Difference between revisions of "Nanoscreen"
From Infinity
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{{skill-label | Obligatory }} | {{skill-label | Obligatory }} | ||
{{effects}} | {{effects}} | ||
− | * In game terms, a Nanoscreen provides its user with 360˚ Partial Cover, providing the Trooper with the corresponding | + | * In game terms, a Nanoscreen provides its user with 360˚ Partial Cover, providing the Trooper with the corresponding [[MODs]] for [[Partial Cover]], which '''cannot''' be added to other Cover MODs. |
− | * To represent the Nanoscreen, the player must place a Nanoscreen Token in | + | * To represent the Nanoscreen, the player must place a Nanoscreen Token in [[Silhouette]] contact with the user. |
− | * This device cannot be used against | + | * This device cannot be used against [[CC Attacks]]. |
Revision as of 14:57, 7 December 2020
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This is a device that generates a thick cloud of nanobots, providing its user with mobile Partial Cover.
NANOSCREEN | AUTOMATIC EQUIPMENT |
Obligatory |
Effects
- In game terms, a Nanoscreen provides its user with 360˚ Partial Cover, providing the Trooper with the corresponding MODs for Partial Cover, which cannot be added to other Cover MODs.
- To represent the Nanoscreen, the player must place a Nanoscreen Token in Silhouette contact with the user.
- This device cannot be used against CC Attacks.