NOTICE: Infinity N5.2 and FAQ 5.0.0

The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.

Zero Pain

From Infinity
Revision as of 10:36, 16 May 2022 by Ian (talk | contribs) (Update 1.1.1)
Jump to: navigation, search


This N4 rule is not used in CodeOne.

ZERO PAIN SHORT SKILL / ARO
REQUIREMENTS

Update 1.1.1, Dec 2021
Troopers can only Zero Pain if at least one of these is true:

  • They are the Active Trooper.
  • In the Reactive Turn, if they are allowed to declare an ARO.

Show original text.

Original
Troopers can only use Zero Pain if at least one of these is true:

  • They are the Active Trooper.
  • In the Reactive Turn, they have a valid ARO, or are targeted by a Comms Attack.
EFFECTS
  • In the Active or Reactive Turn, this Program allows the user to make two WIP Rolls in a Face to Face Roll to evade all enemy Comms Attacks.
  • A -3 WIP MOD is applied to the enemy Comms Attacks.
  • If the user wins with either Roll, they nullify the Comms Attack against them and avoid all Damage and special effects from the Attack.


Name Attack MOD Opp. MOD DAM B Target Skill Type Special
Zero Pain 0 -3 -- 2 -- Short Skill/ARO Nullifies Comms Attack. B2 in ARO, Non-Lethal.