NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Difference between revisions of "Controlled Jump"
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Revision as of 10:57, 16 September 2020
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Programs and StatesAssisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain
This N4 rule is not used in CodeOne.
CONTROLLED JUMP | SHORT SKILL / ARO |
EFFECTS
- When the user declares the use of this Program, which does not require a Roll, the Program is activated immediately and is applied during the current Order, and a Controlled Jump Supportware Token (Sup: Controlled Jump) is placed beside the user.
- As long as Controlled Jump is active, when performing the Combat Jump Skill every Allied Trooper applies a +3 MOD while every Enemy Trooper must apply a -3 MOD.
- This Program's range covers the entire game table.
IMPORTANT
This Program affects Troopers even if they don't have the Hackable Characteristic.
Name | Attack MOD | Opp. MOD | DAM | B | Target | Skill Type | Special |
---|---|---|---|---|---|---|---|
Controlled Jump | -- | -- | -- | -- | -- | Short Skill/ARO | +3/-3 MOD to the PH of every Trooper that performs Combat Jump. |