Difference between revisions of "Fireteams: Basic Rules"

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(FAQ, See Also link to Peripheral.)
(N5 first version.)
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{{n4annex}}
 
{{n4list}}
 
{{update | March 2022}}
 
 
== Fireteam Creation ==
 
== Fireteam Creation ==
 
Each Army has a Fireteams Chart that indicates the quantity and type of Fireteams that the player may create during the game.
 
Each Army has a Fireteams Chart that indicates the quantity and type of Fireteams that the player may create during the game.
* '''During the [[Deployment Phase]]''', place a Fireteam Leader Token (FIRETEAM LEADER), or equivalent, beside one of the Troopers that meet the Requirements of this rule.<br>In that moment, the player must make a [[Coherency]] Check relative to the chosen Fireteam Leader.
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* '''During the [[Deployment Phase]]''', place a Fireteam Leader Token (FIRETEAM LEADER), or equivalent, beside one of the Troopers that meet the Requirements of this rule. In that moment, the player must make a [[Coherency]] Check relative to the chosen Fireteam Leader.
 
* '''During the game''', spend a [[Command Token]] and place a Fireteam Leader Token (FIRETEAM LEADER) beside one of the Troopers that meet the instructions of the [[Fireteams Chart]] of their Army.
 
* '''During the game''', spend a [[Command Token]] and place a Fireteam Leader Token (FIRETEAM LEADER) beside one of the Troopers that meet the instructions of the [[Fireteams Chart]] of their Army.
  
{{important-start}}
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When a Fireteam is created, the player must declare which Troopers are part of it.
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{{see-also}}
 +
Creating a Fireteam during the game requires the '''[[Command_Tokens#Command_Tokens:_Operational_Use | Operational Use of a Command Token]]'''.
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{{see-also-end}}
 +
 
 +
 
 +
{{important}}
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When a Fireteam is created, the player must declare which Troopers are part of it, and must follow all the rules and instructions in the [[Fireteams Chart]].
 
{{important-end}}
 
{{important-end}}
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 +
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== Rejoining the Fireteam in the States Phase ==
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At the end of the next [[States Phase]], any Troopers who left a Fireteam may automatically rejoin it if they are in [[Coherency]] with the Fireteam Leader.
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== Fireteam Types ==
 
== Fireteam Types ==
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===Fireteam Duo===
 
===Fireteam Duo===
 
{{image | name=n4-fireteam-type-duo-450.png | style=128 }}
 
{{image | name=n4-fireteam-type-duo-450.png | style=128 }}
When created, a Fireteam Duo must contain two Troopers.
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When created, a Fireteam Duo '''must''' contain two Troopers.
  
 
===Fireteam Haris===
 
===Fireteam Haris===
 
{{image | name=n4-fireteam-type-haris-450.png | style=128 }}
 
{{image | name=n4-fireteam-type-haris-450.png | style=128 }}
When created, a Fireteam Haris must contain three Troopers.
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When created, a Fireteam Haris '''must''' contain three Troopers.
  
 
===Fireteam Core===
 
===Fireteam Core===
 
{{image | name=n4-fireteam-type-core-450.png | style=128 }}
 
{{image | name=n4-fireteam-type-core-450.png | style=128 }}
When created, a Fireteam Core must contain a minimum of three and a maximum of five Troopers.
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When created, a Fireteam Core '''must''' contain a minimum of three and a maximum of five Troopers.
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{{important}}
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Some [[Army_List#Sectorial_Army_Lists | Sectorials]] can modify the conditions for creating a Fireteam, which will be listed in the Sectorial’s [[Fireteams Chart]].
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{{important-end}}
  
==General Rules of Fireteams==
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* The members of a Fireteam must observe the [[Coherency]] rule in regards to the Fireteam Leader.
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==General Rules for Fireteams==
* A Trooper cannot simultaneously be part of more than one Fireteam.
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* The members of a Fireteam must observe the '''[[Coherency]]''' rule in regard to the '''Fireteam Leader'''.
 +
* A Trooper '''cannot''' simultaneously be part of more than one Fireteam.
 
* All members of a Fireteam must belong to the same [[Combat Group]].
 
* All members of a Fireteam must belong to the same [[Combat Group]].
 
* When a [[Regular Order]] is spent on a member of a Fireteam, they automatically become the Fireteam Leader. Additionally, they activate the other members of the Fireteam (see [[Fireteam Order]]).
 
* When a [[Regular Order]] is spent on a member of a Fireteam, they automatically become the Fireteam Leader. Additionally, they activate the other members of the Fireteam (see [[Fireteam Order]]).
* Fireteams must contain of a minimum of two Troopers and a maximum of five Troopers (always observing the Army’s [[Fireteams Chart]]).  
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* Fireteams must contain a minimum of two Troopers and a maximum of five Troopers (always observing the Army's [[Fireteams Chart]]).
* Fireteams allow the use of the [[Fireteam Bonuses]] for two, three, four, or five members depending on the Composition and number of Troopers in the Fireteam.
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* Fireteams allow the use of the '''[[Fireteam Bonuses]]''' for two, three, four, or five members, depending on the [[Fireteam Level]].
 
 
 
 
==Fireteams and CC==
 
* In '''[[Close Combat]]''', whether in the Active or Reactive Turn, when several members are engaged in the same CC, '''only''' the Fireteam Leader can be chosen to perform the CC Roll, applying the [[Close Combat with Multiple Troopers]] rule.
 
* In the Reactive Turn, if the Fireteam Leader is not engaged in that CC, the player must choose '''one''' of the Fireteam members who are engaged in that CC to perform the CC Roll, applying the Close Combat with Multiple Troopers rule.
 
* In ARO, the enemy will be able to target any Fireteam member engaged in the CC, but only one of them.
 
  
  
==Fireteams, Frenzy and Impetuous==
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== Fireteams and CC Combat ==
* While in a Fireteam, the [[Frenzy]] and [[Impetuous]] Special Skills of a Trooper are '''not''' applied. {{seefaq}}
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* In [[Close Combat]], whether in the Active or Reactive Turn, when several members are engaged in the same CC, '''only''' the Fireteam Leader can be chosen to perform the [[CC Attack | CC Roll]], applying the [[Close Combat with Multiple Troopers]] rule.
* If the Trooper leaves the Fireteam, any Frenzy and Impetuous Special Skills will apply again, in whatever state they were in when the Trooper joined the Fireteam.
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* In the Reactive Turn, if the Fireteam Leader is not engaged in that CC, the player must choose one of the Fireteam members who are engaged in that CC to perform the CC Roll, applying the Close Combat with Multiple Troopers rule.
* Any Fireteam that is an exception to this rule will specify this in its description.
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* In [[ARO]], the enemy will be able to target any Fireteam member engaged in the CC, but only one of them.
  
  
==Fireteams and Suppressive Fire State==
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== Fireteams and Suppressive Fire ==
A Trooper stops being part of a Fireteam if they enter [[Suppressive Fire State]]. In addition, a Trooper’s Suppressive Fire State is cancelled when joining a Fireteam.
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* A Trooper stops being part of a Fireteam if he declares the [[Suppressive Fire]] Common Skill. In addition, a Trooper’s [[Suppressive Fire State]] is automatically cancelled if they join a Fireteam.
  
  
 
==Fireteams and Comms Attack==
 
==Fireteams and Comms Attack==
In the Reactive Turn, if the Fireteam has more than one [[Hacker]] and the player declares a Hacking ARO, every reactive Hacker may use a different [[Hacking Program]].
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* In the [[Reactive Turn]], if the Fireteam has more than one [[Hacker]] and the player declares a Hacking [[ARO]], every reactive Hacker may use a different [[Hacking Program]].
  
 
==Fireteams, Motorcycles, and Pilots==
 
[[Pilot]]s—and Troopers possessing a [[Motorcycle]]—can [[General Movement Rules|Mount or Dismount]] from their Motorcycle or TAG and use their new Unit Profile without leaving their Fireteam.
 
 
However, in the case of a Pilot (Remote), if the player performs a Reset to regain control of their TAG, it automatically leaves the Fireteam.
 
 
{{update-end}}
 
 
 
== See Also ==
 
 
[[Peripheral]]s and their Controller cannot be part of a Coordinated Order nor be a member of any type of Fireteam.
 
 
 
== FAQs & Errata ==
 
 
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.3, Nov 2022 |
 
q = Q: If a Trooper with Frenzy is in a Fireteam and causes damage to an enemy, do they become Impetuous in the States Phase after leaving the Fireteam? |
 
a = A: No. The Trooper has to cause damage while they are not a member of a Fireteam. |
 
related = [[Fireteams: Basic Rules]], [[Frenzy]] }}
 
 
 
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.3, Nov 2022 |
 
q = Q: Can a Controller be part of a Fireteam or Coordinated Order if its Peripheral is Isolated, Disconnected, Dead, etc? |
 
a = A: No. |
 
related = [[Coordinated Orders]], [[Fireteams: Basic Rules]], [[Peripheral]] }}
 
  
  
 
{{section-fireteams}}
 
{{section-fireteams}}
 
{{n4end}}
 
 
 
 
 
 
 
  
  
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[[Category:Fireteams]]
 
[[Category:Fireteams]]
[[Category: N4 Annex]]
 

Revision as of 13:53, 9 April 2025


Fireteam Creation

Each Army has a Fireteams Chart that indicates the quantity and type of Fireteams that the player may create during the game.

  • During the Deployment Phase, place a Fireteam Leader Token (FIRETEAM LEADER), or equivalent, beside one of the Troopers that meet the Requirements of this rule. In that moment, the player must make a Coherency Check relative to the chosen Fireteam Leader.
  • During the game, spend a Command Token and place a Fireteam Leader Token (FIRETEAM LEADER) beside one of the Troopers that meet the instructions of the Fireteams Chart of their Army.


SEE ALSO

Creating a Fireteam during the game requires the Operational Use of a Command Token.


IMPORTANT

When a Fireteam is created, the player must declare which Troopers are part of it, and must follow all the rules and instructions in the Fireteams Chart.


Rejoining the Fireteam in the States Phase

At the end of the next States Phase, any Troopers who left a Fireteam may automatically rejoin it if they are in Coherency with the Fireteam Leader.


Fireteam Types

The types of Fireteams that the player may use during a match are:

Fireteam Duo

n4-fireteam-type-duo-450.png When created, a Fireteam Duo must contain two Troopers.

Fireteam Haris

n4-fireteam-type-haris-450.png When created, a Fireteam Haris must contain three Troopers.

Fireteam Core

n4-fireteam-type-core-450.png When created, a Fireteam Core must contain a minimum of three and a maximum of five Troopers.


IMPORTANT

Some Sectorials can modify the conditions for creating a Fireteam, which will be listed in the Sectorial’s Fireteams Chart.


General Rules for Fireteams

  • The members of a Fireteam must observe the Coherency rule in regard to the Fireteam Leader.
  • A Trooper cannot simultaneously be part of more than one Fireteam.
  • All members of a Fireteam must belong to the same Combat Group.
  • When a Regular Order is spent on a member of a Fireteam, they automatically become the Fireteam Leader. Additionally, they activate the other members of the Fireteam (see Fireteam Order).
  • Fireteams must contain a minimum of two Troopers and a maximum of five Troopers (always observing the Army's Fireteams Chart).
  • Fireteams allow the use of the Fireteam Bonuses for two, three, four, or five members, depending on the Fireteam Level.


Fireteams and CC Combat

  • In Close Combat, whether in the Active or Reactive Turn, when several members are engaged in the same CC, only the Fireteam Leader can be chosen to perform the CC Roll, applying the Close Combat with Multiple Troopers rule.
  • In the Reactive Turn, if the Fireteam Leader is not engaged in that CC, the player must choose one of the Fireteam members who are engaged in that CC to perform the CC Roll, applying the Close Combat with Multiple Troopers rule.
  • In ARO, the enemy will be able to target any Fireteam member engaged in the CC, but only one of them.


Fireteams and Suppressive Fire

  • A Trooper stops being part of a Fireteam if he declares the Suppressive Fire Common Skill. In addition, a Trooper’s Suppressive Fire State is automatically cancelled if they join a Fireteam.


Fireteams and Comms Attack