NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Cube"
From Infinity
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Troopers with a Cube are easier to heal. Additionally, Cube-wearing casualties can potentially be recovered for use in future missions. | Troopers with a Cube are easier to heal. Additionally, Cube-wearing casualties can potentially be recovered for use in future missions. | ||
| − | + | {{image | name=cube.png | style=128 }} | |
| + | {{image | name=cube-2.png | style=128 }} | ||
{{skillbox |black| CUBE / CUBE 2.0 | AUTOMATIC EQUIPMENT }} | {{skillbox |black| CUBE / CUBE 2.0 | AUTOMATIC EQUIPMENT }} | ||
Revision as of 14:23, 19 October 2020
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This N4 rule is not used in CodeOne.
This indicates that the Trooper has an automated memory recording and storage device, commonly known as a Cube.
Troopers with a Cube are easier to heal. Additionally, Cube-wearing casualties can potentially be recovered for use in future missions.
| CUBE / CUBE 2.0 | AUTOMATIC EQUIPMENT |
EFFECTS
- When using the Doctor Special Skill (or other Special Skills or pieces of Equipment that explicitly say so) to heal a Trooper with a Cube, you can expend Command Tokens to re-roll a failed WIP Roll.