Difference between revisions of "TinBot"
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A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit. | A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit. | ||
− | {{ | + | {{css_skillbox |black| TINBOT | AUTOMATIC EQUIPMENT }} |
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{{skill-label | Comms Equipment, Prior Deployment. }} | {{skill-label | Comms Equipment, Prior Deployment. }} | ||
{{requirements}} | {{requirements}} | ||
* A TinBot grants its MODs or additional advantages as long as its owner is not in any [[Null]] State ([[Unconscious]], [[Dead]], [[Sepsitorized]], etc.) or Isolated State. | * A TinBot grants its MODs or additional advantages as long as its owner is not in any [[Null]] State ([[Unconscious]], [[Dead]], [[Sepsitorized]], etc.) or Isolated State. | ||
{{effects}} | {{effects}} | ||
− | * | + | * TinBot Models and Tokens are State Tokens, so they cannot block movement or [[LoF]], or be targeted by any Skill. |
* If the owner of a TinBot enters [[Dead State]], remove the TinBot from the game alongside its owner. | * If the owner of a TinBot enters [[Dead State]], remove the TinBot from the game alongside its owner. | ||
* A TinBot grants its owner with different MODs, Special Skills, or pieces of Equipment. The player will apply the one specified next to the TinBot, in the [[Unit Profile]]. | * A TinBot grants its owner with different MODs, Special Skills, or pieces of Equipment. The player will apply the one specified next to the TinBot, in the [[Unit Profile]]. | ||
− | * If the owner of a TinBot is part of a [[Fireteam]], every member of the Fireteam | + | * If the owner of a TinBot is part of a [[Fireteam]], every member of the Fireteam benefits from the TinBot. |
− | * If the members of a Fireteam have more than one TinBot between them that grants the same advantages, they can only use | + | * If the members of a Fireteam have more than one TinBot between them that grants the same advantages, they can only use one of them per declared [[Trooper Activation | Order]] or [[ARO]]. If the TinBots grant different MODs for the same advantage, only the most advantageous MOD may be used. |
+ | {{css_skillbox-end}} | ||
{{greybox-start | Examples of Tinbot Types }} | {{greybox-start | Examples of Tinbot Types }} | ||
− | '''TinBot: Firewall (-3)''' <br> | + | '''TinBot: [[Firewall]] (-3)''' <br> |
− | Indicates that, when the owner of the TinBot is targeted by a Comms Attack, the Enemy | + | Indicates that, when the owner of the TinBot is targeted by a [[Comms Attack]], the Enemy applies a -3 Firewall MOD. |
− | '''TinBot: Guided (-6)'''<br> | + | '''TinBot: [[Guided]] (-6)'''<br> |
− | Indicates that, when the owner of the TinBot is targeted by a Guided Attack, the Enemy | + | Indicates that, when the owner of the TinBot is targeted by a Guided Attack, the Enemy applies a -6 MOD. |
− | '''TinBot: Discover (+3)''' <br> | + | '''TinBot: [[Discover]] (+3)'''<br> |
− | Indicates that, when the owner of the TinBot declares the Discover Skill, they | + | Indicates that, when the owner of the TinBot declares the Discover Skill, they apply a +3 WIP MOD. |
{{greybox-end}} | {{greybox-end}} | ||
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− | {{ | + | {{n5-section-equipment}} |
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+ | [[Category:Equipment]] | ||
− | [[Category:Equipment]] | + | <!-- Label and Trait categories. --> |
+ | [[Category: Comms Equipment ]] | ||
+ | [[Category: Prior Deployment ]] |
Latest revision as of 09:33, 9 April 2025
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit.
TINBOT
AUTOMATIC EQUIPMENT
REQUIREMENTS
- A TinBot grants its MODs or additional advantages as long as its owner is not in any Null State (Unconscious, Dead, Sepsitorized, etc.) or Isolated State.
EFFECTS
- TinBot Models and Tokens are State Tokens, so they cannot block movement or LoF, or be targeted by any Skill.
- If the owner of a TinBot enters Dead State, remove the TinBot from the game alongside its owner.
- A TinBot grants its owner with different MODs, Special Skills, or pieces of Equipment. The player will apply the one specified next to the TinBot, in the Unit Profile.
- If the owner of a TinBot is part of a Fireteam, every member of the Fireteam benefits from the TinBot.
- If the members of a Fireteam have more than one TinBot between them that grants the same advantages, they can only use one of them per declared Order or ARO. If the TinBots grant different MODs for the same advantage, only the most advantageous MOD may be used.
Examples of Tinbot Types
TinBot: Firewall (-3)
Indicates that, when the owner of the TinBot is targeted by a Comms Attack, the Enemy applies a -3 Firewall MOD.
TinBot: Guided (-6)
Indicates that, when the owner of the TinBot is targeted by a Guided Attack, the Enemy applies a -6 MOD.
TinBot: Discover (+3)
Indicates that, when the owner of the TinBot declares the Discover Skill, they apply a +3 WIP MOD.
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor