Difference between revisions of "Nanoscreen"
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{{skillbox |black| NANOSCREEN | AUTOMATIC EQUIPMENT }} | {{skillbox |black| NANOSCREEN | AUTOMATIC EQUIPMENT }} | ||
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* In game terms, a Nanoscreen provides its user with 360˚ Partial Cover, providing the Trooper with the corresponding ''[[MODs]]'' for ''[[Partial Cover]]'', which '''cannot '''be added to other ''Cover MODs''. | * In game terms, a Nanoscreen provides its user with 360˚ Partial Cover, providing the Trooper with the corresponding ''[[MODs]]'' for ''[[Partial Cover]]'', which '''cannot '''be added to other ''Cover MODs''. |
Revision as of 09:50, 12 May 2020
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This is a device that generates a thick cloud of nanobots, providing its user with mobile Partial Cover.
NANOSCREEN | AUTOMATIC EQUIPMENT |
Obligatory |
Effects
- In game terms, a Nanoscreen provides its user with 360˚ Partial Cover, providing the Trooper with the corresponding MODs for Partial Cover, which cannot be added to other Cover MODs.
- To represent the Nanoscreen, the player must place a Nanoscreen Token in Silhouette contact with the user.
- This device cannot be used against CC Attacks.