NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Baggage"
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This piece of Equipment reflects the supplies the player's combat force has available. | This piece of Equipment reflects the supplies the player's combat force has available. | ||
| − | {{ | + | {{css_skillbox |black| BAGGAGE | AUTOMATIC EQUIPMENT }} |
{{skill-label | Obligatory, No Roll. }} | {{skill-label | Obligatory, No Roll. }} | ||
{{effects}} | {{effects}} | ||
| − | * | + | {{update | PDF 5.3, September 2026}} |
| + | * An [[Allied]] Trooper in a Non-[[Null]] state and inside the [[Zone of Control]] of this Trooper {{erratahighlight}}or game element ("Trooper" from now on){{erratahighlight-end}} may perform the [[Reload]] Common Skill to either cancel their [[Unloaded State]], or to regain all expended uses of their [[Disposable]] weapons or pieces of Equipment. This effect may only be applied to a single Allied Trooper per Order. | ||
| + | {{update-end}} | ||
| + | * In the [[States Phase]], each Allied Trooper inside the Zone of Control of this Trooper may automatically cancel their Unloaded State, or regain all expended uses of their Disposable weapons or pieces of Equipment. | ||
* Recovering the use of Disposable weapons and pieces of Equipment does not affect any weapons and pieces of Equipment that were already deployed on the gaming table. | * Recovering the use of Disposable weapons and pieces of Equipment does not affect any weapons and pieces of Equipment that were already deployed on the gaming table. | ||
| + | {{css_skillbox-end}} | ||
| − | {{ | + | {{see-also-start}} |
| + | '''[[Non-Reloadable]]'''<br> | ||
| + | [[Unloaded State]] cannot be cancelled for [[Disposable]] weapons or pieces of Equipment with the [[Non-Reloadable]] Label or Trait, and their expended uses cannot be regained. | ||
| + | {{see-also-end}} | ||
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[[Category:Equipment]] | [[Category:Equipment]] | ||
| + | |||
| + | <!-- Label and Trait categories. --> | ||
| + | [[Category: Obligatory ]] | ||
| + | [[Category: No Roll ]] | ||
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| + | [[Category: N5.3 Update]] | ||
Latest revision as of 14:52, 18 August 2026
Common Skills | Special Skills | Equipment
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This piece of Equipment reflects the supplies the player's combat force has available.
BAGGAGE
AUTOMATIC EQUIPMENT
EFFECTS
Update PDF 5.3, September 2026
- An Allied Trooper in a Non-Null state and inside the Zone of Control of this Trooper or game element ("Trooper" from now on) may perform the Reload Common Skill to either cancel their Unloaded State, or to regain all expended uses of their Disposable weapons or pieces of Equipment. This effect may only be applied to a single Allied Trooper per Order.
- In the States Phase, each Allied Trooper inside the Zone of Control of this Trooper may automatically cancel their Unloaded State, or regain all expended uses of their Disposable weapons or pieces of Equipment.
- Recovering the use of Disposable weapons and pieces of Equipment does not affect any weapons and pieces of Equipment that were already deployed on the gaming table.
SEE ALSO
Non-Reloadable
Unloaded State cannot be cancelled for Disposable weapons or pieces of Equipment with the Non-Reloadable Label or Trait, and their expended uses cannot be regained.