NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Zero Pain
From Infinity
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Programs and StatesAssisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain
This N4 rule is not used in CodeOne.
| ZERO PAIN | SHORT SKILL / ARO |
REQUIREMENTS
Update 1.1.1, Dec 2021
Troopers can only Zero Pain if at least one of these is true:
- They are the Active Trooper.
- In the Reactive Turn, if they are allowed to declare an ARO.
Show original text.
Original
Troopers can only use Zero Pain if at least one of these is true:
- They are the Active Trooper.
- In the Reactive Turn, they have a valid ARO, or are targeted by a Comms Attack.
EFFECTS
- In the Active or Reactive Turn, this Program allows the user to make two WIP Rolls in a Face to Face Roll to evade all enemy Comms Attacks.
- A -3 WIP MOD is applied to the enemy Comms Attacks.
- If the user wins with either Roll, they nullify the Comms Attack against them and avoid all Damage and special effects from the Attack.
| Name | Attack MOD | Opp. MOD | DAM | B | Target | Skill Type | Special |
|---|---|---|---|---|---|---|---|
| Zero Pain | 0 | -3 | -- | 2 | -- | Short Skill/ARO | Nullifies Comms Attack. B2 in ARO, Non-Lethal. |