User contributions
- 09:17, 20 October 2020 diff hist +24 Fireteams in the Active Turn
- 09:17, 20 October 2020 diff hist +24 Fireteams: Basic Rules
- 09:16, 20 October 2020 diff hist +24 Fireteams Module
- 09:15, 20 October 2020 diff hist +3 Template:N4annex current
- 09:15, 20 October 2020 diff hist +29 Template:N4annex
- 09:14, 20 October 2020 diff hist +415 N Template:N4annex Created page with "{{c1}} '''This N4 rule is not used in CodeOne.''' {{c1end}}{{n4}} '''Annex Rule''' This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, speci..."
- 09:10, 20 October 2020 diff hist -6 Fireteam Examples →Example of Order Spending and ARO Procedures (Fireteam in the Active Turn):
- 09:10, 20 October 2020 diff hist -7 m Fireteam Examples →Fireteam Example. CC vs Martial Arts L5:
- 09:09, 20 October 2020 diff hist +11 m Fireteam Bonuses
- 09:06, 20 October 2020 diff hist +1 m Fireteams Module
- 09:01, 20 October 2020 diff hist +7,853 N Types of Fireteam Created page with "{{section-fireteams}} {{n4only}} {{n4list}} ==See Also== * Fireteam: Duo Special Skill * Fireteam: Enomotarchos Special Skill * Fireteam: Haris Special Skill * [..."
- 08:42, 20 October 2020 diff hist +56 N Fireteam Common Requirements Redirected page to Fireteams: Basic Rules#Common Requirements current Tag: New redirect
- 08:39, 20 October 2020 diff hist +16,398 N Fireteam Examples Created page with "{{section-fireteams}} {{n4only}} {{n4list}} ===Fireteam Example. Movement Skill:=== During their Active Turn, as the Yu Jing player wants that two Zhanshi of their Fireteam..."
- 08:38, 20 October 2020 diff hist +23 N BS Attacks Redirected page to BS Attack current Tag: New redirect
- 08:19, 20 October 2020 diff hist +1,068 N Fireteam Cancellation Created page with "{{section-fireteams}} {{n4only}} {{n4list}} In the Active and Reactive Turn, a Fireteam is automatically cancelled in the following cases: * The Team Leader enters Isolat..."
- 08:17, 20 October 2020 diff hist +4 Fireteam Integrity
- 15:36, 19 October 2020 diff hist +2,672 N Fireteam Integrity Created page with "{{section-fireteams}} {{n4only}} {{n4list}} In the Active Turn and Reactive Turn, a Trooper stops being part of a Fireteam in the following cases: * The Trooper enters or is..."
- 15:36, 19 October 2020 diff hist +44 N Fireteam's ARO Redirected page to Fireteams in the Reactive Turn current Tag: New redirect
- 15:36, 19 October 2020 diff hist +28 N Holoecho Redirected page to Holoecho State current Tag: New redirect
- 15:31, 19 October 2020 diff hist +48 N Team Leader Redirected page to Fireteams: Basic Rules#Team Leader current Tag: New redirect
- 15:29, 19 October 2020 diff hist +1,222 Fireteams: Basic Rules
- 15:24, 19 October 2020 diff hist +2,630 N Fireteam Bonuses Created page with "{{section-fireteams}} {{n4only}} {{n4list}} The number of Fireteam members determines the bonus that the player can apply. == Two Member Fireteam Bonus == * This Level appl..."
- 15:16, 19 October 2020 diff hist +1,559 N Fireteams in the Reactive Turn Created page with "{{section-fireteams}} {{n4only}} {{n4list}} == Fireteams in the Reactive Turn == * In the Reactive Turn, '''all the Fireteam members''' (the Team Leader and the rest of..."
- 15:12, 19 October 2020 diff hist +3,768 N Fireteams in the Active Turn Created page with "{{section-fireteams}} {{n4only}} {{n4list}} During the Active Turn, Fireteams behave differently from other Infinity Troopers, as explained below: == Fireteam Activation in..."
- 14:29, 19 October 2020 diff hist -17 Fireteams: Basic Rules →Team Leader
- 14:27, 19 October 2020 diff hist +49 N Airborne Deployment Redirected page to Labels#Airborne Deployment .28AD.29 current Tag: New redirect
- 14:25, 19 October 2020 diff hist +4 Coordinated Orders
- 14:25, 19 October 2020 diff hist +24 Command Tokens
- 14:23, 19 October 2020 diff hist +46 Cube
- 14:16, 19 October 2020 diff hist +37 Albedo
- 14:15, 19 October 2020 diff hist +19 Seed-Embryo
- 14:13, 19 October 2020 diff hist +79 Smoke Ammunition
- 14:06, 19 October 2020 diff hist +9 Coordinated Orders
- 14:05, 19 October 2020 diff hist +9 Peripheral →Peripheral (Control)
- 12:52, 16 October 2020 diff hist +53 Suppressive Fire State
- 12:51, 16 October 2020 diff hist +4 Retreat State
- 12:49, 16 October 2020 diff hist +97 Holoecho State
- 12:47, 16 October 2020 diff hist +6 Foxhole State
- 12:46, 16 October 2020 diff hist +121 Camouflaged State
- 12:43, 16 October 2020 diff hist +2 Sepsitorized State
- 12:42, 16 October 2020 diff hist +2 Stunned State
- 12:41, 16 October 2020 diff hist -3 Possessed State
- 12:40, 16 October 2020 diff hist +2 Isolated State
- 12:39, 16 October 2020 diff hist +16 Fairy Dust
- 12:36, 16 October 2020 diff hist +10 Impersonation State
- 12:32, 16 October 2020 diff hist +5 Template Weapons and Equipment
- 12:32, 16 October 2020 diff hist +60 N BS Attack Into a Close Combat Redirected page to Ballistic Skills#BS Attack Into a Close Combat current Tag: New redirect
- 15:33, 15 October 2020 diff hist +34 Fireteams: Basic Rules
- 15:20, 15 October 2020 diff hist +3,102 N Fireteams: Basic Rules Created page with "{{section-fireteams}} {{n4only}} {{n4list}} == Common Requirements == * To use this rule, a player must field a '''Sectorial Army List''', an Army List that specifi..."
- 15:19, 15 October 2020 diff hist +23 N Coherency Check Redirected page to Coherency current Tag: New redirect