Difference between revisions of "Fireteam Bonuses"

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{{skill-label | Optional.}}
 
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{{Effects}}
 
{{Effects}}
* During the Active Turn, the Fireteam Leader can apply a +1 Bonus to the [[Burst]] (B) value of their [[BS Weapon]]s. This Bonus is applied to [[Throwing Weapon]s] but not to [[Technical Weapon]]s.  
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* During the Active Turn, the Fireteam Leader can apply a +1 Bonus to the [[Burst]] (B) value of their [[BS Weapon]]s. This Bonus is applied to [[Throwing Weapon]]s but not to [[Technical Weapon]]s.  
 
* During the Reactive Turn, all the Fireteam members benefit from this bonus. However, all BS Attacks of the Burst must be performed against the same target.
 
* During the Reactive Turn, all the Fireteam members benefit from this bonus. However, all BS Attacks of the Burst must be performed against the same target.
 
* The +1 B MOD does not apply to [[Entire Order]] Skills ([[Intuitive Attack]], [[Speculative Attack]]...).
 
* The +1 B MOD does not apply to [[Entire Order]] Skills ([[Intuitive Attack]], [[Speculative Attack]]...).
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** Four-member Fireteams: All get a +1 MOD to their BS Attack Rolls. This Bonus is applied to Throwing Weapons but not to Technical Weapons.
 
** Four-member Fireteams: All get a +1 MOD to their BS Attack Rolls. This Bonus is applied to Throwing Weapons but not to Technical Weapons.
 
** Five-member Fireteams: All get a +1 MOD to their BS Attack Rolls. This Bonus is applied to Throwing Weapons but not to Technical Weapons.
 
** Five-member Fireteams: All get a +1 MOD to their BS Attack Rolls. This Bonus is applied to Throwing Weapons but not to Technical Weapons.
* The composition of the Fireteam is checked the moment it is created and also after declaring any Order or ARO with the Fireteam.  
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* The composition of the Fireteam is checked the moment it is created and also after declaring any Order or ARO with the Fireteam. {{seefaq}}
  
  
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== FAQs & Errata ==
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{{faqbox |
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type = faq |
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title = N4 FAQ |
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version = 1.3, Nov 2022 |
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q = Q: When are a Fireteam’s Composition Bonuses checked? |
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a = A: A Fireteam’s Composition Bonuses are Private Information until the Resolution step of an Order in which their player declares BS Attack or Discover, when the MODs of the Rolls are determined. |
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related = [[Fireteam Bonuses]], [[HoloMask State]], [[Open and Private Information]] }}
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{{faqbox |
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type = faq |
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title = N4 FAQ |
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version = 1.3, Nov 2022 |
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q = Q: Can a Fireteam's Burst Support Bonus be combined with other Burst MODs and bonuses? For example with Enhanced Reaction in ARO? |
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a = A: Yes. For example a Remote can add the Burst Support Bonus to its Burst 2 ARO from Enhanced Reaction, giving it Burst 3 in ARO. |
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related = [[Enhanced Reaction]], [[Fireteam Bonuses]] }}
  
  

Latest revision as of 15:27, 8 December 2022


This N4 rule is not used in CodeOne.

Annex Rule

This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.


Update March 2022
In Infinity N4, being in a Fireteam grants a set of Bonuses to its members. They are classified into two types:

  • Fireteam Size Bonuses.
  • Fireteam Composition Bonuses.

Unlike other multi-Trooper activations, like Coordinated Orders and their Spearhead, during the Active Turn the Trooper designated as Fireteam Leader will have the full Burst (B) value of their weapon, piece of Equipment, or Skill, plus any applicable Bonus.

IMPORTANT

Unless otherwise specified, Fireteam Bonuses are cumulative with each other, and with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs.

Therefore, as a quick reference summary, here is the Fireteam Bonus Chart:

Fireteam Bonus Chart

Number of Members Fireteam Size Bonus Fireteam Composition Bonus
(same unit)
2 Members Activate the entire FT with 1 Order. --
3 Members All get +1 Burst BS Attack. All get +3 Discover.
4 Members All get Sixth Sense. All get +1 BS.
5 Members All get +1 BS. All get +1 BS.


Fireteam Size Bonuses

The number of Fireteam members determines the bonus that the player can apply.


Two Member Fireteam Bonus

This Level applies the basic rules of Fireteams, granting no additional bonus.

  • During the Active Turn, the Fireteam members activate with a single Regular Order.


Three Member Fireteam Bonus

BURST SUPPORT BONUS AUTOMATIC SKILL
Optional.
Effects
  • During the Active Turn, the Fireteam Leader can apply a +1 Bonus to the Burst (B) value of their BS Weapons. This Bonus is applied to Throwing Weapons but not to Technical Weapons.
  • During the Reactive Turn, all the Fireteam members benefit from this bonus. However, all BS Attacks of the Burst must be performed against the same target.
  • The +1 B MOD does not apply to Entire Order Skills (Intuitive Attack, Speculative Attack...).
  • If the Trooper uses this bonus with Disposable Weapons with limited ammunition (for example a Panzerfaust), then benefiting from the +1 B bonus means expending one additional use (see Disposable).


Example

For example, a Trooper with a Panzerfaust (a weapon with B 1 and two uses) using the +1 Burst bonus would make an Attack with B 2, expending both of the weapon’s uses in a single Order. The Panzerfaust will be unloaded, so the player would place an Unloaded State Token beside the Trooper.


Four Member Fireteam Bonus

All Fireteam members gain the Sixth Sense Special Skill.


Five Member Fireteam Bonus

All the Fireteam members applies a +1 MOD to their BS Attack Rolls. This Bonus is applied to Throwing Weapons but not to Technical Weapons.


Fireteam Composition Bonuses

The new specialized and intensive models of tactical instruction allow Troopers from the same Unit to form more integrated Fireteams, thus optimizing their combat performance.

Fireteams that only contain Troopers from the same Unit, and/or those identified as such, have additional Bonuses based on the number of members.

ADDITIONAL BONUSES
Requirements

The Fireteam must only contain Troopers of the same Unit and/or those that the Fireteams Chart identifies as such in a note or in brackets.

Effects
  • The additional Bonuses are cumulative with the Fireteam Size Bonuses.
  • During both the Active and the Reactive Turn, the additional Bonuses are:
    • Three-member Fireteams: All get a +3 MOD to their Discover Rolls.
    • Four-member Fireteams: All get a +1 MOD to their BS Attack Rolls. This Bonus is applied to Throwing Weapons but not to Technical Weapons.
    • Five-member Fireteams: All get a +1 MOD to their BS Attack Rolls. This Bonus is applied to Throwing Weapons but not to Technical Weapons.
  • The composition of the Fireteam is checked the moment it is created and also after declaring any Order or ARO with the Fireteam. (See FAQs & Errata.)


REMEMBER

When the number of Fireteam members changes, the player must check both the Size and Composition Bonuses that the members can apply during the Order (see Fireteam Integrity).



FAQs & Errata

N4 FAQ
Version: 1.3, Nov 2022

Q: When are a Fireteam’s Composition Bonuses checked?

A: A Fireteam’s Composition Bonuses are Private Information until the Resolution step of an Order in which their player declares BS Attack or Discover, when the MODs of the Rolls are determined.

Related Pages: Fireteam Bonuses, HoloMask State, Open and Private Information


N4 FAQ
Version: 1.3, Nov 2022

Q: Can a Fireteam's Burst Support Bonus be combined with other Burst MODs and bonuses? For example with Enhanced Reaction in ARO?

A: Yes. For example a Remote can add the Burst Support Bonus to its Burst 2 ARO from Enhanced Reaction, giving it Burst 3 in ARO.

Related Pages: Enhanced Reaction, Fireteam Bonuses