Difference between revisions of "TinBot"

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{{section-equipment}}
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{{n5-section-equipment}}
  
  
{{n4only}}
 
{{n4list}}
 
 
A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit.
 
A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit.
  
{{image | name=tinbot0.jpg | style= 128 }}
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{{css_skillbox |black| TINBOT | AUTOMATIC EQUIPMENT }}
 
 
{{skillbox |black| TINBOT | AUTOMATIC EQUIPMENT }}
 
 
{{skill-label | Comms Equipment, Prior Deployment. }}
 
{{skill-label | Comms Equipment, Prior Deployment. }}
 
{{requirements}}
 
{{requirements}}
 
* A TinBot grants its MODs or additional advantages as long as its owner is not in any [[Null]] State ([[Unconscious]], [[Dead]], [[Sepsitorized]], etc.) or Isolated State.
 
* A TinBot grants its MODs or additional advantages as long as its owner is not in any [[Null]] State ([[Unconscious]], [[Dead]], [[Sepsitorized]], etc.) or Isolated State.
 
{{effects}}
 
{{effects}}
* TinBots are pieces of Equipment, so they cannot be targeted by any Skill, even if they are represented by a [[Model]] or [[Token]].  
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* TinBot Models and Tokens are State Tokens, so they cannot block movement or [[LoF]], or be targeted by any Skill.
 
* If the owner of a TinBot enters [[Dead State]], remove the TinBot from the game alongside its owner.
 
* If the owner of a TinBot enters [[Dead State]], remove the TinBot from the game alongside its owner.
 
* A TinBot grants its owner with different MODs, Special Skills, or pieces of Equipment. The player will apply the one specified next to the TinBot, in the [[Unit Profile]].
 
* A TinBot grants its owner with different MODs, Special Skills, or pieces of Equipment. The player will apply the one specified next to the TinBot, in the [[Unit Profile]].
* If the owner of a TinBot is part of a [[Fireteam]], every member of the Fireteam will benefit from the TinBot.  
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* If the owner of a TinBot is part of a [[Fireteam]], every member of the Fireteam benefits from the TinBot.
* If the members of a Fireteam have more than one TinBot between them that grants the same advantages, they can only use '''one''' of them per declared Order or ARO. If the TinBots grant different MODs for the same advantage, only the most advantageous MOD may be used.  
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* If the members of a Fireteam have more than one TinBot between them that grants the same advantages, they can only use one of them per declared [[Trooper Activation | Order]] or [[ARO]]. If the TinBots grant different MODs for the same advantage, only the most advantageous MOD may be used.
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{{css_skillbox-end}}
  
  
 
{{greybox-start | Examples of Tinbot Types }}
 
{{greybox-start | Examples of Tinbot Types }}
'''TinBot: Firewall (-3)''' <br>
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'''TinBot: [[Firewall]] (-3)''' <br>
Indicates that, when the owner of the TinBot is targeted by a Comms Attack, the Enemy will apply a -3 Firewall MOD.  
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Indicates that, when the owner of the TinBot is targeted by a [[Comms Attack]], the Enemy applies a -3 Firewall MOD.
  
'''TinBot: Guided (-6)'''<br>
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'''TinBot: [[Guided]] (-6)'''<br>
Indicates that, when the owner of the TinBot is targeted by a Guided Attack, the Enemy will apply a -6 MOD.  
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Indicates that, when the owner of the TinBot is targeted by a Guided Attack, the Enemy applies a -6 MOD.
  
'''TinBot: Discover (+3)''' <br>
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'''TinBot: [[Discover]] (+3)'''<br>
Indicates that, when the owner of the TinBot declares the Discover Skill, they will apply a +3 WIP MOD.  
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Indicates that, when the owner of the TinBot declares the Discover Skill, they apply a +3 WIP MOD.
 
{{greybox-end}}
 
{{greybox-end}}
  
  
== FAQs & Errata ==
 
  
{{faqbox |
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{{n5-section-equipment}}
type = faq |
 
title = N4 FAQ |
 
version = 1.3, Nov 2022 |
 
q = Q: How are TinBots taken into account for deployment or interacting with them? |
 
a = A: TinBots are purely aesthetic and are just reminders of the Trooper's equipment, even if represented by a Token or Model. A Trooper's TinBots are not placed on the table until the Trooper is placed on the table as a Model. |
 
related = [[TinBot]] }}
 
  
{{n4end}}
 
  
  
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[[Category:Equipment]]
  
[[Category:Equipment]]
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<!-- Label and Trait categories. -->
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[[Category: Comms Equipment ]]
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[[Category: Prior Deployment ]]

Latest revision as of 09:33, 9 April 2025


A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit.

TINBOT
AUTOMATIC EQUIPMENT
REQUIREMENTS
EFFECTS
  • TinBot Models and Tokens are State Tokens, so they cannot block movement or LoF, or be targeted by any Skill.
  • If the owner of a TinBot enters Dead State, remove the TinBot from the game alongside its owner.
  • A TinBot grants its owner with different MODs, Special Skills, or pieces of Equipment. The player will apply the one specified next to the TinBot, in the Unit Profile.
  • If the owner of a TinBot is part of a Fireteam, every member of the Fireteam benefits from the TinBot.
  • If the members of a Fireteam have more than one TinBot between them that grants the same advantages, they can only use one of them per declared Order or ARO. If the TinBots grant different MODs for the same advantage, only the most advantageous MOD may be used.


Examples of Tinbot Types

TinBot: Firewall (-3)
Indicates that, when the owner of the TinBot is targeted by a Comms Attack, the Enemy applies a -3 Firewall MOD.

TinBot: Guided (-6)
Indicates that, when the owner of the TinBot is targeted by a Guided Attack, the Enemy applies a -6 MOD.

TinBot: Discover (+3)
Indicates that, when the owner of the TinBot declares the Discover Skill, they apply a +3 WIP MOD.