BOWS
This N4 rule is not used in CodeOne.
Tactical Bow
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
PH |
1 |
DA |
ARM
|
Anti-materiel, Silent
|
Viral Tactical Bow
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
PH |
1 |
DA+SHOCK |
BTS
|
Silent
|
CC WEAPONS
AP CC Weapon
|
|
|
|
|
|
|
|
PH |
1 |
AP |
ARM
|
CC
|
AP + DA CC Weapon
|
|
|
|
|
|
|
|
PH |
1 |
AP+DA |
ARM
|
Anti-materiel, CC
|
AP + Shock CC Weapon
|
|
|
|
|
|
|
|
PH |
1 |
AP+SHOCK |
ARM
|
CC
|
CC Weapon
|
|
|
|
|
|
|
|
PH |
1 |
N |
ARM
|
CC
|
DA CC Weapon
|
|
|
|
|
|
|
|
PH |
1 |
DA |
ARM
|
Anti-materiel, CC
|
E/M CC Weapon
|
|
|
|
|
|
|
|
PH |
1 |
N+E/M |
BTS
|
CC, [**]
|
EXP CC Weapon
|
|
|
|
|
|
|
|
PH |
1 |
EXP |
ARM
|
Anti-materiel, CC
|
Monofilament CC Weapon
|
|
|
|
|
|
|
|
12 |
1 |
N |
ARM
|
ARM=0, CC, State: Dead
|
PARA CC Weapon
|
|
|
|
|
|
|
|
-- |
1 |
PARA |
PH-6
|
CC, State: IMM-A, Non-Lethal
|
Shock CC Weapon
|
|
|
|
|
|
|
|
PH |
1 |
SHOCK |
ARM
|
CC
|
T2 CC Weapon
|
|
|
|
|
|
|
|
PH |
1 |
T2 |
ARM
|
Anti-materiel, CC
|
Trench-Hammer (Thrown Mode)
|
0
|
--
|
--
|
--
|
--
|
--
|
--
|
13 |
1 |
DA |
ARM
|
Anti-materiel, Throwing Weapon, Disposable (3), [*]
|
Trench-Hammer (CC Mode)
|
|
|
|
|
|
|
|
PH |
1 |
DA |
ARM
|
Anti-materiel, CC, Disposable (3), [*]
|
Viral CC Weapon
|
|
|
|
|
|
|
|
PH |
1 |
DA+SHOCK |
BTS
|
CC
|
Vorpal CC Weapon (Thrown Mode)
|
+3
|
--
|
--
|
--
|
--
|
--
|
--
|
12 |
1 |
N |
ARM
|
Throwing Weapon, ARM=0, State: Dead, [*]
|
Vorpal CC Weapon (CC Mode)
|
|
|
|
|
|
|
|
12 |
1 |
N |
ARM
|
ARM=0, CC, State: Dead, [*]
|
FLAMETHROWERS
GRENADES
This N4 rule is not used in CodeOne.
Eclipse Grenades
|
+3
|
-3
|
--
|
--
|
--
|
--
|
--
|
-- |
1 |
ECLIPSE |
--
|
Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Reflective, Targetless, [**]
|
E/M Grenades
|
+3
|
-3
|
--
|
--
|
--
|
--
|
--
|
13 |
1 |
E/M |
BTS
|
Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, [**]
|
Grenades
|
+3
|
-3
|
--
|
--
|
--
|
--
|
--
|
13 |
1 |
N |
ARM
|
Speculative Attack, Throwing Weapon, Impact Template (Circular)
|
Smoke Grenades
|
+3
|
-3
|
--
|
--
|
--
|
--
|
--
|
-- |
1 |
Smoke |
--
|
Speculative Attack, Throwing Weapon, Impact Template (Circular), Non-Lethal, Targetless, [**]
|
GRENADE LAUNCHERS
This N4 rule is not used in CodeOne.
Eclipse Grenade Launcher
|
0
|
0
|
0
|
-3
|
-6
|
-6
|
--
|
- |
1 |
ECLIPSE |
--
|
Speculative Attack, Non-Lethal, Impact Template (Circular), Reflective, Targetless, [**]
|
E/M Grenade Launcher
|
0
|
0
|
0
|
-3
|
-6
|
-6
|
--
|
13 |
1 |
E/M |
BTS
|
Speculative Attack, Non-Lethal, Impact Template (Circular), [**]
|
Grenade Launcher
|
0
|
0
|
0
|
-3
|
-6
|
-6
|
--
|
13 |
1 |
N |
ARM
|
Speculative Attack, Impact Template (Circular)
|
Smoke Grenade Launcher
|
0
|
0
|
0
|
-3
|
-6
|
-6
|
--
|
-- |
1 |
Smoke |
--
|
Speculative Attack, Non-Lethal, Impact Template (Circular), Targetless, [**]
|
HEAVY MACHINE GUNS
AP Heavy Machine Gun
|
-3
|
0
|
+3
|
+3
|
-3
|
-3
|
--
|
15 |
4 |
AP |
ARM
|
|
Heavy Machine Gun
|
-3
|
0
|
+3
|
+3
|
-3
|
-3
|
--
|
15 |
4 |
N |
ARM
|
|
MULTI Heavy Machine Gun (Burst Mode)
|
-3
|
0
|
+3
|
+3
|
-3
|
-3
|
--
|
15 |
4 |
AP |
ARM
|
|
MULTI Heavy Machine Gun (Anti-materiel Mode)
|
-3
|
0
|
+3
|
+3
|
-3
|
-3
|
--
|
15 |
1 |
EXP |
ARM
|
|
AP Heavy Machine Gun
|
-3
|
0
|
+3
|
+3
|
-3
|
-3
|
--
|
15 |
4 |
AP |
ARM
|
Suppressive Fire
|
Heavy Machine Gun
|
-3
|
0
|
+3
|
+3
|
-3
|
-3
|
--
|
15 |
4 |
N |
ARM
|
Suppressive Fire
|
MULTI Heavy Machine Gun (Burst Mode)
|
-3
|
0
|
+3
|
+3
|
-3
|
-3
|
--
|
15 |
4 |
AP/SHOCK |
ARM
|
Suppressive Fire
|
MULTI Heavy Machine Gun (Anti-materiel Mode)
|
-3
|
0
|
+3
|
+3
|
-3
|
-3
|
--
|
15 |
1 |
EXP |
ARM
|
Anti-materiel
|
MARKSMAN RIFLES
AP Marksman Rifle
|
-3
|
+3
|
+3
|
-3
|
-3
|
-6
|
--
|
13 |
3 |
AP |
ARM
|
|
Marksman Rifle
|
-3
|
+3
|
+3
|
-3
|
-3
|
-6
|
--
|
13 |
3 |
N |
ARM
|
|
MINES
AP Mines
|
|
|
|
|
|
|
|
13 |
1 |
AP |
ARM
|
Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
|
Chest Mines (CC Mode)
|
|
|
|
|
|
|
|
13 |
1 |
SHOCK |
ARM
|
CC Attack (+3), Disposable (2)
|
Chest Mines (BS Mode)
|
|
|
|
|
|
|
|
13 |
1 |
SHOCK |
ARM
|
Intuitive Attack, Disposable (2), Direct Template (Small Teardrop)
|
Cybermines
|
|
|
|
|
|
|
|
15 |
1 |
-- |
BTS
|
Comms Attack, Intuitive Attack, Concealed, Disposable (3), Non-Lethal, Direct Template (Small Teardrop), Deployable, [*]
|
Drop Bears (Throwing Weapon)
|
+3
|
-3
|
--
|
--
|
--
|
--
|
--
|
-- |
1 |
-- |
--
|
Throwing Weapon, Speculative Attack, Disposable (3), Targetless, [*]
|
Drop Bears (Deployable Weapon)
|
|
|
|
|
|
|
|
13 |
1 |
SHOCK |
ARM
|
Intuitive Attack, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
|
E/M Mines
|
|
|
|
|
|
|
|
13 |
1 |
E/M |
BTS
|
Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Non-Lethal, Deployable, [**]
|
Mine Dispenser
|
0
|
+3
|
-3
|
-6
|
-6
|
-6
|
--
|
-- |
1 |
-- |
--
|
Speculative Attack, Disposable (2), Double Shot, Targetless, [*]
|
Monofilament Mines
|
|
|
|
|
|
|
|
12 |
1 |
N |
ARM
|
Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, ARM=0, State: Dead. [*]
|
Shock Mines
|
|
|
|
|
|
|
|
13 |
1 |
SHOCK |
ARM
|
Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
|
Viral Mines
|
|
|
|
|
|
|
|
13 |
1 |
DA+SHOCK |
BTS
|
Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
|
WildParrot
|
|
|
|
|
|
|
|
13 |
1 |
E/M |
BTS
|
Intuitive Attack, Disposable (1), Direct Template (Small Teardrop), Deployable, Peripheral. [*]
|
PISTOLS
Heavy Pistol (Burst Mode)
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
14 |
2 |
N |
ARM
|
[*]
|
Heavy Pistol (CC Mode)
|
|
|
|
|
|
|
|
14 |
1 |
N |
ARM
|
CC, [*]
|
Pistol (Burst Mode)
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
11 |
2 |
N |
ARM
|
[*]
|
Pistol (CC Mode)
|
|
|
|
|
|
|
|
11 |
1 |
N |
ARM
|
CC, [*]
|
AP Heavy Pistol (Burst Mode)
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
14 |
2 |
AP |
ARM
|
[*]
|
AP Heavy Pistol (CC Mode)
|
|
|
|
|
|
|
|
14 |
1 |
AP |
ARM
|
CC, [*]
|
Assault Pistol (Burst Mode)
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
13 |
4 |
N |
ARM
|
[*]
|
Assault Pistol (CC Mode)
|
|
|
|
|
|
|
|
13 |
1 |
N |
ARM
|
CC, [*]
|
Breaker Pistol (Burst Mode)
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
12 |
2 |
AP |
BTS
|
[*]
|
Breaker Pistol (CC Mode)
|
|
|
|
|
|
|
|
12 |
1 |
AP |
BTS
|
CC, [*]
|
Heavy Pistol (Burst Mode)
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
14 |
2 |
SHOCK |
ARM
|
[*]
|
Heavy Pistol (CC Mode)
|
|
|
|
|
|
|
|
14 |
1 |
SHOCK |
ARM
|
CC, [*]
|
MULTI Pistol (Burst Mode)
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
13 |
2 |
AP/SHOCK |
ARM
|
[*]
|
MULTI Pistol (Anti-materiel Mode)
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
13 |
1 |
DA |
ARM
|
Anti-materiel, [*]
|
MULTI Pistol (CC Mode)
|
|
|
|
|
|
|
|
13 |
1 |
AP/SHOCK |
ARM
|
CC, [*]
|
Pistol (Burst Mode)
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
11 |
2 |
N |
ARM
|
[*]
|
Pistol (CC Mode)
|
|
|
|
|
|
|
|
11 |
1 |
N |
ARM
|
CC, [*]
|
Stun Pistol (Burst Mode)
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
11 |
2 |
Stun |
BTS
|
Non-Lethal, [*]
|
Stun Pistol (CC Mode)
|
|
|
|
|
|
|
|
11 |
1 |
Stun |
BTS
|
CC, Non-Lethal, [*]
|
Viral Pistol (Burst Mode)
|
+3
|
0
|
-6
|
--
|
--
|
--
|
--
|
12 |
2 |
DA+SHOCK |
BTS
|
[*]
|
Viral Pistol (CC Mode)
|
|
|
|
|
|
|
|
12 |
1 |
DA+SHOCK |
BTS
|
CC, [*]
|
RIFLES
AP Rifle
|
0
|
+3
|
-3
|
-3
|
-6
|
--
|
--
|
13 |
3 |
AP |
ARM
|
|
Breaker Combi Rifle
|
+3
|
+3
|
-3
|
-3
|
-6
|
--
|
--
|
13 |
3 |
AP |
BTS
|
|
Combi Rifle
|
+3
|
+3
|
-3
|
-3
|
-6
|
--
|
--
|
13 |
3 |
N |
ARM
|
|
MULTI Rifle (Burst Mode)
|
+3
|
+3
|
-3
|
-3
|
-6
|
--
|
--
|
13 |
3 |
AP |
ARM
|
|
MULTI Rifle (Anti-materiel Mode)
|
+3
|
+3
|
-3
|
-3
|
-6
|
--
|
--
|
13 |
1 |
DA |
ARM
|
|
Rifle
|
0
|
+3
|
-3
|
-3
|
-6
|
--
|
--
|
13 |
3 |
N |
ARM
|
|
RIOTSTOPPERS
ROCKET LAUNCHERS
This N4 rule is not used in CodeOne.
SHOTGUNS
SNIPER RIFLES
AP Sniper Rifle
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
15 |
2 |
AP |
ARM
|
|
MULTI Sniper Rifle (Burst Mode)
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
15 |
2 |
AP |
ARM
|
|
MULTI Sniper Rifle (Anti-materiel Mode)
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
15 |
1 |
DA |
ARM
|
|
Sniper Rifle
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
15 |
2 |
N |
ARM
|
|
AP Sniper Rifle
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
15 |
2 |
AP |
ARM
|
|
K1 Sniper Rifle
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
13 |
2 |
N |
ARM
|
Anti-materiel, ARM=0
|
MULTI Sniper Rifle (Burst Mode)
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
15 |
2 |
AP/SHOCK |
ARM
|
|
MULTI Sniper Rifle (Anti-materiel Mode)
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
15 |
2 |
DA |
ARM
|
Anti-materiel
|
Plasma Sniper Rifle (Blast Mode)
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
14 |
2 |
N |
ARM+BTS
|
Impact Template (Circular)
|
Plasma Sniper Rifle (Hit Mode)
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
15 |
2 |
N |
ARM+BTS
|
|
Sniper Rifle
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
15 |
2 |
SHOCK |
ARM
|
|
T2 Sniper Rifle
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
15 |
2 |
T2 |
ARM
|
Anti-materiel
|
Viral Sniper Rifle
|
-3
|
0
|
+3
|
+3
|
+3
|
+3
|
-3
|
15 |
2 |
DA+SHOCK |
BTS
|
|
SPITFIRES
AP Spitfire
|
0
|
+3
|
+3
|
-3
|
-6
|
-6
|
--
|
14 |
4 |
AP |
ARM
|
|
Spitfire
|
0
|
+3
|
+3
|
-3
|
-6
|
-6
|
--
|
14 |
4 |
N |
ARM
|
|
UNCATEGORIZED
NOTE: [*] Additional explanation in the item's rules, click the item name for more information.