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Difference between revisions of "Controlled Jump"

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{{hackingrow | [[Controlled Jump]] | -- | -- | -- | -- | -- | Short Skill/ARO | +3/-3 MOD to the PH of every Trooper that performs [[Combat Jump]]. }}
 
{{hackingrow | [[Controlled Jump]] | -- | -- | -- | -- | -- | Short Skill/ARO | +3/-3 MOD to the PH of every Trooper that performs [[Combat Jump]]. }}
 
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[[Labels|Supportware]] is automatically cancelled if the [[Trooper]] or [[Troop Type]] that benefits from the Supportware becomes targeted by a new Supportware Program, or the Hacker that is running it becomes [[Isolated]] or enters a [[Null]] State.
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{{n4end}}
 
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Revision as of 16:32, 24 November 2020


This N4 rule is not used in CodeOne.

sup-controlled_jump0.jpg

CONTROLLED JUMP SHORT SKILL / ARO
EFFECTS
  • When the user declares the use of this Program, which does not require a Roll, the Program is activated immediately and is applied during the current Order, and a Controlled Jump Supportware Token (Sup: Controlled Jump) is placed beside the user.
  • As long as Controlled Jump is active, when performing the Combat Jump Skill every Allied Trooper applies a +3 MOD while every Enemy Trooper must apply a -3 MOD.
  • This Program's range covers the entire game table.


IMPORTANT

This Program affects Troopers even if they don't have the Hackable Characteristic.


Name Attack MOD Opp. MOD DAM B Target Skill Type Special
Controlled Jump -- -- -- -- -- Short Skill/ARO +3/-3 MOD to the PH of every Trooper that performs Combat Jump.


REMEMBER

Supportware is automatically cancelled if the Trooper or Troop Type that benefits from the Supportware becomes targeted by a new Supportware Program, or the Hacker that is running it becomes Isolated or enters a Null State.