></...")
- 10:54, 20 April 2020 Ian talk contribs created page Terminology (Created page with "{{section-glossary}} Category: Glossary")
- 10:33, 17 April 2020 Ian talk contribs created page Glossary (Created page with "This rulebook uses a series of terms that describe and refer to certain concepts that are important for understanding the game mechanics and the way specific rules, skills, we...")
- 10:23, 17 April 2020 Ian talk contribs created page Setting up the Gaming Table (Created page with "'''The advice given in this section is for information only. Although advisable, it is not mandatory to follow this guide to set up a gaming table.''' Infinity CodeOne is a g...")
- 10:09, 17 April 2020 Ian talk contribs created page Victory Conditions (Created page with "Once the game is over, it is time to determine the victor. The player who fulfills all victory conditions wins the game, but the conditions that govern victory—or defeat—d...")
- 16:40, 16 April 2020 Ian talk contribs created page Scenery Structures (Created page with "== Access Width (AW) == In Infinity CodeOne, the scenery used on the table to simulate the game and mission settings is usually made up of buildings with different kinds of a...")
- 16:36, 16 April 2020 Ian talk contribs created page Nanoscreen (Created page with "{{section-equipment}} This is a device that generates a thick cloud of nanobots, providing its user with mobile Partial Cover. {{skillbox |black| NANOSCREEN | AUTOMATIC EQ...")
- 16:34, 16 April 2020 Ian talk contribs created page CC Attacks (Redirected page to CC Attack) Tag: New redirect
- 16:34, 16 April 2020 Ian talk contribs created page Multispectral Visor (Created page with "{{section-equipment}} This piece of Equipment was designed to combat the effects of different military concealment and camouflage technologies. {{skillbox |black| MULTISPE...")
- 16:31, 16 April 2020 Ian talk contribs created page BS Weapon (Redirected page to Ranged Weapon Profile) Tag: New redirect
- 16:31, 16 April 2020 Ian talk contribs created page MediKit (Created page with "{{section-equipment}} Special piece of Equipment that allows other Models to regain consciousness. {{skillbox |green| MEDIKIT | SHORT SKILL }} {{skill-label | Non-Lethal }}...")
- 16:26, 16 April 2020 Ian talk contribs created page Hacking Programs (Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart) Tag: New redirect
- 16:25, 16 April 2020 Ian talk contribs created page Hacking Device (Created page with "{{section-equipment}} Hacking Devices are the tools used during cybercombat. Multipurpose and versatile, these devices can be useful as support elements or to perform powerf...")
- 16:23, 16 April 2020 Ian talk contribs created page 360º Visor (Created page with "{{section-equipment}} This piece of Equipment expands the user's LoF arc. {{skillbox |black| 360˚ VISOR | AUTOMATIC EQUIPMENT }} {{skill-label | Obligatory }} {{effects}}...")
- 13:11, 16 April 2020 Ian talk contribs created page Template:Section-equipment (Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Equipment''' ---- 360º Visor | Hacking Device | MediKit | Multispectral Visor | Nanoscr...")
- 13:08, 16 April 2020 Ian talk contribs created page Equipment (Created page with "{{section-skills-and-equipment}} All the special Effects provided by pieces of Equipment are detailed next. {{important-start}} Each Level a piece of Equipment can have is...")
- 13:04, 16 April 2020 Ian talk contribs created page ARO (Redirected page to Trooper Activation#ARO: Automatic Reaction Order) Tag: New redirect
- 13:03, 16 April 2020 Ian talk contribs created page Total Reaction (Created page with "{{section-special-skills}} Troopers with this Special Skill have higher than normal offensive reaction capabilities in ARO. {{skillbox |black| TOTAL REACTION | AUTOMATIC S...")
- 13:01, 16 April 2020 Ian talk contribs created page Super-Jump (Created page with "{{section-special-skills}} Troopers with Super-Jump have the ability to perform super-human jumping feats thanks to special gear, augmentations, or evolutionary advantages....")
- 12:58, 16 April 2020 Ian talk contribs created page Surprise Attack (Created page with "{{section-special-skills}} The user of this Special Skill is able to catch their adversaries unaware by declaring Attacks that are difficult to avoid. {{skillbox |black| S...")
- 12:56, 16 April 2020 Ian talk contribs created page Specialist Operative (Created page with "{{section-special-skills}} The user of this Special Skill can accomplish missions and objectives when playing scenarios, even if he does not have one of the roles specified...")
- 12:55, 16 April 2020 Ian talk contribs created page Shasvastii-Embryo (Redirected page to Shasvastii-Embryo State) Tag: New redirect
- 12:53, 16 April 2020 Ian talk contribs created page Shasvastii-Embryo State (Created page with "{{section-special-skills}} {{skillbox |red| SHASVASTII-EMBRYO | }} {{skill-label | Null}} {{activation}} * The Trooper with the ''Shasvastii'' Special Skill enters ''[...")
- 12:49, 16 April 2020 Ian talk contribs created page Shasvastii (Created page with "{{section-special-skills}} Racial Special Skill that represent the characteristic behavior of Shasvastii combatants when they fall ''Unconscious''. {{skillbox |black|...")
- 12:48, 16 April 2020 Ian talk contribs created page Remdriver (Created page with "{{section-special-skills}} This Special Skill allows its owners to provide ''MODs'' to a Remote in the same ''Army List''. {{skillbox |purple| REMDRIVER | DEPLOYME...")